//===----------------------------------------------------------------------===//
#include "llvm/ExecutionEngine/ExecutionEngine.h"
+#include "llvm/Module.h"
#include "llvm/ADT/Triple.h"
#include "llvm/MC/SubtargetFeature.h"
#include "llvm/Target/TargetMachine.h"
using namespace llvm;
+TargetMachine *EngineBuilder::selectTarget() {
+ StringRef MArch = "";
+ StringRef MCPU = "";
+ SmallVector<std::string, 1> MAttrs;
+ Triple TT(M->getTargetTriple());
+
+ return selectTarget(TT, MArch, MCPU, MAttrs);
+}
+
/// selectTarget - Pick a target either via -march or by guessing the native
/// arch. Add any CPU features specified via -mcpu or -mattr.
TargetMachine *EngineBuilder::selectTarget(const Triple &TargetTriple,
StringRef MArch,
StringRef MCPU,
- const SmallVectorImpl<std::string>& MAttrs,
- const TargetOptions &Options,
- Reloc::Model RM,
- CodeModel::Model CM,
- CodeGenOpt::Level OL,
- std::string *ErrorStr) {
+ const SmallVectorImpl<std::string>& MAttrs) {
Triple TheTriple(TargetTriple);
if (TheTriple.getTriple().empty())
TheTriple.setTriple(sys::getDefaultTargetTriple());
TargetMachine *Target = TheTarget->createTargetMachine(TheTriple.getTriple(),
MCPU, FeaturesStr,
Options,
- RM, CM, OL);
+ RelocModel, CMModel,
+ OptLevel);
assert(Target && "Could not allocate target machine!");
return Target;
}