#include "RuntimeDyldMachO.h"
#include "llvm/Support/MathExtras.h"
#include "llvm/Support/Path.h"
+#include "llvm/Object/ELF.h"
using namespace llvm;
using namespace llvm::object;
bool isFirstRelocation = true;
unsigned SectionID = 0;
StubMap Stubs;
+ section_iterator RelocatedSection = si->getRelocatedSection();
for (relocation_iterator i = si->begin_relocations(),
e = si->end_relocations(); i != e; i.increment(err)) {
// If it's the first relocation in this section, find its SectionID
if (isFirstRelocation) {
- SectionID = findOrEmitSection(*obj, *si, true, LocalSections);
+ SectionID =
+ findOrEmitSection(*obj, *RelocatedSection, true, LocalSections);
DEBUG(dbgs() << "\tSectionID: " << SectionID << "\n");
isFirstRelocation = false;
}
unsigned StubBufSize = 0,
StubSize = getMaxStubSize();
error_code err;
+ const ObjectFile *ObjFile = Obj.getObjectFile();
+ // FIXME: this is an inefficient way to handle this. We should computed the
+ // necessary section allocation size in loadObject by walking all the sections
+ // once.
if (StubSize > 0) {
- for (relocation_iterator i = Section.begin_relocations(),
- e = Section.end_relocations(); i != e; i.increment(err), Check(err))
- StubBufSize += StubSize;
+ for (section_iterator SI = ObjFile->begin_sections(),
+ SE = ObjFile->end_sections();
+ SI != SE; SI.increment(err), Check(err)) {
+ section_iterator RelSecI = SI->getRelocatedSection();
+ if (!(RelSecI == Section))
+ continue;
+
+ for (relocation_iterator I = SI->begin_relocations(),
+ E = SI->end_relocations(); I != E; I.increment(err), Check(err)) {
+ StubBufSize += StubSize;
+ }
+ }
}
+
StringRef data;
uint64_t Alignment64;
Check(Section.getContents(data));