PM.add(new DataLayoutPass(M));
// The RuntimeDyld will take ownership of this shortly
- OwningPtr<ObjectBufferStream> CompiledObject(new ObjectBufferStream());
+ std::unique_ptr<ObjectBufferStream> CompiledObject(new ObjectBufferStream());
// Turn the machine code intermediate representation into bytes in memory
// that may be executed.
if (ObjCache) {
// MemoryBuffer is a thin wrapper around the actual memory, so it's OK
// to create a temporary object here and delete it after the call.
- OwningPtr<MemoryBuffer> MB(CompiledObject->getMemBuffer());
+ std::unique_ptr<MemoryBuffer> MB(CompiledObject->getMemBuffer());
ObjCache->notifyObjectCompiled(M, MB.get());
}
if (OwnedModules.hasModuleBeenLoaded(M))
return;
- OwningPtr<ObjectBuffer> ObjectToLoad;
+ std::unique_ptr<ObjectBuffer> ObjectToLoad;
// Try to load the pre-compiled object from cache if possible
if (0 != ObjCache) {
- OwningPtr<MemoryBuffer> PreCompiledObject(ObjCache->getObject(M));
+ std::unique_ptr<MemoryBuffer> PreCompiledObject(ObjCache->getObject(M));
if (0 != PreCompiledObject.get())
ObjectToLoad.reset(new ObjectBuffer(PreCompiledObject.release()));
}
// Look for our symbols in each Archive
object::Archive::child_iterator ChildIt = A->findSym(Name);
if (ChildIt != A->child_end()) {
- OwningPtr<object::Binary> ChildBin;
+ std::unique_ptr<object::Binary> ChildBin;
// FIXME: Support nested archives?
if (!ChildIt->getAsBinary(ChildBin) && ChildBin->isObject()) {
object::ObjectFile *OF = reinterpret_cast<object::ObjectFile *>(