//
// The LLVM Compiler Infrastructure
//
-// This file was developed by the LLVM research group and is distributed under
-// the University of Illinois Open Source License. See LICENSE.TXT for details.
+// This file is distributed under the University of Illinois Open Source
+// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
#include "llvm/Debugger/Debugger.h"
#include "llvm/Module.h"
#include "llvm/ModuleProvider.h"
-#include "llvm/Bytecode/Reader.h"
#include "llvm/Bitcode/ReaderWriter.h"
#include "llvm/Debugger/InferiorProcess.h"
#include "llvm/Support/MemoryBuffer.h"
#include <memory>
using namespace llvm;
-static bool Bitcode = false;
-
/// Debugger constructor - Initialize the debugger to its initial, empty, state.
///
Debugger::Debugger() : Environment(0), Program(0), Process(0) {
static Module *
getMaterializedModuleProvider(const std::string &Filename) {
- if (Bitcode) {
- return ParseBytecodeFile(Filename);
- } else {
- std::auto_ptr<MemoryBuffer> Buffer;
- Buffer.reset(MemoryBuffer::getFileOrSTDIN(&Filename[0], Filename.size()));
- if (Buffer.get())
- return ParseBitcodeFile(Buffer.get());
- return 0;
- }
+ std::auto_ptr<MemoryBuffer> Buffer;
+ Buffer.reset(MemoryBuffer::getFileOrSTDIN(Filename.c_str()));
+ if (Buffer.get())
+ return ParseBitcodeFile(Buffer.get());
+ return 0;
}
/// loadProgram - If a program is currently loaded, unload it. Then search