LocalLiveOut.reset(BlockLiveness[BB].End);
LocalLiveIn.reset(BlockLiveness[BB].Begin);
+ // If we have both BEGIN and END markers in the same basic block then
+ // we know that the BEGIN marker comes after the END, because we already
+ // handle the case where the BEGIN comes before the END when collecting
+ // the markers (and building the BEGIN/END vectore).
+ // Want to enable the LIVE_IN and LIVE_OUT of slots that have both
+ // BEGIN and END because it means that the value lives before and after
+ // this basic block.
+ BitVector LocalEndBegin = BlockLiveness[BB].End;
+ LocalEndBegin &= BlockLiveness[BB].Begin;
+ LocalLiveIn |= LocalEndBegin;
+ LocalLiveOut |= LocalEndBegin;
+
if (LocalLiveIn.test(BlockLiveness[BB].LiveIn)) {
changed = true;
BlockLiveness[BB].LiveIn |= LocalLiveIn;