Move all of the header files which are involved in modelling the LLVM IR
[oota-llvm.git] / lib / CodeGen / StackColoring.cpp
index 54d8c8cde7e6dc6fda6cf28a44876033d367aa00..42502eb238a16c2f3b62aba97f16d40ba1b4deaa 100644 (file)
 //===----------------------------------------------------------------------===//
 
 #define DEBUG_TYPE "stackcoloring"
+#include "llvm/CodeGen/Passes.h"
 #include "MachineTraceMetrics.h"
-#include "llvm/Function.h"
-#include "llvm/Module.h"
 #include "llvm/ADT/BitVector.h"
-#include "llvm/Analysis/Dominators.h"
-#include "llvm/Analysis/ValueTracking.h"
 #include "llvm/ADT/DepthFirstIterator.h"
 #include "llvm/ADT/PostOrderIterator.h"
 #include "llvm/ADT/SetVector.h"
 #include "llvm/ADT/SmallPtrSet.h"
 #include "llvm/ADT/SparseSet.h"
 #include "llvm/ADT/Statistic.h"
+#include "llvm/Analysis/Dominators.h"
+#include "llvm/Analysis/ValueTracking.h"
 #include "llvm/CodeGen/LiveInterval.h"
-#include "llvm/CodeGen/MachineLoopInfo.h"
+#include "llvm/CodeGen/MachineBasicBlock.h"
 #include "llvm/CodeGen/MachineBranchProbabilityInfo.h"
 #include "llvm/CodeGen/MachineDominators.h"
-#include "llvm/CodeGen/MachineBasicBlock.h"
+#include "llvm/CodeGen/MachineFrameInfo.h"
 #include "llvm/CodeGen/MachineFunctionPass.h"
 #include "llvm/CodeGen/MachineLoopInfo.h"
+#include "llvm/CodeGen/MachineMemOperand.h"
 #include "llvm/CodeGen/MachineModuleInfo.h"
 #include "llvm/CodeGen/MachineRegisterInfo.h"
-#include "llvm/CodeGen/MachineFrameInfo.h"
-#include "llvm/CodeGen/MachineMemOperand.h"
-#include "llvm/CodeGen/Passes.h"
 #include "llvm/CodeGen/SlotIndexes.h"
 #include "llvm/DebugInfo.h"
+#include "llvm/IR/Function.h"
+#include "llvm/IR/Instructions.h"
+#include "llvm/IR/Module.h"
 #include "llvm/MC/MCInstrItineraries.h"
-#include "llvm/Target/TargetInstrInfo.h"
-#include "llvm/Target/TargetRegisterInfo.h"
 #include "llvm/Support/CommandLine.h"
 #include "llvm/Support/Debug.h"
 #include "llvm/Support/raw_ostream.h"
+#include "llvm/Target/TargetInstrInfo.h"
+#include "llvm/Target/TargetRegisterInfo.h"
 
 using namespace llvm;
 
@@ -260,7 +260,7 @@ unsigned StackColoring::collectMarkers(unsigned NumSlot) {
 
       MarkersFound++;
 
-      const Value *Allocation = MFI->getObjectAllocation(Slot);
+      const AllocaInst *Allocation = MFI->getObjectAllocation(Slot);
       if (Allocation) {
         DEBUG(dbgs()<<"Found a lifetime marker for slot #"<<Slot<<
               " with allocation: "<< Allocation->getName()<<"\n");
@@ -480,11 +480,11 @@ void StackColoring::remapInstructions(DenseMap<int, int> &SlotRemap) {
   }
 
   // Keep a list of *allocas* which need to be remapped.
-  DenseMap<const Value*, const Value*> Allocas;
+  DenseMap<const AllocaInst*, const AllocaInst*> Allocas;
   for (DenseMap<int, int>::iterator it = SlotRemap.begin(),
        e = SlotRemap.end(); it != e; ++it) {
-    const Value *From = MFI->getObjectAllocation(it->first);
-    const Value *To = MFI->getObjectAllocation(it->second);
+    const AllocaInst *From = MFI->getObjectAllocation(it->first);
+    const AllocaInst *To = MFI->getObjectAllocation(it->second);
     assert(To && From && "Invalid allocation object");
     Allocas[From] = To;
   }
@@ -514,10 +514,17 @@ void StackColoring::remapInstructions(DenseMap<int, int> &SlotRemap) {
         V = GetUnderlyingObject(V);
         // If we did not find one, or if the one that we found is not in our
         // map, then move on.
-        if (!V || !Allocas.count(V))
+        if (!V || !isa<AllocaInst>(V)) {
+          // Clear mem operand since we don't know for sure that it doesn't
+          // alias a merged alloca.
+          MMO->setValue(0);
+          continue;
+        }
+        const AllocaInst *AI= cast<AllocaInst>(V);
+        if (!Allocas.count(AI))
           continue;
 
-        MMO->setValue(Allocas[V]);
+        MMO->setValue(Allocas[AI]);
         FixedMemOp++;
       }
 
@@ -712,7 +719,9 @@ bool StackColoring::runOnMachineFunction(MachineFunction &Func) {
   // and continue.
 
   // Sort the slots according to their size. Place unused slots at the end.
-  std::sort(SortedSlots.begin(), SortedSlots.end(), SlotSizeSorter(MFI));
+  // Use stable sort to guarantee deterministic code generation.
+  std::stable_sort(SortedSlots.begin(), SortedSlots.end(),
+                   SlotSizeSorter(MFI));
 
   bool Chanded = true;
   while (Chanded) {