//
//===----------------------------------------------------------------------===//
-#include "llvm/CodeGen/Passes.h"
#include "llvm/ADT/BitVector.h"
#include "llvm/ADT/DepthFirstIterator.h"
#include "llvm/ADT/PostOrderIterator.h"
#include "llvm/CodeGen/MachineMemOperand.h"
#include "llvm/CodeGen/MachineModuleInfo.h"
#include "llvm/CodeGen/MachineRegisterInfo.h"
+#include "llvm/CodeGen/Passes.h"
#include "llvm/CodeGen/PseudoSourceValue.h"
#include "llvm/CodeGen/SlotIndexes.h"
#include "llvm/CodeGen/StackProtector.h"
+#include "llvm/CodeGen/WinEHFuncInfo.h"
#include "llvm/IR/DebugInfo.h"
#include "llvm/IR/Dominators.h"
#include "llvm/IR/Function.h"
#include "llvm/IR/Instructions.h"
+#include "llvm/IR/IntrinsicInst.h"
#include "llvm/IR/Module.h"
#include "llvm/Support/CommandLine.h"
#include "llvm/Support/Debug.h"
// upcoming replacement.
SP->adjustForColoring(From, To);
+ // The new alloca might not be valid in a llvm.dbg.declare for this
+ // variable, so undef out the use to make the verifier happy.
+ AllocaInst *FromAI = const_cast<AllocaInst *>(From);
+ if (FromAI->isUsedByMetadata())
+ ValueAsMetadata::handleRAUW(FromAI, UndefValue::get(FromAI->getType()));
+ for (auto &Use : FromAI->uses()) {
+ if (BitCastInst *BCI = dyn_cast<BitCastInst>(Use.get()))
+ if (BCI->isUsedByMetadata())
+ ValueAsMetadata::handleRAUW(BCI, UndefValue::get(BCI->getType()));
+ }
+
// Note that this will not replace uses in MMOs (which we'll update below),
// or anywhere else (which is why we won't delete the original
// instruction).
- const_cast<AllocaInst *>(From)->replaceAllUsesWith(Inst);
+ FromAI->replaceAllUsesWith(Inst);
}
// Remap all instructions to the new stack slots.
}
}
+ // Update the location of C++ catch objects for the MSVC personality routine.
+ if (WinEHFuncInfo *EHInfo = MF->getWinEHFuncInfo())
+ for (WinEHTryBlockMapEntry &TBME : EHInfo->TryBlockMap)
+ for (WinEHHandlerType &H : TBME.HandlerArray)
+ if (H.CatchObj.FrameIndex != INT_MAX &&
+ SlotRemap.count(H.CatchObj.FrameIndex))
+ H.CatchObj.FrameIndex = SlotRemap[H.CatchObj.FrameIndex];
+
DEBUG(dbgs()<<"Fixed "<<FixedMemOp<<" machine memory operands.\n");
DEBUG(dbgs()<<"Fixed "<<FixedDbg<<" debug locations.\n");
DEBUG(dbgs()<<"Fixed "<<FixedInstr<<" machine instructions.\n");