//
//===----------------------------------------------------------------------===//
-#ifndef LLVM_CODEGEN_SPILLER_H
-#define LLVM_CODEGEN_SPILLER_H
+#ifndef LLVM_LIB_CODEGEN_SPILLER_H
+#define LLVM_LIB_CODEGEN_SPILLER_H
namespace llvm {
/// Implementations are utility classes which insert spill or remat code on
/// demand.
class Spiller {
+ virtual void anchor();
public:
virtual ~Spiller() = 0;
};
- /// Create and return a spiller object, as specified on the command line.
- Spiller* createSpiller(MachineFunctionPass &pass,
- MachineFunction &mf,
- VirtRegMap &vrm);
-
/// Create and return a spiller that will insert spill code directly instead
/// of deferring though VirtRegMap.
Spiller *createInlineSpiller(MachineFunctionPass &pass,