};
- /// Create and return a spiller object, as specified on the command line.
- Spiller* createSpiller(MachineFunctionPass &pass,
- MachineFunction &mf,
- VirtRegMap &vrm);
-
/// Create and return a spiller that will insert spill code directly instead
/// of deferring though VirtRegMap.
Spiller *createInlineSpiller(MachineFunctionPass &pass,