/// immediately before each use, and stores after each def. No folding or
/// remat is attempted.
std::vector<LiveInterval*> trivialSpillEverywhere(LiveInterval *li) {
- DEBUG(errs() << "Spilling everywhere " << *li << "\n");
+ DEBUG(dbgs() << "Spilling everywhere " << *li << "\n");
assert(li->weight != HUGE_VALF &&
"Attempting to spill already spilled value.");
assert(!li->isStackSlot() &&
"Trying to spill a stack slot.");
- DEBUG(errs() << "Trivial spill everywhere of reg" << li->reg << "\n");
+ DEBUG(dbgs() << "Trivial spill everywhere of reg" << li->reg << "\n");
std::vector<LiveInterval*> added;
// Grab the use/def instr.
MachineInstr *mi = &*regItr;
- DEBUG(errs() << " Processing " << *mi);
+ DEBUG(dbgs() << " Processing " << *mi);
// Step regItr to the next use/def instr.
do {
std::vector<LiveInterval*> tryVNISplit(LiveInterval *li,
SlotIndex *earliestStart) {
- DEBUG(errs() << "Trying VNI split of %reg" << *li << "\n");
+ DEBUG(dbgs() << "Trying VNI split of %reg" << *li << "\n");
std::vector<LiveInterval*> added;
SmallVector<VNInfo*, 4> vnis;
if (vni->isUnused() || vni->kills.empty())
continue;
- DEBUG(errs() << " Extracted Val #" << vni->id << " as ");
+ DEBUG(dbgs() << " Extracted Val #" << vni->id << " as ");
LiveInterval *splitInterval = extractVNI(li, vni);
if (splitInterval != 0) {
- DEBUG(errs() << *splitInterval << "\n");
+ DEBUG(dbgs() << *splitInterval << "\n");
added.push_back(splitInterval);
alreadySplit.insert(splitInterval);
if (earliestStart != 0) {
*earliestStart = splitInterval->beginIndex();
}
} else {
- DEBUG(errs() << "0\n");
+ DEBUG(dbgs() << "0\n");
}
}
- DEBUG(errs() << "Original LI: " << *li << "\n");
+ DEBUG(dbgs() << "Original LI: " << *li << "\n");
// If there original interval still contains some live ranges
// add it to added and alreadySplit.