/// Entry = Exit = PrefSpill, and ChangesValue = false.
///
/// @param Blocks Array of block numbers that prefer to spill in and out.
- void addPrefSpill(ArrayRef<unsigned> Blocks);
+ /// @param Strong When true, double the negative bias for these blocks.
+ void addPrefSpill(ArrayRef<unsigned> Blocks, bool Strong);
/// addLinks - Add transparent blocks with the given numbers.
void addLinks(ArrayRef<unsigned> Links);