}
char SlotIndexes::ID = 0;
-static RegisterPass<SlotIndexes> X("slotindexes", "Slot index numbering");
+INITIALIZE_PASS(SlotIndexes, "slotindexes",
+ "Slot index numbering", false, false);
IndexListEntry* IndexListEntry::getEmptyKeyEntry() {
return &*IndexListEntryEmptyKey;