//
//===----------------------------------------------------------------------===//
-#ifndef SELECTIONDAGBUILDER_H
-#define SELECTIONDAGBUILDER_H
+#ifndef LLVM_LIB_CODEGEN_SELECTIONDAG_SELECTIONDAGBUILDER_H
+#define LLVM_LIB_CODEGEN_SELECTIONDAG_SELECTIONDAGBUILDER_H
+#include "StatepointLowering.h"
#include "llvm/ADT/APInt.h"
#include "llvm/ADT/DenseMap.h"
+#include "llvm/CodeGen/Analysis.h"
#include "llvm/CodeGen/SelectionDAG.h"
#include "llvm/CodeGen/SelectionDAGNodes.h"
-#include "llvm/CodeGen/ValueTypes.h"
+#include "llvm/IR/CallSite.h"
+#include "llvm/IR/Statepoint.h"
#include "llvm/IR/Constants.h"
-#include "llvm/Support/CallSite.h"
#include "llvm/Support/ErrorHandling.h"
+#include "llvm/Target/TargetLowering.h"
#include <vector>
namespace llvm {
+class AddrSpaceCastInst;
class AliasAnalysis;
class AllocaInst;
class BasicBlock;
class MachineInstr;
class MachineRegisterInfo;
class MDNode;
+class MVT;
class PHINode;
class PtrToIntInst;
class ReturnInst;
const Instruction *CurInst;
DenseMap<const Value*, SDValue> NodeMap;
-
+
/// UnusedArgNodeMap - Maps argument value for unused arguments. This is used
/// to preserve debug information for incoming arguments.
DenseMap<const Value*, SDValue> UnusedArgNodeMap;
DebugLoc dl;
unsigned SDNodeOrder;
public:
- DanglingDebugInfo() : DI(0), dl(DebugLoc()), SDNodeOrder(0) { }
+ DanglingDebugInfo() : DI(nullptr), dl(DebugLoc()), SDNodeOrder(0) { }
DanglingDebugInfo(const DbgValueInst *di, DebugLoc DL, unsigned SDNO) :
DI(di), dl(DL), SDNodeOrder(SDNO) { }
const DbgValueInst* getDI() { return DI; }
/// get simple disambiguation between loads without worrying about alias
/// analysis.
SmallVector<SDValue, 8> PendingLoads;
+
+ /// State used while lowering a statepoint sequence (gc_statepoint,
+ /// gc_relocate, and gc_result). See StatepointLowering.hpp/cpp for details.
+ StatepointLoweringState StatepointLowering;
private:
/// PendingExports - CopyToReg nodes that copy values to virtual registers
/// SDNodes we create.
unsigned SDNodeOrder;
- /// Case - A struct to record the Value for a switch case, and the
- /// case's target basic block.
- struct Case {
- const Constant *Low;
- const Constant *High;
- MachineBasicBlock* BB;
- uint32_t ExtraWeight;
+ enum CaseClusterKind {
+ /// A cluster of adjacent case labels with the same destination, or just one
+ /// case.
+ CC_Range,
+ /// A cluster of cases suitable for jump table lowering.
+ CC_JumpTable,
+ /// A cluster of cases suitable for bit test lowering.
+ CC_BitTests
+ };
- Case() : Low(0), High(0), BB(0), ExtraWeight(0) { }
- Case(const Constant *low, const Constant *high, MachineBasicBlock *bb,
- uint32_t extraweight) : Low(low), High(high), BB(bb),
- ExtraWeight(extraweight) { }
+ /// A cluster of case labels.
+ struct CaseCluster {
+ CaseClusterKind Kind;
+ const ConstantInt *Low, *High;
+ union {
+ MachineBasicBlock *MBB;
+ unsigned JTCasesIndex;
+ unsigned BTCasesIndex;
+ };
+ uint32_t Weight;
+
+ static CaseCluster range(const ConstantInt *Low, const ConstantInt *High,
+ MachineBasicBlock *MBB, uint32_t Weight) {
+ CaseCluster C;
+ C.Kind = CC_Range;
+ C.Low = Low;
+ C.High = High;
+ C.MBB = MBB;
+ C.Weight = Weight;
+ return C;
+ }
- APInt size() const {
- const APInt &rHigh = cast<ConstantInt>(High)->getValue();
- const APInt &rLow = cast<ConstantInt>(Low)->getValue();
- return (rHigh - rLow + 1ULL);
+ static CaseCluster jumpTable(const ConstantInt *Low,
+ const ConstantInt *High, unsigned JTCasesIndex,
+ uint32_t Weight) {
+ CaseCluster C;
+ C.Kind = CC_JumpTable;
+ C.Low = Low;
+ C.High = High;
+ C.JTCasesIndex = JTCasesIndex;
+ C.Weight = Weight;
+ return C;
+ }
+
+ static CaseCluster bitTests(const ConstantInt *Low, const ConstantInt *High,
+ unsigned BTCasesIndex, uint32_t Weight) {
+ CaseCluster C;
+ C.Kind = CC_BitTests;
+ C.Low = Low;
+ C.High = High;
+ C.BTCasesIndex = BTCasesIndex;
+ C.Weight = Weight;
+ return C;
}
};
+ typedef std::vector<CaseCluster> CaseClusterVector;
+ typedef CaseClusterVector::iterator CaseClusterIt;
+
struct CaseBits {
uint64_t Mask;
MachineBasicBlock* BB;
CaseBits(uint64_t mask, MachineBasicBlock* bb, unsigned bits,
uint32_t Weight):
Mask(mask), BB(bb), Bits(bits), ExtraWeight(Weight) { }
- };
- typedef std::vector<Case> CaseVector;
- typedef std::vector<CaseBits> CaseBitsVector;
- typedef CaseVector::iterator CaseItr;
- typedef std::pair<CaseItr, CaseItr> CaseRange;
-
- /// CaseRec - A struct with ctor used in lowering switches to a binary tree
- /// of conditional branches.
- struct CaseRec {
- CaseRec(MachineBasicBlock *bb, const Constant *lt, const Constant *ge,
- CaseRange r) :
- CaseBB(bb), LT(lt), GE(ge), Range(r) {}
-
- /// CaseBB - The MBB in which to emit the compare and branch
- MachineBasicBlock *CaseBB;
- /// LT, GE - If nonzero, we know the current case value must be less-than or
- /// greater-than-or-equal-to these Constants.
- const Constant *LT;
- const Constant *GE;
- /// Range - A pair of iterators representing the range of case values to be
- /// processed at this point in the binary search tree.
- CaseRange Range;
+ CaseBits() : Mask(0), BB(nullptr), Bits(0), ExtraWeight(0) {}
};
- typedef std::vector<CaseRec> CaseRecVector;
-
- struct CaseBitsCmp {
- bool operator()(const CaseBits &C1, const CaseBits &C2) {
- return C1.Bits > C2.Bits;
- }
- };
+ typedef std::vector<CaseBits> CaseBitsVector;
- size_t Clusterify(CaseVector &Cases, const SwitchInst &SI);
+ /// Sort Clusters and merge adjacent cases.
+ void sortAndRangeify(CaseClusterVector &Clusters);
/// CaseBlock - This structure is used to communicate between
/// SelectionDAGBuilder and SDISel for the code generation of additional basic
struct JumpTable {
JumpTable(unsigned R, unsigned J, MachineBasicBlock *M,
MachineBasicBlock *D): Reg(R), JTI(J), MBB(M), Default(D) {}
-
+
/// Reg - the virtual register containing the index of the jump table entry
//. to jump to.
unsigned Reg;
BitTestBlock(APInt F, APInt R, const Value* SV,
unsigned Rg, MVT RgVT, bool E,
MachineBasicBlock* P, MachineBasicBlock* D,
- const BitTestInfo& C):
+ BitTestInfo C):
First(F), Range(R), SValue(SV), Reg(Rg), RegVT(RgVT), Emitted(E),
- Parent(P), Default(D), Cases(C) { }
+ Parent(P), Default(D), Cases(std::move(C)) { }
APInt First;
APInt Range;
const Value *SValue;
BitTestInfo Cases;
};
+ /// Minimum jump table density, in percent.
+ enum { MinJumpTableDensity = 40 };
+
+ /// Check whether a range of clusters is dense enough for a jump table.
+ bool isDense(const CaseClusterVector &Clusters, unsigned *TotalCases,
+ unsigned First, unsigned Last);
+
+ /// Build a jump table cluster from Clusters[First..Last]. Returns false if it
+ /// decides it's not a good idea.
+ bool buildJumpTable(CaseClusterVector &Clusters, unsigned First,
+ unsigned Last, const SwitchInst *SI,
+ MachineBasicBlock *DefaultMBB, CaseCluster &JTCluster);
+
+ /// Find clusters of cases suitable for jump table lowering.
+ void findJumpTables(CaseClusterVector &Clusters, const SwitchInst *SI,
+ MachineBasicBlock *DefaultMBB);
+
+ /// Check whether the range [Low,High] fits in a machine word.
+ bool rangeFitsInWord(const APInt &Low, const APInt &High);
+
+ /// Check whether these clusters are suitable for lowering with bit tests based
+ /// on the number of destinations, comparison metric, and range.
+ bool isSuitableForBitTests(unsigned NumDests, unsigned NumCmps,
+ const APInt &Low, const APInt &High);
+
+ /// Build a bit test cluster from Clusters[First..Last]. Returns false if it
+ /// decides it's not a good idea.
+ bool buildBitTests(CaseClusterVector &Clusters, unsigned First, unsigned Last,
+ const SwitchInst *SI, CaseCluster &BTCluster);
+
+ /// Find clusters of cases suitable for bit test lowering.
+ void findBitTestClusters(CaseClusterVector &Clusters, const SwitchInst *SI);
+
+ struct SwitchWorkListItem {
+ MachineBasicBlock *MBB;
+ CaseClusterIt FirstCluster;
+ CaseClusterIt LastCluster;
+ const ConstantInt *GE;
+ const ConstantInt *LT;
+ };
+ typedef SmallVector<SwitchWorkListItem, 4> SwitchWorkList;
+
+ /// Determine the rank by weight of CC in [First,Last]. If CC has more weight
+ /// than each cluster in the range, its rank is 0.
+ static unsigned caseClusterRank(const CaseCluster &CC, CaseClusterIt First,
+ CaseClusterIt Last);
+
+ /// Emit comparison and split W into two subtrees.
+ void splitWorkItem(SwitchWorkList &WorkList, const SwitchWorkListItem &W,
+ Value *Cond, MachineBasicBlock *SwitchMBB);
+
+ /// Lower W.
+ void lowerWorkItem(SwitchWorkListItem W, Value *Cond,
+ MachineBasicBlock *SwitchMBB,
+ MachineBasicBlock *DefaultMBB);
+
+
+ /// A class which encapsulates all of the information needed to generate a
+ /// stack protector check and signals to isel via its state being initialized
+ /// that a stack protector needs to be generated.
+ ///
+ /// *NOTE* The following is a high level documentation of SelectionDAG Stack
+ /// Protector Generation. The reason that it is placed here is for a lack of
+ /// other good places to stick it.
+ ///
+ /// High Level Overview of SelectionDAG Stack Protector Generation:
+ ///
+ /// Previously, generation of stack protectors was done exclusively in the
+ /// pre-SelectionDAG Codegen LLVM IR Pass "Stack Protector". This necessitated
+ /// splitting basic blocks at the IR level to create the success/failure basic
+ /// blocks in the tail of the basic block in question. As a result of this,
+ /// calls that would have qualified for the sibling call optimization were no
+ /// longer eligible for optimization since said calls were no longer right in
+ /// the "tail position" (i.e. the immediate predecessor of a ReturnInst
+ /// instruction).
+ ///
+ /// Then it was noticed that since the sibling call optimization causes the
+ /// callee to reuse the caller's stack, if we could delay the generation of
+ /// the stack protector check until later in CodeGen after the sibling call
+ /// decision was made, we get both the tail call optimization and the stack
+ /// protector check!
+ ///
+ /// A few goals in solving this problem were:
+ ///
+ /// 1. Preserve the architecture independence of stack protector generation.
+ ///
+ /// 2. Preserve the normal IR level stack protector check for platforms like
+ /// OpenBSD for which we support platform-specific stack protector
+ /// generation.
+ ///
+ /// The main problem that guided the present solution is that one can not
+ /// solve this problem in an architecture independent manner at the IR level
+ /// only. This is because:
+ ///
+ /// 1. The decision on whether or not to perform a sibling call on certain
+ /// platforms (for instance i386) requires lower level information
+ /// related to available registers that can not be known at the IR level.
+ ///
+ /// 2. Even if the previous point were not true, the decision on whether to
+ /// perform a tail call is done in LowerCallTo in SelectionDAG which
+ /// occurs after the Stack Protector Pass. As a result, one would need to
+ /// put the relevant callinst into the stack protector check success
+ /// basic block (where the return inst is placed) and then move it back
+ /// later at SelectionDAG/MI time before the stack protector check if the
+ /// tail call optimization failed. The MI level option was nixed
+ /// immediately since it would require platform-specific pattern
+ /// matching. The SelectionDAG level option was nixed because
+ /// SelectionDAG only processes one IR level basic block at a time
+ /// implying one could not create a DAG Combine to move the callinst.
+ ///
+ /// To get around this problem a few things were realized:
+ ///
+ /// 1. While one can not handle multiple IR level basic blocks at the
+ /// SelectionDAG Level, one can generate multiple machine basic blocks
+ /// for one IR level basic block. This is how we handle bit tests and
+ /// switches.
+ ///
+ /// 2. At the MI level, tail calls are represented via a special return
+ /// MIInst called "tcreturn". Thus if we know the basic block in which we
+ /// wish to insert the stack protector check, we get the correct behavior
+ /// by always inserting the stack protector check right before the return
+ /// statement. This is a "magical transformation" since no matter where
+ /// the stack protector check intrinsic is, we always insert the stack
+ /// protector check code at the end of the BB.
+ ///
+ /// Given the aforementioned constraints, the following solution was devised:
+ ///
+ /// 1. On platforms that do not support SelectionDAG stack protector check
+ /// generation, allow for the normal IR level stack protector check
+ /// generation to continue.
+ ///
+ /// 2. On platforms that do support SelectionDAG stack protector check
+ /// generation:
+ ///
+ /// a. Use the IR level stack protector pass to decide if a stack
+ /// protector is required/which BB we insert the stack protector check
+ /// in by reusing the logic already therein. If we wish to generate a
+ /// stack protector check in a basic block, we place a special IR
+ /// intrinsic called llvm.stackprotectorcheck right before the BB's
+ /// returninst or if there is a callinst that could potentially be
+ /// sibling call optimized, before the call inst.
+ ///
+ /// b. Then when a BB with said intrinsic is processed, we codegen the BB
+ /// normally via SelectBasicBlock. In said process, when we visit the
+ /// stack protector check, we do not actually emit anything into the
+ /// BB. Instead, we just initialize the stack protector descriptor
+ /// class (which involves stashing information/creating the success
+ /// mbbb and the failure mbb if we have not created one for this
+ /// function yet) and export the guard variable that we are going to
+ /// compare.
+ ///
+ /// c. After we finish selecting the basic block, in FinishBasicBlock if
+ /// the StackProtectorDescriptor attached to the SelectionDAGBuilder is
+ /// initialized, we first find a splice point in the parent basic block
+ /// before the terminator and then splice the terminator of said basic
+ /// block into the success basic block. Then we code-gen a new tail for
+ /// the parent basic block consisting of the two loads, the comparison,
+ /// and finally two branches to the success/failure basic blocks. We
+ /// conclude by code-gening the failure basic block if we have not
+ /// code-gened it already (all stack protector checks we generate in
+ /// the same function, use the same failure basic block).
+ class StackProtectorDescriptor {
+ public:
+ StackProtectorDescriptor() : ParentMBB(nullptr), SuccessMBB(nullptr),
+ FailureMBB(nullptr), Guard(nullptr),
+ GuardReg(0) { }
+
+ /// Returns true if all fields of the stack protector descriptor are
+ /// initialized implying that we should/are ready to emit a stack protector.
+ bool shouldEmitStackProtector() const {
+ return ParentMBB && SuccessMBB && FailureMBB && Guard;
+ }
+
+ /// Initialize the stack protector descriptor structure for a new basic
+ /// block.
+ void initialize(const BasicBlock *BB,
+ MachineBasicBlock *MBB,
+ const CallInst &StackProtCheckCall) {
+ // Make sure we are not initialized yet.
+ assert(!shouldEmitStackProtector() && "Stack Protector Descriptor is "
+ "already initialized!");
+ ParentMBB = MBB;
+ SuccessMBB = AddSuccessorMBB(BB, MBB, /* IsLikely */ true);
+ FailureMBB = AddSuccessorMBB(BB, MBB, /* IsLikely */ false, FailureMBB);
+ if (!Guard)
+ Guard = StackProtCheckCall.getArgOperand(0);
+ }
+
+ /// Reset state that changes when we handle different basic blocks.
+ ///
+ /// This currently includes:
+ ///
+ /// 1. The specific basic block we are generating a
+ /// stack protector for (ParentMBB).
+ ///
+ /// 2. The successor machine basic block that will contain the tail of
+ /// parent mbb after we create the stack protector check (SuccessMBB). This
+ /// BB is visited only on stack protector check success.
+ void resetPerBBState() {
+ ParentMBB = nullptr;
+ SuccessMBB = nullptr;
+ }
+
+ /// Reset state that only changes when we switch functions.
+ ///
+ /// This currently includes:
+ ///
+ /// 1. FailureMBB since we reuse the failure code path for all stack
+ /// protector checks created in an individual function.
+ ///
+ /// 2.The guard variable since the guard variable we are checking against is
+ /// always the same.
+ void resetPerFunctionState() {
+ FailureMBB = nullptr;
+ Guard = nullptr;
+ }
+
+ MachineBasicBlock *getParentMBB() { return ParentMBB; }
+ MachineBasicBlock *getSuccessMBB() { return SuccessMBB; }
+ MachineBasicBlock *getFailureMBB() { return FailureMBB; }
+ const Value *getGuard() { return Guard; }
+
+ unsigned getGuardReg() const { return GuardReg; }
+ void setGuardReg(unsigned R) { GuardReg = R; }
+
+ private:
+ /// The basic block for which we are generating the stack protector.
+ ///
+ /// As a result of stack protector generation, we will splice the
+ /// terminators of this basic block into the successor mbb SuccessMBB and
+ /// replace it with a compare/branch to the successor mbbs
+ /// SuccessMBB/FailureMBB depending on whether or not the stack protector
+ /// was violated.
+ MachineBasicBlock *ParentMBB;
+
+ /// A basic block visited on stack protector check success that contains the
+ /// terminators of ParentMBB.
+ MachineBasicBlock *SuccessMBB;
+
+ /// This basic block visited on stack protector check failure that will
+ /// contain a call to __stack_chk_fail().
+ MachineBasicBlock *FailureMBB;
+
+ /// The guard variable which we will compare against the stored value in the
+ /// stack protector stack slot.
+ const Value *Guard;
+
+ /// The virtual register holding the stack guard value.
+ unsigned GuardReg;
+
+ /// Add a successor machine basic block to ParentMBB. If the successor mbb
+ /// has not been created yet (i.e. if SuccMBB = 0), then the machine basic
+ /// block will be created. Assign a large weight if IsLikely is true.
+ MachineBasicBlock *AddSuccessorMBB(const BasicBlock *BB,
+ MachineBasicBlock *ParentMBB,
+ bool IsLikely,
+ MachineBasicBlock *SuccMBB = nullptr);
+ };
+
private:
const TargetMachine &TM;
public:
+ /// Lowest valid SDNodeOrder. The special case 0 is reserved for scheduling
+ /// nodes without a corresponding SDNode.
+ static const unsigned LowestSDNodeOrder = 1;
+
SelectionDAG &DAG;
- const DataLayout *TD;
+ const DataLayout *DL;
AliasAnalysis *AA;
const TargetLibraryInfo *LibInfo;
/// BitTestCases - Vector of BitTestBlock structures used to communicate
/// SwitchInst code generation information.
std::vector<BitTestBlock> BitTestCases;
+ /// A StackProtectorDescriptor structure used to communicate stack protector
+ /// information in between SelectBasicBlock and FinishBasicBlock.
+ StackProtectorDescriptor SPDescriptor;
// Emit PHI-node-operand constants only once even if used by multiple
// PHI nodes.
FunctionLoweringInfo &FuncInfo;
/// OptLevel - What optimization level we're generating code for.
- ///
+ ///
CodeGenOpt::Level OptLevel;
-
+
/// GFI - Garbage collection metadata for the function.
GCFunctionInfo *GFI;
SelectionDAGBuilder(SelectionDAG &dag, FunctionLoweringInfo &funcinfo,
CodeGenOpt::Level ol)
- : CurInst(NULL), SDNodeOrder(0), TM(dag.getTarget()),
+ : CurInst(nullptr), SDNodeOrder(LowestSDNodeOrder), TM(dag.getTarget()),
DAG(dag), FuncInfo(funcinfo), OptLevel(ol),
HasTailCall(false) {
}
void visit(unsigned Opcode, const User &I);
+ /// getCopyFromRegs - If there was virtual register allocated for the value V
+ /// emit CopyFromReg of the specified type Ty. Return empty SDValue() otherwise.
+ SDValue getCopyFromRegs(const Value *V, Type *Ty);
+
// resolveDanglingDebugInfo - if we saw an earlier dbg_value referring to V,
// generate the debug data structures now that we've seen its definition.
void resolveDanglingDebugInfo(const Value *V, SDValue Val);
SDValue getValue(const Value *V);
+ bool findValue(const Value *V) const;
+
SDValue getNonRegisterValue(const Value *V);
SDValue getValueImpl(const Value *V);
void setValue(const Value *V, SDValue NewN) {
SDValue &N = NodeMap[V];
- assert(N.getNode() == 0 && "Already set a value for this node!");
+ assert(!N.getNode() && "Already set a value for this node!");
N = NewN;
}
-
+
void setUnusedArgValue(const Value *V, SDValue NewN) {
SDValue &N = UnusedArgNodeMap[V];
- assert(N.getNode() == 0 && "Already set a value for this node!");
+ assert(!N.getNode() && "Already set a value for this node!");
N = NewN;
}
void FindMergedConditions(const Value *Cond, MachineBasicBlock *TBB,
MachineBasicBlock *FBB, MachineBasicBlock *CurBB,
- MachineBasicBlock *SwitchBB, unsigned Opc);
+ MachineBasicBlock *SwitchBB, unsigned Opc,
+ uint32_t TW, uint32_t FW);
void EmitBranchForMergedCondition(const Value *Cond, MachineBasicBlock *TBB,
MachineBasicBlock *FBB,
MachineBasicBlock *CurBB,
- MachineBasicBlock *SwitchBB);
+ MachineBasicBlock *SwitchBB,
+ uint32_t TW, uint32_t FW);
bool ShouldEmitAsBranches(const std::vector<CaseBlock> &Cases);
bool isExportableFromCurrentBlock(const Value *V, const BasicBlock *FromBB);
void CopyToExportRegsIfNeeded(const Value *V);
void ExportFromCurrentBlock(const Value *V);
void LowerCallTo(ImmutableCallSite CS, SDValue Callee, bool IsTailCall,
- MachineBasicBlock *LandingPad = NULL);
+ MachineBasicBlock *LandingPad = nullptr);
+
+ std::pair<SDValue, SDValue> lowerCallOperands(
+ ImmutableCallSite CS,
+ unsigned ArgIdx,
+ unsigned NumArgs,
+ SDValue Callee,
+ Type *ReturnTy,
+ MachineBasicBlock *LandingPad = nullptr,
+ bool IsPatchPoint = false);
/// UpdateSplitBlock - When an MBB was split during scheduling, update the
- /// references that ned to refer to the last resulting block.
+ /// references that need to refer to the last resulting block.
void UpdateSplitBlock(MachineBasicBlock *First, MachineBasicBlock *Last);
+ // This function is responsible for the whole statepoint lowering process.
+ // It uniformly handles invoke and call statepoints.
+ void LowerStatepoint(ImmutableStatepoint Statepoint,
+ MachineBasicBlock *LandingPad = nullptr);
private:
+ std::pair<SDValue, SDValue> lowerInvokable(
+ TargetLowering::CallLoweringInfo &CLI,
+ MachineBasicBlock *LandingPad);
+
// Terminator instructions.
void visitRet(const ReturnInst &I);
void visitBr(const BranchInst &I);
void visitSwitch(const SwitchInst &I);
void visitIndirectBr(const IndirectBrInst &I);
- void visitUnreachable(const UnreachableInst &I) { /* noop */ }
-
- // Helpers for visitSwitch
- bool handleSmallSwitchRange(CaseRec& CR,
- CaseRecVector& WorkList,
- const Value* SV,
- MachineBasicBlock* Default,
- MachineBasicBlock *SwitchBB);
- bool handleJTSwitchCase(CaseRec& CR,
- CaseRecVector& WorkList,
- const Value* SV,
- MachineBasicBlock* Default,
- MachineBasicBlock *SwitchBB);
- bool handleBTSplitSwitchCase(CaseRec& CR,
- CaseRecVector& WorkList,
- const Value* SV,
- MachineBasicBlock* Default,
- MachineBasicBlock *SwitchBB);
- bool handleBitTestsSwitchCase(CaseRec& CR,
- CaseRecVector& WorkList,
- const Value* SV,
- MachineBasicBlock* Default,
- MachineBasicBlock *SwitchBB);
+ void visitUnreachable(const UnreachableInst &I);
uint32_t getEdgeWeight(const MachineBasicBlock *Src,
const MachineBasicBlock *Dst) const;
public:
void visitSwitchCase(CaseBlock &CB,
MachineBasicBlock *SwitchBB);
+ void visitSPDescriptorParent(StackProtectorDescriptor &SPD,
+ MachineBasicBlock *ParentBB);
+ void visitSPDescriptorFailure(StackProtectorDescriptor &SPD);
void visitBitTestHeader(BitTestBlock &B, MachineBasicBlock *SwitchBB);
void visitBitTestCase(BitTestBlock &BB,
MachineBasicBlock* NextMBB,
void visitJumpTable(JumpTable &JT);
void visitJumpTableHeader(JumpTable &JT, JumpTableHeader &JTH,
MachineBasicBlock *SwitchBB);
-
+ unsigned visitLandingPadClauseBB(GlobalValue *ClauseGV,
+ MachineBasicBlock *LPadMBB);
+
private:
// These all get lowered before this pass.
void visitInvoke(const InvokeInst &I);
void visitPtrToInt(const User &I);
void visitIntToPtr(const User &I);
void visitBitCast(const User &I);
+ void visitAddrSpaceCast(const User &I);
void visitExtractElement(const User &I);
void visitInsertElement(const User &I);
void visitAlloca(const AllocaInst &I);
void visitLoad(const LoadInst &I);
void visitStore(const StoreInst &I);
+ void visitMaskedLoad(const CallInst &I);
+ void visitMaskedStore(const CallInst &I);
+ void visitMaskedGather(const CallInst &I);
+ void visitMaskedScatter(const CallInst &I);
void visitAtomicCmpXchg(const AtomicCmpXchgInst &I);
void visitAtomicRMW(const AtomicRMWInst &I);
void visitFence(const FenceInst &I);
void visitPHI(const PHINode &I);
void visitCall(const CallInst &I);
bool visitMemCmpCall(const CallInst &I);
+ bool visitMemChrCall(const CallInst &I);
+ bool visitStrCpyCall(const CallInst &I, bool isStpcpy);
+ bool visitStrCmpCall(const CallInst &I);
+ bool visitStrLenCall(const CallInst &I);
+ bool visitStrNLenCall(const CallInst &I);
bool visitUnaryFloatCall(const CallInst &I, unsigned Opcode);
+ bool visitBinaryFloatCall(const CallInst &I, unsigned Opcode);
void visitAtomicLoad(const LoadInst &I);
void visitAtomicStore(const StoreInst &I);
void visitVAArg(const VAArgInst &I);
void visitVAEnd(const CallInst &I);
void visitVACopy(const CallInst &I);
+ void visitStackmap(const CallInst &I);
+ void visitPatchpoint(ImmutableCallSite CS,
+ MachineBasicBlock *LandingPad = nullptr);
+
+ // These three are implemented in StatepointLowering.cpp
+ void visitStatepoint(const CallInst &I);
+ void visitGCRelocate(const CallInst &I);
+ void visitGCResult(const CallInst &I);
void visitUserOp1(const Instruction &I) {
llvm_unreachable("UserOp1 should not exist at instruction selection time!");
llvm_unreachable("UserOp2 should not exist at instruction selection time!");
}
+ void processIntegerCallValue(const Instruction &I,
+ SDValue Value, bool IsSigned);
+
void HandlePHINodesInSuccessorBlocks(const BasicBlock *LLVMBB);
/// EmitFuncArgumentDbgValue - If V is an function argument then create
- /// corresponding DBG_VALUE machine instruction for it now. At the end of
+ /// corresponding DBG_VALUE machine instruction for it now. At the end of
/// instruction selection, they will be inserted to the entry BB.
- bool EmitFuncArgumentDbgValue(const Value *V, MDNode *Variable,
- int64_t Offset, const SDValue &N);
+ bool EmitFuncArgumentDbgValue(const Value *V, DILocalVariable *Variable,
+ DIExpression *Expr, DILocation *DL,
+ int64_t Offset, bool IsIndirect,
+ const SDValue &N);
+
+ /// Return the next block after MBB, or nullptr if there is none.
+ MachineBasicBlock *NextBlock(MachineBasicBlock *MBB);
+
+ /// Update the DAG and DAG builder with the relevant information after
+ /// a new root node has been created which could be a tail call.
+ void updateDAGForMaybeTailCall(SDValue MaybeTC);
+};
+
+/// RegsForValue - This struct represents the registers (physical or virtual)
+/// that a particular set of values is assigned, and the type information about
+/// the value. The most common situation is to represent one value at a time,
+/// but struct or array values are handled element-wise as multiple values. The
+/// splitting of aggregates is performed recursively, so that we never have
+/// aggregate-typed registers. The values at this point do not necessarily have
+/// legal types, so each value may require one or more registers of some legal
+/// type.
+///
+struct RegsForValue {
+ /// ValueVTs - The value types of the values, which may not be legal, and
+ /// may need be promoted or synthesized from one or more registers.
+ ///
+ SmallVector<EVT, 4> ValueVTs;
+
+ /// RegVTs - The value types of the registers. This is the same size as
+ /// ValueVTs and it records, for each value, what the type of the assigned
+ /// register or registers are. (Individual values are never synthesized
+ /// from more than one type of register.)
+ ///
+ /// With virtual registers, the contents of RegVTs is redundant with TLI's
+ /// getRegisterType member function, however when with physical registers
+ /// it is necessary to have a separate record of the types.
+ ///
+ SmallVector<MVT, 4> RegVTs;
+
+ /// Regs - This list holds the registers assigned to the values.
+ /// Each legal or promoted value requires one register, and each
+ /// expanded value requires multiple registers.
+ ///
+ SmallVector<unsigned, 4> Regs;
+
+ RegsForValue();
+
+ RegsForValue(const SmallVector<unsigned, 4> ®s, MVT regvt, EVT valuevt);
+
+ RegsForValue(LLVMContext &Context, const TargetLowering &tli, unsigned Reg,
+ Type *Ty);
+
+ /// append - Add the specified values to this one.
+ void append(const RegsForValue &RHS) {
+ ValueVTs.append(RHS.ValueVTs.begin(), RHS.ValueVTs.end());
+ RegVTs.append(RHS.RegVTs.begin(), RHS.RegVTs.end());
+ Regs.append(RHS.Regs.begin(), RHS.Regs.end());
+ }
+
+ /// getCopyFromRegs - Emit a series of CopyFromReg nodes that copies from
+ /// this value and returns the result as a ValueVTs value. This uses
+ /// Chain/Flag as the input and updates them for the output Chain/Flag.
+ /// If the Flag pointer is NULL, no flag is used.
+ SDValue getCopyFromRegs(SelectionDAG &DAG, FunctionLoweringInfo &FuncInfo,
+ SDLoc dl,
+ SDValue &Chain, SDValue *Flag,
+ const Value *V = nullptr) const;
+
+ /// getCopyToRegs - Emit a series of CopyToReg nodes that copies the specified
+ /// value into the registers specified by this object. This uses Chain/Flag
+ /// as the input and updates them for the output Chain/Flag. If the Flag
+ /// pointer is nullptr, no flag is used. If V is not nullptr, then it is used
+ /// in printing better diagnostic messages on error.
+ void
+ getCopyToRegs(SDValue Val, SelectionDAG &DAG, SDLoc dl, SDValue &Chain,
+ SDValue *Flag, const Value *V = nullptr,
+ ISD::NodeType PreferredExtendType = ISD::ANY_EXTEND) const;
+
+ /// AddInlineAsmOperands - Add this value to the specified inlineasm node
+ /// operand list. This adds the code marker, matching input operand index
+ /// (if applicable), and includes the number of values added into it.
+ void AddInlineAsmOperands(unsigned Kind,
+ bool HasMatching, unsigned MatchingIdx, SDLoc dl,
+ SelectionDAG &DAG,
+ std::vector<SDValue> &Ops) const;
};
} // end namespace llvm