// avoid dealing with the boundary condition.
unsigned ScoreboardDepth = 1;
if (ItinData && !ItinData->isEmpty()) {
- IssueWidth = ItinData->IssueWidth;
-
for (unsigned idx = 0; ; ++idx) {
if (ItinData->isEndMarker(idx))
break;
ReservedScoreboard.reset(ScoreboardDepth);
RequiredScoreboard.reset(ScoreboardDepth);
- if (!MaxLookAhead)
+ if (!isEnabled())
DEBUG(dbgs() << "Disabled scoreboard hazard recognizer\n");
- else
+ else {
+ IssueWidth = ItinData->Props.IssueWidth;
DEBUG(dbgs() << "Using scoreboard hazard recognizer: Depth = "
<< ScoreboardDepth << '\n');
+ }
}
void ScoreboardHazardRecognizer::Reset() {