/// specified node.
bool SUnit::addPred(const SDep &D, bool Required) {
// If this node already has this depenence, don't add a redundant one.
- for (SmallVector<SDep, 4>::iterator I = Preds.begin(), E = Preds.end();
- I != E; ++I) {
+ for (SmallVectorImpl<SDep>::iterator I = Preds.begin(), E = Preds.end();
+ I != E; ++I) {
// Zero-latency weak edges may be added purely for heuristic ordering. Don't
// add them if another kind of edge already exists.
if (!Required && I->getSUnit() == D.getSUnit())
// Find the corresponding successor in N.
SDep ForwardD = *I;
ForwardD.setSUnit(this);
- for (SmallVector<SDep, 4>::iterator II = PredSU->Succs.begin(),
+ for (SmallVectorImpl<SDep>::iterator II = PredSU->Succs.begin(),
EE = PredSU->Succs.end(); II != EE; ++II) {
if (*II == ForwardD) {
II->setLatency(D.getLatency());
/// the specified node.
void SUnit::removePred(const SDep &D) {
// Find the matching predecessor.
- for (SmallVector<SDep, 4>::iterator I = Preds.begin(), E = Preds.end();
- I != E; ++I)
+ for (SmallVectorImpl<SDep>::iterator I = Preds.begin(), E = Preds.end();
+ I != E; ++I)
if (*I == D) {
// Find the corresponding successor in N.
SDep P = D;
dbgs() << " # weak succs left : " << WeakSuccsLeft << "\n";
dbgs() << " # rdefs left : " << NumRegDefsLeft << "\n";
dbgs() << " Latency : " << Latency << "\n";
- dbgs() << " Depth : " << Depth << "\n";
- dbgs() << " Height : " << Height << "\n";
+ dbgs() << " Depth : " << getDepth() << "\n";
+ dbgs() << " Height : " << getHeight() << "\n";
if (Preds.size() != 0) {
dbgs() << " Predecessors:\n";
if (I->isArtificial())
dbgs() << " *";
dbgs() << ": Latency=" << I->getLatency();
+ if (I->isAssignedRegDep())
+ dbgs() << " Reg=" << PrintReg(I->getReg(), G->TRI);
dbgs() << "\n";
}
}