//
//===----------------------------------------------------------------------===//
-#define DEBUG_TYPE "reg-scavenging"
#include "llvm/CodeGen/RegisterScavenging.h"
#include "llvm/CodeGen/MachineBasicBlock.h"
#include "llvm/CodeGen/MachineFrameInfo.h"
#include "llvm/Target/TargetRegisterInfo.h"
using namespace llvm;
+#define DEBUG_TYPE "reg-scavenging"
+
/// setUsed - Set the register and its sub-registers as being used.
void RegScavenger::setUsed(unsigned Reg) {
- RegsAvailable.reset(Reg);
-
- for (MCSubRegIterator SubRegs(Reg, TRI); SubRegs.isValid(); ++SubRegs)
+ for (MCSubRegIterator SubRegs(Reg, TRI, /*IncludeSelf=*/true);
+ SubRegs.isValid(); ++SubRegs)
RegsAvailable.reset(*SubRegs);
}
}
void RegScavenger::initRegState() {
- ScavengedReg = 0;
- ScavengedRC = NULL;
- ScavengeRestore = NULL;
+ for (SmallVectorImpl<ScavengedInfo>::iterator I = Scavenged.begin(),
+ IE = Scavenged.end(); I != IE; ++I) {
+ I->Reg = 0;
+ I->Restore = nullptr;
+ }
// All registers started out unused.
RegsAvailable.set();
// Create callee-saved registers bitvector.
CalleeSavedRegs.resize(NumPhysRegs);
- const uint16_t *CSRegs = TRI->getCalleeSavedRegs(&MF);
- if (CSRegs != NULL)
+ const MCPhysReg *CSRegs = TRI->getCalleeSavedRegs(&MF);
+ if (CSRegs != nullptr)
for (unsigned i = 0; CSRegs[i]; ++i)
CalleeSavedRegs.set(CSRegs[i]);
}
}
void RegScavenger::addRegWithSubRegs(BitVector &BV, unsigned Reg) {
- BV.set(Reg);
- for (MCSubRegIterator SubRegs(Reg, TRI); SubRegs.isValid(); ++SubRegs)
+ for (MCSubRegIterator SubRegs(Reg, TRI, /*IncludeSelf=*/true);
+ SubRegs.isValid(); ++SubRegs)
BV.set(*SubRegs);
}
-void RegScavenger::forward() {
- // Move ptr forward.
- if (!Tracking) {
- MBBI = MBB->begin();
- Tracking = true;
- } else {
- assert(MBBI != MBB->end() && "Already past the end of the basic block!");
- MBBI = llvm::next(MBBI);
- }
- assert(MBBI != MBB->end() && "Already at the end of the basic block!");
+void RegScavenger::determineKillsAndDefs() {
+ assert(Tracking && "Must be tracking to determine kills and defs");
MachineInstr *MI = MBBI;
-
- if (MI == ScavengeRestore) {
- ScavengedReg = 0;
- ScavengedRC = NULL;
- ScavengeRestore = NULL;
- }
-
- if (MI->isDebugValue())
- return;
+ assert(!MI->isDebugValue() && "Debug values have no kills or defs");
// Find out which registers are early clobbered, killed, defined, and marked
// def-dead in this instruction.
if (!MO.isReg())
continue;
unsigned Reg = MO.getReg();
- if (!Reg || isReserved(Reg))
+ if (!Reg || TargetRegisterInfo::isVirtualRegister(Reg) || isReserved(Reg))
continue;
if (MO.isUse()) {
addRegWithSubRegs(DefRegs, Reg);
}
}
+}
+
+void RegScavenger::unprocess() {
+ assert(Tracking && "Cannot unprocess because we're not tracking");
+
+ MachineInstr *MI = MBBI;
+ if (!MI->isDebugValue()) {
+ determineKillsAndDefs();
+
+ // Commit the changes.
+ setUsed(KillRegs);
+ setUnused(DefRegs);
+ }
+
+ if (MBBI == MBB->begin()) {
+ MBBI = MachineBasicBlock::iterator(nullptr);
+ Tracking = false;
+ } else
+ --MBBI;
+}
+
+void RegScavenger::forward() {
+ // Move ptr forward.
+ if (!Tracking) {
+ MBBI = MBB->begin();
+ Tracking = true;
+ } else {
+ assert(MBBI != MBB->end() && "Already past the end of the basic block!");
+ MBBI = std::next(MBBI);
+ }
+ assert(MBBI != MBB->end() && "Already at the end of the basic block!");
+
+ MachineInstr *MI = MBBI;
+
+ for (SmallVectorImpl<ScavengedInfo>::iterator I = Scavenged.begin(),
+ IE = Scavenged.end(); I != IE; ++I) {
+ if (I->Restore != MI)
+ continue;
+
+ I->Reg = 0;
+ I->Restore = nullptr;
+ }
+
+ if (MI->isDebugValue())
+ return;
+
+ determineKillsAndDefs();
// Verify uses and defs.
#ifndef NDEBUG
if (!MO.isReg())
continue;
unsigned Reg = MO.getReg();
- if (!Reg || isReserved(Reg))
+ if (!Reg || TargetRegisterInfo::isVirtualRegister(Reg) || isReserved(Reg))
continue;
if (MO.isUse()) {
if (MO.isUndef())
break;
}
if (!SubUsed) {
- MBB->getParent()->verify(NULL, "In Register Scavenger");
+ MBB->getParent()->verify(nullptr, "In Register Scavenger");
llvm_unreachable("Using an undefined register!");
}
(void)SubUsed;
return Survivor;
}
+static unsigned getFrameIndexOperandNum(MachineInstr *MI) {
+ unsigned i = 0;
+ while (!MI->getOperand(i).isFI()) {
+ ++i;
+ assert(i < MI->getNumOperands() &&
+ "Instr doesn't have FrameIndex operand!");
+ }
+ return i;
+}
+
unsigned RegScavenger::scavengeRegister(const TargetRegisterClass *RC,
MachineBasicBlock::iterator I,
int SPAdj) {
// Exclude all the registers being used by the instruction.
for (unsigned i = 0, e = I->getNumOperands(); i != e; ++i) {
MachineOperand &MO = I->getOperand(i);
- if (MO.isReg() && MO.getReg() != 0 &&
+ if (MO.isReg() && MO.getReg() != 0 && !(MO.isUse() && MO.isUndef()) &&
!TargetRegisterInfo::isVirtualRegister(MO.getReg()))
Candidates.reset(MO.getReg());
}
return SReg;
}
- assert(ScavengedReg == 0 &&
- "Scavenger slot is live, unable to scavenge another register!");
+ // Find an available scavenging slot.
+ unsigned SI;
+ for (SI = 0; SI < Scavenged.size(); ++SI)
+ if (Scavenged[SI].Reg == 0)
+ break;
+
+ if (SI == Scavenged.size()) {
+ // We need to scavenge a register but have no spill slot, the target
+ // must know how to do it (if not, we'll assert below).
+ Scavenged.push_back(ScavengedInfo());
+ }
// Avoid infinite regress
- ScavengedReg = SReg;
+ Scavenged[SI].Reg = SReg;
// If the target knows how to save/restore the register, let it do so;
// otherwise, use the emergency stack spill slot.
if (!TRI->saveScavengerRegister(*MBB, I, UseMI, RC, SReg)) {
// Spill the scavenged register before I.
- assert(ScavengingFrameIndex >= 0 &&
+ assert(Scavenged[SI].FrameIndex >= 0 &&
"Cannot scavenge register without an emergency spill slot!");
- TII->storeRegToStackSlot(*MBB, I, SReg, true, ScavengingFrameIndex, RC,TRI);
- MachineBasicBlock::iterator II = prior(I);
- TRI->eliminateFrameIndex(II, SPAdj, this);
+ TII->storeRegToStackSlot(*MBB, I, SReg, true, Scavenged[SI].FrameIndex,
+ RC, TRI);
+ MachineBasicBlock::iterator II = std::prev(I);
+
+ unsigned FIOperandNum = getFrameIndexOperandNum(II);
+ TRI->eliminateFrameIndex(II, SPAdj, FIOperandNum, this);
// Restore the scavenged register before its use (or first terminator).
- TII->loadRegFromStackSlot(*MBB, UseMI, SReg, ScavengingFrameIndex, RC, TRI);
- II = prior(UseMI);
- TRI->eliminateFrameIndex(II, SPAdj, this);
+ TII->loadRegFromStackSlot(*MBB, UseMI, SReg, Scavenged[SI].FrameIndex,
+ RC, TRI);
+ II = std::prev(UseMI);
+
+ FIOperandNum = getFrameIndexOperandNum(II);
+ TRI->eliminateFrameIndex(II, SPAdj, FIOperandNum, this);
}
- ScavengeRestore = prior(UseMI);
+ Scavenged[SI].Restore = std::prev(UseMI);
// Doing this here leads to infinite regress.
- // ScavengedReg = SReg;
- ScavengedRC = RC;
+ // Scavenged[SI].Reg = SReg;
DEBUG(dbgs() << "Scavenged register (with spill): " << TRI->getName(SReg) <<
"\n");