lss = &getAnalysis<LiveStacks>();
mbfi = &getAnalysis<MachineBlockFrequencyInfo>();
- calculateSpillWeights(*lis, MF, getAnalysis<MachineLoopInfo>(), *mbfi);
+ calculateSpillWeightsAndHints(*lis, MF, getAnalysis<MachineLoopInfo>(),
+ *mbfi);
vrm = &getAnalysis<VirtRegMap>();
spiller.reset(createInlineSpiller(*this, MF, *vrm));