au.addPreserved<SlotIndexes>();
au.addRequired<LiveIntervals>();
//au.addRequiredID(SplitCriticalEdgesID);
- au.addRequired<RegisterCoalescer>();
+ au.addRequiredID(RegisterCoalescerPassID);
if (customPassID)
au.addRequiredID(*customPassID);
au.addRequired<CalculateSpillWeights>();