//===----------------------------------------------------------------------===//
#define DEBUG_TYPE "regalloc"
+#include "AllocationOrder.h"
#include "LiveIntervalUnion.h"
+#include "LiveRangeEdit.h"
#include "RegAllocBase.h"
#include "Spiller.h"
+#include "SpillPlacement.h"
+#include "SplitKit.h"
#include "VirtRegMap.h"
#include "VirtRegRewriter.h"
-#include "llvm/ADT/OwningPtr.h"
#include "llvm/Analysis/AliasAnalysis.h"
#include "llvm/Function.h"
#include "llvm/PassAnalysisSupport.h"
#include "llvm/CodeGen/CalcSpillWeights.h"
+#include "llvm/CodeGen/EdgeBundles.h"
#include "llvm/CodeGen/LiveIntervalAnalysis.h"
#include "llvm/CodeGen/LiveStackAnalysis.h"
+#include "llvm/CodeGen/MachineDominators.h"
#include "llvm/CodeGen/MachineFunctionPass.h"
-#include "llvm/CodeGen/MachineInstr.h"
#include "llvm/CodeGen/MachineLoopInfo.h"
+#include "llvm/CodeGen/MachineLoopRanges.h"
#include "llvm/CodeGen/MachineRegisterInfo.h"
#include "llvm/CodeGen/Passes.h"
#include "llvm/CodeGen/RegAllocRegistry.h"
#include "llvm/CodeGen/RegisterCoalescer.h"
-#include "llvm/Target/TargetMachine.h"
#include "llvm/Target/TargetOptions.h"
-#include "llvm/Target/TargetRegisterInfo.h"
#include "llvm/Support/Debug.h"
#include "llvm/Support/ErrorHandling.h"
#include "llvm/Support/raw_ostream.h"
+#include "llvm/Support/Timer.h"
using namespace llvm;
class RAGreedy : public MachineFunctionPass, public RegAllocBase {
// context
MachineFunction *MF;
- const TargetMachine *TM;
- MachineRegisterInfo *MRI;
-
BitVector ReservedRegs;
// analyses
+ SlotIndexes *Indexes;
LiveStacks *LS;
+ MachineDominatorTree *DomTree;
+ MachineLoopInfo *Loops;
+ MachineLoopRanges *LoopRanges;
+ EdgeBundles *Bundles;
+ SpillPlacement *SpillPlacer;
// state
std::auto_ptr<Spiller> SpillerInstance;
+ std::auto_ptr<SplitAnalysis> SA;
+
+ // splitting state.
+
+ /// All basic blocks where the current register is live.
+ SmallVector<SpillPlacement::BlockConstraint, 8> SpillConstraints;
+
+ /// Additional information about basic blocks where the current variable is
+ /// live. Such a block will look like one of these templates:
+ ///
+ /// 1. | o---x | Internal to block. Variable is only live in this block.
+ /// 2. |---x | Live-in, kill.
+ /// 3. | o---| Def, live-out.
+ /// 4. |---x o---| Live-in, kill, def, live-out.
+ /// 5. |---o---o---| Live-through with uses or defs.
+ /// 6. |-----------| Live-through without uses. Transparent.
+ ///
+ struct BlockInfo {
+ MachineBasicBlock *MBB;
+ SlotIndex FirstUse; ///< First instr using current reg.
+ SlotIndex LastUse; ///< Last instr using current reg.
+ SlotIndex Kill; ///< Interval end point inside block.
+ SlotIndex Def; ///< Interval start point inside block.
+ bool Uses; ///< Current reg has uses or defs in block.
+ bool LiveThrough; ///< Live in whole block (Templ 5. or 6. above).
+ bool LiveIn; ///< Current reg is live in.
+ bool LiveOut; ///< Current reg is live out.
+
+ // Per-interference pattern scratch data.
+ bool OverlapEntry; ///< Interference overlaps entering interval.
+ bool OverlapExit; ///< Interference overlaps exiting interval.
+ };
+
+ /// Basic blocks where var is live. This array is parallel to
+ /// SpillConstraints.
+ SmallVector<BlockInfo, 8> LiveBlocks;
public:
RAGreedy();
/// Return the pass name.
virtual const char* getPassName() const {
- return "Basic Register Allocator";
+ return "Greedy Register Allocator";
}
/// RAGreedy analysis usage.
virtual Spiller &spiller() { return *SpillerInstance; }
- virtual unsigned selectOrSplit(LiveInterval &VirtReg,
- SmallVectorImpl<LiveInterval*> &SplitVRegs);
+ virtual float getPriority(LiveInterval *LI);
+
+ virtual unsigned selectOrSplit(LiveInterval&,
+ SmallVectorImpl<LiveInterval*>&);
/// Perform register allocation.
virtual bool runOnMachineFunction(MachineFunction &mf);
static char ID;
+
+private:
+ bool checkUncachedInterference(LiveInterval&, unsigned);
+ LiveInterval *getSingleInterference(LiveInterval&, unsigned);
+ bool reassignVReg(LiveInterval &InterferingVReg, unsigned OldPhysReg);
+ bool reassignInterferences(LiveInterval &VirtReg, unsigned PhysReg);
+ float calcInterferenceWeight(LiveInterval&, unsigned);
+ void calcLiveBlockInfo(LiveInterval&);
+ float calcInterferenceInfo(LiveInterval&, unsigned);
+ float calcGlobalSplitCost(const BitVector&);
+ void splitAroundRegion(LiveInterval&, unsigned, const BitVector&,
+ SmallVectorImpl<LiveInterval*>&);
+
+ unsigned tryReassign(LiveInterval&, AllocationOrder&);
+ unsigned tryRegionSplit(LiveInterval&, AllocationOrder&,
+ SmallVectorImpl<LiveInterval*>&);
+ unsigned trySplit(LiveInterval&, AllocationOrder&,
+ SmallVectorImpl<LiveInterval*>&);
+ unsigned trySpillInterferences(LiveInterval&, AllocationOrder&,
+ SmallVectorImpl<LiveInterval*>&);
};
} // end anonymous namespace
}
RAGreedy::RAGreedy(): MachineFunctionPass(ID) {
+ initializeSlotIndexesPass(*PassRegistry::getPassRegistry());
initializeLiveIntervalsPass(*PassRegistry::getPassRegistry());
initializeSlotIndexesPass(*PassRegistry::getPassRegistry());
initializeStrongPHIEliminationPass(*PassRegistry::getPassRegistry());
initializeLiveStacksPass(*PassRegistry::getPassRegistry());
initializeMachineDominatorTreePass(*PassRegistry::getPassRegistry());
initializeMachineLoopInfoPass(*PassRegistry::getPassRegistry());
+ initializeMachineLoopRangesPass(*PassRegistry::getPassRegistry());
initializeVirtRegMapPass(*PassRegistry::getPassRegistry());
+ initializeEdgeBundlesPass(*PassRegistry::getPassRegistry());
+ initializeSpillPlacementPass(*PassRegistry::getPassRegistry());
}
void RAGreedy::getAnalysisUsage(AnalysisUsage &AU) const {
AU.addRequired<AliasAnalysis>();
AU.addPreserved<AliasAnalysis>();
AU.addRequired<LiveIntervals>();
+ AU.addRequired<SlotIndexes>();
AU.addPreserved<SlotIndexes>();
if (StrongPHIElim)
AU.addRequiredID(StrongPHIEliminationID);
AU.addRequired<CalculateSpillWeights>();
AU.addRequired<LiveStacks>();
AU.addPreserved<LiveStacks>();
- AU.addRequiredID(MachineDominatorsID);
- AU.addPreservedID(MachineDominatorsID);
+ AU.addRequired<MachineDominatorTree>();
+ AU.addPreserved<MachineDominatorTree>();
AU.addRequired<MachineLoopInfo>();
AU.addPreserved<MachineLoopInfo>();
+ AU.addRequired<MachineLoopRanges>();
+ AU.addPreserved<MachineLoopRanges>();
AU.addRequired<VirtRegMap>();
AU.addPreserved<VirtRegMap>();
+ AU.addRequired<EdgeBundles>();
+ AU.addRequired<SpillPlacement>();
MachineFunctionPass::getAnalysisUsage(AU);
}
RegAllocBase::releaseMemory();
}
-unsigned RAGreedy::selectOrSplit(LiveInterval &VirtReg,
- SmallVectorImpl<LiveInterval*> &SplitVRegs) {
- // Populate a list of physical register spill candidates.
- SmallVector<unsigned, 8> PhysRegSpillCands;
-
- // Check for an available register in this class.
- const TargetRegisterClass *TRC = MRI->getRegClass(VirtReg.reg);
- DEBUG(dbgs() << "RegClass: " << TRC->getName() << ' ');
-
- for (TargetRegisterClass::iterator I = TRC->allocation_order_begin(*MF),
- E = TRC->allocation_order_end(*MF);
- I != E; ++I) {
-
- unsigned PhysReg = *I;
- if (ReservedRegs.test(PhysReg)) continue;
-
- // Check interference and as a side effect, intialize queries for this
- // VirtReg and its aliases.
- unsigned interfReg = checkPhysRegInterference(VirtReg, PhysReg);
- if (interfReg == 0) {
- // Found an available register.
+float RAGreedy::getPriority(LiveInterval *LI) {
+ float Priority = LI->weight;
+
+ // Prioritize hinted registers so they are allocated first.
+ std::pair<unsigned, unsigned> Hint;
+ if (Hint.first || Hint.second) {
+ // The hint can be target specific, a virtual register, or a physreg.
+ Priority *= 2;
+
+ // Prefer physreg hints above anything else.
+ if (Hint.first == 0 && TargetRegisterInfo::isPhysicalRegister(Hint.second))
+ Priority *= 2;
+ }
+ return Priority;
+}
+
+
+//===----------------------------------------------------------------------===//
+// Register Reassignment
+//===----------------------------------------------------------------------===//
+
+// Check interference without using the cache.
+bool RAGreedy::checkUncachedInterference(LiveInterval &VirtReg,
+ unsigned PhysReg) {
+ for (const unsigned *AliasI = TRI->getOverlaps(PhysReg); *AliasI; ++AliasI) {
+ LiveIntervalUnion::Query subQ(&VirtReg, &PhysReg2LiveUnion[*AliasI]);
+ if (subQ.checkInterference())
+ return true;
+ }
+ return false;
+}
+
+/// getSingleInterference - Return the single interfering virtual register
+/// assigned to PhysReg. Return 0 if more than one virtual register is
+/// interfering.
+LiveInterval *RAGreedy::getSingleInterference(LiveInterval &VirtReg,
+ unsigned PhysReg) {
+ // Check physreg and aliases.
+ LiveInterval *Interference = 0;
+ for (const unsigned *AliasI = TRI->getOverlaps(PhysReg); *AliasI; ++AliasI) {
+ LiveIntervalUnion::Query &Q = query(VirtReg, *AliasI);
+ if (Q.checkInterference()) {
+ if (Interference)
+ return 0;
+ Q.collectInterferingVRegs(1);
+ if (!Q.seenAllInterferences())
+ return 0;
+ Interference = Q.interferingVRegs().front();
+ }
+ }
+ return Interference;
+}
+
+// Attempt to reassign this virtual register to a different physical register.
+//
+// FIXME: we are not yet caching these "second-level" interferences discovered
+// in the sub-queries. These interferences can change with each call to
+// selectOrSplit. However, we could implement a "may-interfere" cache that
+// could be conservatively dirtied when we reassign or split.
+//
+// FIXME: This may result in a lot of alias queries. We could summarize alias
+// live intervals in their parent register's live union, but it's messy.
+bool RAGreedy::reassignVReg(LiveInterval &InterferingVReg,
+ unsigned WantedPhysReg) {
+ assert(TargetRegisterInfo::isVirtualRegister(InterferingVReg.reg) &&
+ "Can only reassign virtual registers");
+ assert(TRI->regsOverlap(WantedPhysReg, VRM->getPhys(InterferingVReg.reg)) &&
+ "inconsistent phys reg assigment");
+
+ AllocationOrder Order(InterferingVReg.reg, *VRM, ReservedRegs);
+ while (unsigned PhysReg = Order.next()) {
+ // Don't reassign to a WantedPhysReg alias.
+ if (TRI->regsOverlap(PhysReg, WantedPhysReg))
+ continue;
+
+ if (checkUncachedInterference(InterferingVReg, PhysReg))
+ continue;
+
+ // Reassign the interfering virtual reg to this physical reg.
+ unsigned OldAssign = VRM->getPhys(InterferingVReg.reg);
+ DEBUG(dbgs() << "reassigning: " << InterferingVReg << " from " <<
+ TRI->getName(OldAssign) << " to " << TRI->getName(PhysReg) << '\n');
+ PhysReg2LiveUnion[OldAssign].extract(InterferingVReg);
+ VRM->clearVirt(InterferingVReg.reg);
+ VRM->assignVirt2Phys(InterferingVReg.reg, PhysReg);
+ PhysReg2LiveUnion[PhysReg].unify(InterferingVReg);
+
+ return true;
+ }
+ return false;
+}
+
+/// reassignInterferences - Reassign all interferences to different physical
+/// registers such that Virtreg can be assigned to PhysReg.
+/// Currently this only works with a single interference.
+/// @param VirtReg Currently unassigned virtual register.
+/// @param PhysReg Physical register to be cleared.
+/// @return True on success, false if nothing was changed.
+bool RAGreedy::reassignInterferences(LiveInterval &VirtReg, unsigned PhysReg) {
+ LiveInterval *InterferingVReg = getSingleInterference(VirtReg, PhysReg);
+ if (!InterferingVReg)
+ return false;
+ if (TargetRegisterInfo::isPhysicalRegister(InterferingVReg->reg))
+ return false;
+ return reassignVReg(*InterferingVReg, PhysReg);
+}
+
+/// tryReassign - Try to reassign interferences to different physregs.
+/// @param VirtReg Currently unassigned virtual register.
+/// @param Order Physregs to try.
+/// @return Physreg to assign VirtReg, or 0.
+unsigned RAGreedy::tryReassign(LiveInterval &VirtReg, AllocationOrder &Order) {
+ NamedRegionTimer T("Reassign", TimerGroupName, TimePassesIsEnabled);
+ Order.rewind();
+ while (unsigned PhysReg = Order.next())
+ if (reassignInterferences(VirtReg, PhysReg))
return PhysReg;
+ return 0;
+}
+
+
+//===----------------------------------------------------------------------===//
+// Region Splitting
+//===----------------------------------------------------------------------===//
+
+/// calcLiveBlockInfo - Fill the LiveBlocks array with information about blocks
+/// where VirtReg is live.
+/// The SpillConstraints array is minimally initialized with MBB->getNumber().
+void RAGreedy::calcLiveBlockInfo(LiveInterval &VirtReg) {
+ LiveBlocks.clear();
+ SpillConstraints.clear();
+
+ assert(!VirtReg.empty() && "Cannot allocate an empty interval");
+ LiveInterval::const_iterator LVI = VirtReg.begin();
+ LiveInterval::const_iterator LVE = VirtReg.end();
+
+ SmallVectorImpl<SlotIndex>::const_iterator UseI, UseE;
+ UseI = SA->UseSlots.begin();
+ UseE = SA->UseSlots.end();
+
+ // Loop over basic blocks where VirtReg is live.
+ MachineFunction::iterator MFI = Indexes->getMBBFromIndex(LVI->start);
+ for (;;) {
+ // Block constraints depend on the interference pattern.
+ // Just allocate them here, don't compute anything.
+ SpillPlacement::BlockConstraint BC;
+ BC.Number = MFI->getNumber();
+ SpillConstraints.push_back(BC);
+
+ BlockInfo BI;
+ BI.MBB = MFI;
+ SlotIndex Start, Stop;
+ tie(Start, Stop) = Indexes->getMBBRange(BI.MBB);
+
+ // LVI is the first live segment overlapping MBB.
+ BI.LiveIn = LVI->start <= Start;
+ if (!BI.LiveIn)
+ BI.Def = LVI->start;
+
+ // Find the first and last uses in the block.
+ BI.Uses = SA->hasUses(MFI);
+ if (BI.Uses && UseI != UseE) {
+ BI.FirstUse = *UseI;
+ assert(BI.FirstUse >= Start);
+ do ++UseI;
+ while (UseI != UseE && *UseI < Stop);
+ BI.LastUse = UseI[-1];
+ assert(BI.LastUse < Stop);
}
- LiveInterval *interferingVirtReg =
- Queries[interfReg].firstInterference().liveUnionPos().value();
- // The current VirtReg must either spillable, or one of its interferences
- // must have less spill weight.
- if (interferingVirtReg->weight < VirtReg.weight ) {
- PhysRegSpillCands.push_back(PhysReg);
+ // Look for gaps in the live range.
+ bool hasGap = false;
+ BI.LiveOut = true;
+ while (LVI->end < Stop) {
+ SlotIndex LastStop = LVI->end;
+ if (++LVI == LVE || LVI->start >= Stop) {
+ BI.Kill = LastStop;
+ BI.LiveOut = false;
+ break;
+ }
+ if (LastStop < LVI->start) {
+ hasGap = true;
+ BI.Kill = LastStop;
+ BI.Def = LVI->start;
+ }
}
+
+ // Don't set LiveThrough when the block has a gap.
+ BI.LiveThrough = !hasGap && BI.LiveIn && BI.LiveOut;
+ LiveBlocks.push_back(BI);
+
+ // LVI is now at LVE or LVI->end >= Stop.
+ if (LVI == LVE)
+ break;
+
+ // Live segment ends exactly at Stop. Move to the next segment.
+ if (LVI->end == Stop && ++LVI == LVE)
+ break;
+
+ // Pick the next basic block.
+ if (LVI->start < Stop)
+ ++MFI;
+ else
+ MFI = Indexes->getMBBFromIndex(LVI->start);
}
- // Try to spill another interfering reg with less spill weight.
- //
- // FIXME: RAGreedy will sort this list by spill weight.
- for (SmallVectorImpl<unsigned>::iterator PhysRegI = PhysRegSpillCands.begin(),
- PhysRegE = PhysRegSpillCands.end(); PhysRegI != PhysRegE; ++PhysRegI) {
+}
- if (!spillInterferences(VirtReg, *PhysRegI, SplitVRegs)) continue;
+/// calcInterferenceInfo - Compute per-block outgoing and ingoing constraints
+/// when considering interference from PhysReg. Also compute an optimistic local
+/// cost of this interference pattern.
+///
+/// The final cost of a split is the local cost + global cost of preferences
+/// broken by SpillPlacement.
+///
+float RAGreedy::calcInterferenceInfo(LiveInterval &VirtReg, unsigned PhysReg) {
+ // Reset interference dependent info.
+ for (unsigned i = 0, e = LiveBlocks.size(); i != e; ++i) {
+ BlockInfo &BI = LiveBlocks[i];
+ SpillPlacement::BlockConstraint &BC = SpillConstraints[i];
+ BC.Entry = (BI.Uses && BI.LiveIn) ?
+ SpillPlacement::PrefReg : SpillPlacement::DontCare;
+ BC.Exit = (BI.Uses && BI.LiveOut) ?
+ SpillPlacement::PrefReg : SpillPlacement::DontCare;
+ BI.OverlapEntry = BI.OverlapExit = false;
+ }
- assert(checkPhysRegInterference(VirtReg, *PhysRegI) == 0 &&
- "Interference after spill.");
- // Tell the caller to allocate to this newly freed physical register.
- return *PhysRegI;
+ // Add interference info from each PhysReg alias.
+ for (const unsigned *AI = TRI->getOverlaps(PhysReg); *AI; ++AI) {
+ if (!query(VirtReg, *AI).checkInterference())
+ continue;
+ DEBUG(PhysReg2LiveUnion[*AI].print(dbgs(), TRI));
+ LiveIntervalUnion::SegmentIter IntI =
+ PhysReg2LiveUnion[*AI].find(VirtReg.beginIndex());
+ if (!IntI.valid())
+ continue;
+
+ for (unsigned i = 0, e = LiveBlocks.size(); i != e; ++i) {
+ BlockInfo &BI = LiveBlocks[i];
+ SpillPlacement::BlockConstraint &BC = SpillConstraints[i];
+ SlotIndex Start, Stop;
+ tie(Start, Stop) = Indexes->getMBBRange(BI.MBB);
+
+ // Skip interference-free blocks.
+ if (IntI.start() >= Stop)
+ continue;
+
+ // Handle transparent blocks with interference separately.
+ // Transparent blocks never incur any fixed cost.
+ if (BI.LiveThrough && !BI.Uses) {
+ // Check if interference is live-in - force spill.
+ if (BC.Entry != SpillPlacement::MustSpill) {
+ BC.Entry = SpillPlacement::PrefSpill;
+ IntI.advanceTo(Start);
+ if (IntI.valid() && IntI.start() <= Start)
+ BC.Entry = SpillPlacement::MustSpill;
+ }
+
+ // Check if interference is live-out - force spill.
+ if (BC.Exit != SpillPlacement::MustSpill) {
+ BC.Exit = SpillPlacement::PrefSpill;
+ IntI.advanceTo(Stop);
+ if (IntI.valid() && IntI.start() < Stop)
+ BC.Exit = SpillPlacement::MustSpill;
+ }
+
+ // Nothing more to do for this transparent block.
+ if (!IntI.valid())
+ break;
+ continue;
+ }
+
+ // Now we only have blocks with uses left.
+ // Check if the interference overlaps the uses.
+ assert(BI.Uses && "Non-transparent block without any uses");
+
+ // Check interference on entry.
+ if (BI.LiveIn && BC.Entry != SpillPlacement::MustSpill) {
+ IntI.advanceTo(Start);
+ if (!IntI.valid())
+ break;
+
+ // Interference is live-in - force spill.
+ if (IntI.start() <= Start)
+ BC.Entry = SpillPlacement::MustSpill;
+ // Not live in, but before the first use.
+ else if (IntI.start() < BI.FirstUse)
+ BC.Entry = SpillPlacement::PrefSpill;
+ }
+
+ // Does interference overlap the uses in the entry segment
+ // [FirstUse;Kill)?
+ if (BI.LiveIn && !BI.OverlapEntry) {
+ IntI.advanceTo(BI.FirstUse);
+ if (!IntI.valid())
+ break;
+ // A live-through interval has no kill.
+ // Check [FirstUse;LastUse) instead.
+ if (IntI.start() < (BI.LiveThrough ? BI.LastUse : BI.Kill))
+ BI.OverlapEntry = true;
+ }
+
+ // Does interference overlap the uses in the exit segment [Def;LastUse)?
+ if (BI.LiveOut && !BI.LiveThrough && !BI.OverlapExit) {
+ IntI.advanceTo(BI.Def);
+ if (!IntI.valid())
+ break;
+ if (IntI.start() < BI.LastUse)
+ BI.OverlapExit = true;
+ }
+
+ // Check interference on exit.
+ if (BI.LiveOut && BC.Exit != SpillPlacement::MustSpill) {
+ // Check interference between LastUse and Stop.
+ if (BC.Exit != SpillPlacement::PrefSpill) {
+ IntI.advanceTo(BI.LastUse);
+ if (!IntI.valid())
+ break;
+ if (IntI.start() < Stop)
+ BC.Exit = SpillPlacement::PrefSpill;
+ }
+ // Is the interference live-out?
+ IntI.advanceTo(Stop);
+ if (!IntI.valid())
+ break;
+ if (IntI.start() < Stop)
+ BC.Exit = SpillPlacement::MustSpill;
+ }
+ }
+ }
+
+ // Accumulate a local cost of this interference pattern.
+ float LocalCost = 0;
+ for (unsigned i = 0, e = LiveBlocks.size(); i != e; ++i) {
+ BlockInfo &BI = LiveBlocks[i];
+ if (!BI.Uses)
+ continue;
+ SpillPlacement::BlockConstraint &BC = SpillConstraints[i];
+ unsigned Inserts = 0;
+
+ // Do we need spill code for the entry segment?
+ if (BI.LiveIn)
+ Inserts += BI.OverlapEntry || BC.Entry != SpillPlacement::PrefReg;
+
+ // For the exit segment?
+ if (BI.LiveOut)
+ Inserts += BI.OverlapExit || BC.Exit != SpillPlacement::PrefReg;
+
+ // The local cost of spill code in this block is the block frequency times
+ // the number of spill instructions inserted.
+ if (Inserts)
+ LocalCost += Inserts * SpillPlacer->getBlockFrequency(BI.MBB);
+ }
+ DEBUG(dbgs() << "Local cost of " << PrintReg(PhysReg, TRI) << " = "
+ << LocalCost << '\n');
+ return LocalCost;
+}
+
+/// calcGlobalSplitCost - Return the global split cost of following the split
+/// pattern in LiveBundles. This cost should be added to the local cost of the
+/// interference pattern in SpillConstraints.
+///
+float RAGreedy::calcGlobalSplitCost(const BitVector &LiveBundles) {
+ float GlobalCost = 0;
+ for (unsigned i = 0, e = LiveBlocks.size(); i != e; ++i) {
+ SpillPlacement::BlockConstraint &BC = SpillConstraints[i];
+ unsigned Inserts = 0;
+ // Broken entry preference?
+ Inserts += LiveBundles[Bundles->getBundle(BC.Number, 0)] !=
+ (BC.Entry == SpillPlacement::PrefReg);
+ // Broken exit preference?
+ Inserts += LiveBundles[Bundles->getBundle(BC.Number, 1)] !=
+ (BC.Exit == SpillPlacement::PrefReg);
+ if (Inserts)
+ GlobalCost += Inserts * SpillPlacer->getBlockFrequency(LiveBlocks[i].MBB);
+ }
+ DEBUG(dbgs() << "Global cost = " << GlobalCost << '\n');
+ return GlobalCost;
+}
+
+/// splitAroundRegion - Split VirtReg around the region determined by
+/// LiveBundles. Make an effort to avoid interference from PhysReg.
+///
+/// The 'register' interval is going to contain as many uses as possible while
+/// avoiding interference. The 'stack' interval is the complement constructed by
+/// SplitEditor. It will contain the rest.
+///
+void RAGreedy::splitAroundRegion(LiveInterval &VirtReg, unsigned PhysReg,
+ const BitVector &LiveBundles,
+ SmallVectorImpl<LiveInterval*> &NewVRegs) {
+ DEBUG({
+ dbgs() << "Splitting around region for " << PrintReg(PhysReg, TRI)
+ << " with bundles";
+ for (int i = LiveBundles.find_first(); i>=0; i = LiveBundles.find_next(i))
+ dbgs() << " EB#" << i;
+ dbgs() << ".\n";
+ });
+
+ // First compute interference ranges in the live blocks.
+ typedef std::pair<SlotIndex, SlotIndex> IndexPair;
+ SmallVector<IndexPair, 8> InterferenceRanges;
+ InterferenceRanges.resize(LiveBlocks.size());
+ for (const unsigned *AI = TRI->getOverlaps(PhysReg); *AI; ++AI) {
+ if (!query(VirtReg, *AI).checkInterference())
+ continue;
+ LiveIntervalUnion::SegmentIter IntI =
+ PhysReg2LiveUnion[*AI].find(VirtReg.beginIndex());
+ if (!IntI.valid())
+ continue;
+ for (unsigned i = 0, e = LiveBlocks.size(); i != e; ++i) {
+ BlockInfo &BI = LiveBlocks[i];
+ if (!BI.Uses)
+ continue;
+ IndexPair &IP = InterferenceRanges[i];
+ SlotIndex Start, Stop;
+ tie(Start, Stop) = Indexes->getMBBRange(BI.MBB);
+ // Skip interference-free blocks.
+ if (IntI.start() >= Stop)
+ continue;
+
+ // First interference in block.
+ if (BI.LiveIn) {
+ IntI.advanceTo(Start);
+ if (!IntI.valid())
+ break;
+ if (!IP.first.isValid() || IntI.start() < IP.first)
+ IP.first = IntI.start();
+ }
+
+ // Last interference in block.
+ if (BI.LiveOut) {
+ IntI.advanceTo(Stop);
+ if (!IntI.valid() || IntI.start() >= Stop)
+ --IntI;
+ if (!IP.second.isValid() || IntI.stop() > IP.second)
+ IP.second = IntI.stop();
+ }
+ }
+ }
+
+ SmallVector<LiveInterval*, 4> SpillRegs;
+ LiveRangeEdit LREdit(VirtReg, NewVRegs, SpillRegs);
+ SplitEditor SE(*SA, *LIS, *VRM, *DomTree, LREdit);
+
+ // Create the main cross-block interval.
+ SE.openIntv();
+
+ // First add all defs that are live out of a block.
+ for (unsigned i = 0, e = LiveBlocks.size(); i != e; ++i) {
+ BlockInfo &BI = LiveBlocks[i];
+ bool RegIn = LiveBundles[Bundles->getBundle(BI.MBB->getNumber(), 0)];
+ bool RegOut = LiveBundles[Bundles->getBundle(BI.MBB->getNumber(), 1)];
+
+ // Should the register be live out?
+ if (!BI.LiveOut || !RegOut)
+ continue;
+
+ IndexPair &IP = InterferenceRanges[i];
+ SlotIndex Start, Stop;
+ tie(Start, Stop) = Indexes->getMBBRange(BI.MBB);
+
+ DEBUG(dbgs() << "BB#" << BI.MBB->getNumber() << " -> EB#"
+ << Bundles->getBundle(BI.MBB->getNumber(), 1));
+
+ // Check interference leaving the block.
+ if (!IP.second.isValid() || IP.second < Start) {
+ // Block is interference-free.
+ DEBUG(dbgs() << ", no interference");
+ if (!BI.Uses) {
+ assert(BI.LiveThrough && "No uses, but not live through block?");
+ // Block is live-through without interference.
+ DEBUG(dbgs() << ", no uses"
+ << (RegIn ? ", live-through.\n" : ", stack in.\n"));
+ if (!RegIn)
+ SE.enterIntvAtEnd(*BI.MBB);
+ continue;
+ }
+ if (!BI.LiveThrough) {
+ DEBUG(dbgs() << ", not live-through.\n");
+ SE.enterIntvBefore(BI.Def);
+ SE.useIntv(BI.Def, Stop);
+ continue;
+ }
+ if (!RegIn) {
+ // Block is live-through, but entry bundle is on the stack.
+ // Reload just before the first use.
+ DEBUG(dbgs() << ", not live-in, enter before first use.\n");
+ SE.enterIntvBefore(BI.FirstUse);
+ SE.useIntv(BI.FirstUse, Stop);
+ continue;
+ }
+ DEBUG(dbgs() << ", live-through.\n");
+ continue;
+ }
+
+ // Block has interference.
+ DEBUG(dbgs() << ", interference to " << IP.second);
+ if (!BI.Uses) {
+ // No uses in block, avoid interference by reloading as late as possible.
+ DEBUG(dbgs() << ", no uses.\n");
+ SE.enterIntvAtEnd(*BI.MBB);
+ continue;
+ }
+ if (IP.second < BI.LastUse) {
+ // There are interference-free uses at the end of the block.
+ // Find the first use that can get the live-out register.
+ SlotIndex Use = *std::lower_bound(SA->UseSlots.begin(), SA->UseSlots.end(),
+ IP.second);
+ DEBUG(dbgs() << ", free use at " << Use << ".\n");
+ assert(Use > IP.second && Use <= BI.LastUse);
+ SE.enterIntvBefore(Use);
+ SE.useIntv(Use, Stop);
+ continue;
+ }
+
+ // Interference is after the last use.
+ DEBUG(dbgs() << " after last use.\n");
+ SE.enterIntvAtEnd(*BI.MBB);
}
- // No other spill candidates were found, so spill the current VirtReg.
- DEBUG(dbgs() << "spilling: " << VirtReg << '\n');
- SmallVector<LiveInterval*, 1> pendingSpills;
- spiller().spill(&VirtReg, SplitVRegs, pendingSpills);
+ // Now all defs leading to live bundles are handled, do everything else.
+ for (unsigned i = 0, e = LiveBlocks.size(); i != e; ++i) {
+ BlockInfo &BI = LiveBlocks[i];
+ bool RegIn = LiveBundles[Bundles->getBundle(BI.MBB->getNumber(), 0)];
+ bool RegOut = LiveBundles[Bundles->getBundle(BI.MBB->getNumber(), 1)];
+
+ // Is the register live-in?
+ if (!BI.LiveIn || !RegIn)
+ continue;
+
+ // We have an incoming register. Check for interference.
+ IndexPair &IP = InterferenceRanges[i];
+ SlotIndex Start, Stop;
+ tie(Start, Stop) = Indexes->getMBBRange(BI.MBB);
+
+ DEBUG(dbgs() << "EB#" << Bundles->getBundle(BI.MBB->getNumber(), 0)
+ << " -> BB#" << BI.MBB->getNumber());
+
+ // Check interference entering the block.
+ if (!IP.first.isValid() || IP.first > Stop) {
+ // Block is interference-free.
+ DEBUG(dbgs() << ", no interference");
+ if (!BI.Uses) {
+ assert(BI.LiveThrough && "No uses, but not live through block?");
+ // Block is live-through without interference.
+ if (RegOut) {
+ DEBUG(dbgs() << ", no uses, live-through.\n");
+ SE.useIntv(Start, Stop);
+ } else {
+ DEBUG(dbgs() << ", no uses, stack-out.\n");
+ SE.leaveIntvAtTop(*BI.MBB);
+ }
+ continue;
+ }
+ if (!BI.LiveThrough) {
+ DEBUG(dbgs() << ", killed in block.\n");
+ SE.useIntv(Start, BI.Kill);
+ SE.leaveIntvAfter(BI.Kill);
+ continue;
+ }
+ if (!RegOut) {
+ // Block is live-through, but exit bundle is on the stack.
+ // Spill immediately after the last use.
+ DEBUG(dbgs() << ", uses, stack-out.\n");
+ SE.useIntv(Start, BI.LastUse);
+ SE.leaveIntvAfter(BI.LastUse);
+ continue;
+ }
+ // Register is live-through.
+ DEBUG(dbgs() << ", uses, live-through.\n");
+ SE.useIntv(Start, Stop);
+ continue;
+ }
+
+ // Block has interference.
+ DEBUG(dbgs() << ", interference from " << IP.first);
+ if (!BI.Uses) {
+ // No uses in block, avoid interference by spilling as soon as possible.
+ DEBUG(dbgs() << ", no uses.\n");
+ SE.leaveIntvAtTop(*BI.MBB);
+ continue;
+ }
+ if (IP.first > BI.FirstUse) {
+ // There are interference-free uses at the beginning of the block.
+ // Find the last use that can get the register.
+ SlotIndex Use = std::lower_bound(SA->UseSlots.begin(), SA->UseSlots.end(),
+ IP.second)[-1];
+ DEBUG(dbgs() << ", free use at " << Use << ".\n");
+ assert(Use >= BI.FirstUse && Use < IP.first);
+ SE.useIntv(Start, Use);
+ SE.leaveIntvAfter(Use);
+ continue;
+ }
+
+ // Interference is before the first use.
+ DEBUG(dbgs() << " before first use.\n");
+ SE.leaveIntvAtTop(*BI.MBB);
+ }
+
+ SE.closeIntv();
+
+ // FIXME: Should we be more aggressive about splitting the stack region into
+ // per-block segments? The current approach allows the stack region to
+ // separate into connected components. Some components may be allocatable.
+ SE.finish();
+
+ if (VerifyEnabled)
+ MF->verify(this, "After splitting live range around region");
+}
+
+unsigned RAGreedy::tryRegionSplit(LiveInterval &VirtReg, AllocationOrder &Order,
+ SmallVectorImpl<LiveInterval*> &NewVRegs) {
+ calcLiveBlockInfo(VirtReg);
+ BitVector LiveBundles, BestBundles;
+ float BestCost = 0;
+ unsigned BestReg = 0;
+ Order.rewind();
+ while (unsigned PhysReg = Order.next()) {
+ float Cost = calcInterferenceInfo(VirtReg, PhysReg);
+ if (BestReg && Cost >= BestCost)
+ continue;
+
+ SpillPlacer->placeSpills(SpillConstraints, LiveBundles);
+ // No live bundles, defer to splitSingleBlocks().
+ if (!LiveBundles.any())
+ continue;
+
+ Cost += calcGlobalSplitCost(LiveBundles);
+ if (!BestReg || Cost < BestCost) {
+ BestReg = PhysReg;
+ BestCost = Cost;
+ BestBundles.swap(LiveBundles);
+ }
+ }
+
+ if (!BestReg)
+ return 0;
+
+ splitAroundRegion(VirtReg, BestReg, BestBundles, NewVRegs);
+ return 0;
+}
+
+
+//===----------------------------------------------------------------------===//
+// Live Range Splitting
+//===----------------------------------------------------------------------===//
+
+/// trySplit - Try to split VirtReg or one of its interferences, making it
+/// assignable.
+/// @return Physreg when VirtReg may be assigned and/or new NewVRegs.
+unsigned RAGreedy::trySplit(LiveInterval &VirtReg, AllocationOrder &Order,
+ SmallVectorImpl<LiveInterval*>&NewVRegs) {
+ NamedRegionTimer T("Splitter", TimerGroupName, TimePassesIsEnabled);
+ SA->analyze(&VirtReg);
+
+ // Don't attempt splitting on local intervals for now. TBD.
+ if (LIS->intervalIsInOneMBB(VirtReg))
+ return 0;
+
+ // First try to split around a region spanning multiple blocks.
+ unsigned PhysReg = tryRegionSplit(VirtReg, Order, NewVRegs);
+ if (PhysReg || !NewVRegs.empty())
+ return PhysReg;
+
+ // Then isolate blocks with multiple uses.
+ SplitAnalysis::BlockPtrSet Blocks;
+ if (SA->getMultiUseBlocks(Blocks)) {
+ SmallVector<LiveInterval*, 4> SpillRegs;
+ LiveRangeEdit LREdit(VirtReg, NewVRegs, SpillRegs);
+ SplitEditor(*SA, *LIS, *VRM, *DomTree, LREdit).splitSingleBlocks(Blocks);
+ }
+
+ // Don't assign any physregs.
+ return 0;
+}
+
+
+//===----------------------------------------------------------------------===//
+// Spilling
+//===----------------------------------------------------------------------===//
+
+/// calcInterferenceWeight - Calculate the combined spill weight of
+/// interferences when assigning VirtReg to PhysReg.
+float RAGreedy::calcInterferenceWeight(LiveInterval &VirtReg, unsigned PhysReg){
+ float Sum = 0;
+ for (const unsigned *AI = TRI->getOverlaps(PhysReg); *AI; ++AI) {
+ LiveIntervalUnion::Query &Q = query(VirtReg, *AI);
+ Q.collectInterferingVRegs();
+ if (Q.seenUnspillableVReg())
+ return HUGE_VALF;
+ for (unsigned i = 0, e = Q.interferingVRegs().size(); i != e; ++i)
+ Sum += Q.interferingVRegs()[i]->weight;
+ }
+ return Sum;
+}
+
+/// trySpillInterferences - Try to spill interfering registers instead of the
+/// current one. Only do it if the accumulated spill weight is smaller than the
+/// current spill weight.
+unsigned RAGreedy::trySpillInterferences(LiveInterval &VirtReg,
+ AllocationOrder &Order,
+ SmallVectorImpl<LiveInterval*> &NewVRegs) {
+ NamedRegionTimer T("Spill Interference", TimerGroupName, TimePassesIsEnabled);
+ unsigned BestPhys = 0;
+ float BestWeight = 0;
+
+ Order.rewind();
+ while (unsigned PhysReg = Order.next()) {
+ float Weight = calcInterferenceWeight(VirtReg, PhysReg);
+ if (Weight == HUGE_VALF || Weight >= VirtReg.weight)
+ continue;
+ if (!BestPhys || Weight < BestWeight)
+ BestPhys = PhysReg, BestWeight = Weight;
+ }
+
+ // No candidates found.
+ if (!BestPhys)
+ return 0;
+
+ // Collect all interfering registers.
+ SmallVector<LiveInterval*, 8> Spills;
+ for (const unsigned *AI = TRI->getOverlaps(BestPhys); *AI; ++AI) {
+ LiveIntervalUnion::Query &Q = query(VirtReg, *AI);
+ Spills.append(Q.interferingVRegs().begin(), Q.interferingVRegs().end());
+ for (unsigned i = 0, e = Q.interferingVRegs().size(); i != e; ++i) {
+ LiveInterval *VReg = Q.interferingVRegs()[i];
+ PhysReg2LiveUnion[*AI].extract(*VReg);
+ VRM->clearVirt(VReg->reg);
+ }
+ }
+
+ // Spill them all.
+ DEBUG(dbgs() << "spilling " << Spills.size() << " interferences with weight "
+ << BestWeight << '\n');
+ for (unsigned i = 0, e = Spills.size(); i != e; ++i)
+ spiller().spill(Spills[i], NewVRegs, Spills);
+ return BestPhys;
+}
+
+
+//===----------------------------------------------------------------------===//
+// Main Entry Point
+//===----------------------------------------------------------------------===//
+
+unsigned RAGreedy::selectOrSplit(LiveInterval &VirtReg,
+ SmallVectorImpl<LiveInterval*> &NewVRegs) {
+ // First try assigning a free register.
+ AllocationOrder Order(VirtReg.reg, *VRM, ReservedRegs);
+ while (unsigned PhysReg = Order.next()) {
+ if (!checkPhysRegInterference(VirtReg, PhysReg))
+ return PhysReg;
+ }
+
+ // Try to reassign interferences.
+ if (unsigned PhysReg = tryReassign(VirtReg, Order))
+ return PhysReg;
+
+ assert(NewVRegs.empty() && "Cannot append to existing NewVRegs");
+
+ // Try splitting VirtReg or interferences.
+ unsigned PhysReg = trySplit(VirtReg, Order, NewVRegs);
+ if (PhysReg || !NewVRegs.empty())
+ return PhysReg;
+
+ // Try to spill another interfering reg with less spill weight.
+ PhysReg = trySpillInterferences(VirtReg, Order, NewVRegs);
+ if (PhysReg)
+ return PhysReg;
+
+ // Finally spill VirtReg itself.
+ NamedRegionTimer T("Spiller", TimerGroupName, TimePassesIsEnabled);
+ SmallVector<LiveInterval*, 1> pendingSpills;
+ spiller().spill(&VirtReg, NewVRegs, pendingSpills);
// The live virtual register requesting allocation was spilled, so tell
// the caller not to allocate anything during this round.
<< ((Value*)mf.getFunction())->getName() << '\n');
MF = &mf;
- TM = &mf.getTarget();
- MRI = &mf.getRegInfo();
-
- const TargetRegisterInfo *TRI = TM->getRegisterInfo();
- RegAllocBase::init(*TRI, getAnalysis<VirtRegMap>(),
- getAnalysis<LiveIntervals>());
+ if (VerifyEnabled)
+ MF->verify(this, "Before greedy register allocator");
+ RegAllocBase::init(getAnalysis<VirtRegMap>(), getAnalysis<LiveIntervals>());
+ Indexes = &getAnalysis<SlotIndexes>();
+ DomTree = &getAnalysis<MachineDominatorTree>();
ReservedRegs = TRI->getReservedRegs(*MF);
- SpillerInstance.reset(createSpiller(*this, *MF, *VRM));
+ SpillerInstance.reset(createInlineSpiller(*this, *MF, *VRM));
+ Loops = &getAnalysis<MachineLoopInfo>();
+ LoopRanges = &getAnalysis<MachineLoopRanges>();
+ Bundles = &getAnalysis<EdgeBundles>();
+ SpillPlacer = &getAnalysis<SpillPlacement>();
+
+ SA.reset(new SplitAnalysis(*MF, *LIS, *Loops));
+
allocatePhysRegs();
addMBBLiveIns(MF);
// Run rewriter
- std::auto_ptr<VirtRegRewriter> rewriter(createVirtRegRewriter());
- rewriter->runOnMachineFunction(*MF, *VRM, LIS);
+ {
+ NamedRegionTimer T("Rewriter", TimerGroupName, TimePassesIsEnabled);
+ std::auto_ptr<VirtRegRewriter> rewriter(createVirtRegRewriter());
+ rewriter->runOnMachineFunction(*MF, *VRM, LIS);
+ }
// The pass output is in VirtRegMap. Release all the transient data.
releaseMemory();
return true;
}
-