// Allocating bottom up may allow many short LRGs to be assigned first
// to one of the cheap registers. This could be much faster for very
// large blocks on targets with many physical registers.
- Prio = Indexes->getZeroIndex().getInstrDistance(LI->beginIndex());
+ Prio = Indexes->getZeroIndex().getInstrDistance(LI->endIndex());
}
}
else {