STATISTIC(NumGlobalSplits, "Number of split global live ranges");
STATISTIC(NumLocalSplits, "Number of split local live ranges");
-STATISTIC(NumReassigned, "Number of interferences reassigned");
STATISTIC(NumEvicted, "Number of interferences evicted");
static RegisterRegAlloc greedyRegAlloc("greedy", "greedy register allocator",
createGreedyRegisterAllocator);
namespace {
-class RAGreedy : public MachineFunctionPass, public RegAllocBase {
+class RAGreedy : public MachineFunctionPass,
+ public RegAllocBase,
+ private LiveRangeEdit::Delegate {
+
// context
MachineFunction *MF;
BitVector ReservedRegs;
std::auto_ptr<SplitEditor> SE;
/// All basic blocks where the current register is live.
- SmallVector<SpillPlacement::BlockConstraint, 8> SpillConstraints;
+ SmallVector<SpillPlacement::BlockConstraint, 8> SplitConstraints;
+
+ typedef std::pair<SlotIndex, SlotIndex> IndexPair;
+
+ /// Global live range splitting candidate info.
+ struct GlobalSplitCandidate {
+ unsigned PhysReg;
+ SmallVector<IndexPair, 8> Interference;
+ BitVector LiveBundles;
+ };
+
+ /// Candidate info for for each PhysReg in AllocationOrder.
+ /// This vector never shrinks, but grows to the size of the largest register
+ /// class.
+ SmallVector<GlobalSplitCandidate, 32> GlobalCand;
/// For every instruction in SA->UseSlots, store the previous non-copy
/// instruction.
static char ID;
private:
- bool checkUncachedInterference(LiveInterval&, unsigned);
- LiveInterval *getSingleInterference(LiveInterval&, unsigned);
- bool reassignVReg(LiveInterval &InterferingVReg, unsigned OldPhysReg);
- float calcInterferenceInfo(LiveInterval&, unsigned);
+ void LRE_WillEraseInstruction(MachineInstr*);
+ bool LRE_CanEraseVirtReg(unsigned);
+ void LRE_WillShrinkVirtReg(unsigned);
+
+ void mapGlobalInterference(unsigned, SmallVectorImpl<IndexPair>&);
+ float calcSplitConstraints(const SmallVectorImpl<IndexPair>&);
+
float calcGlobalSplitCost(const BitVector&);
void splitAroundRegion(LiveInterval&, unsigned, const BitVector&,
SmallVectorImpl<LiveInterval*>&);
SlotIndex getPrevMappedIndex(const MachineInstr*);
void calcPrevSlots();
unsigned nextSplitPoint(unsigned);
- bool canEvictInterference(LiveInterval&, unsigned, unsigned, float&);
+ bool canEvictInterference(LiveInterval&, unsigned, float&);
- unsigned tryReassign(LiveInterval&, AllocationOrder&,
- SmallVectorImpl<LiveInterval*>&);
unsigned tryEvict(LiveInterval&, AllocationOrder&,
SmallVectorImpl<LiveInterval*>&);
unsigned tryRegionSplit(LiveInterval&, AllocationOrder&,
MachineFunctionPass::getAnalysisUsage(AU);
}
+
+//===----------------------------------------------------------------------===//
+// LiveRangeEdit delegate methods
+//===----------------------------------------------------------------------===//
+
+void RAGreedy::LRE_WillEraseInstruction(MachineInstr *MI) {
+ // LRE itself will remove from SlotIndexes and parent basic block.
+ VRM->RemoveMachineInstrFromMaps(MI);
+}
+
+bool RAGreedy::LRE_CanEraseVirtReg(unsigned VirtReg) {
+ if (unsigned PhysReg = VRM->getPhys(VirtReg)) {
+ unassign(LIS->getInterval(VirtReg), PhysReg);
+ return true;
+ }
+ // Unassigned virtreg is probably in the priority queue.
+ // RegAllocBase will erase it after dequeueing.
+ return false;
+}
+
+void RAGreedy::LRE_WillShrinkVirtReg(unsigned VirtReg) {
+ unsigned PhysReg = VRM->getPhys(VirtReg);
+ if (!PhysReg)
+ return;
+
+ // Register is assigned, put it back on the queue for reassignment.
+ LiveInterval &LI = LIS->getInterval(VirtReg);
+ unassign(LI, PhysReg);
+ enqueue(&LI);
+}
+
void RAGreedy::releaseMemory() {
SpillerInstance.reset(0);
LRStage.clear();
unsigned Prio;
LRStage.grow(Reg);
- if (LRStage[Reg] == RS_Original)
- // 1st generation ranges are handled first, long -> short.
+ if (LRStage[Reg] == RS_Second)
+ // Unsplit ranges that couldn't be allocated immediately are deferred until
+ // everything else has been allocated. Long ranges are allocated last so
+ // they are split against realistic interference.
+ Prio = (1u << 31) - Size;
+ else {
+ // Everything else is allocated in long->short order. Long ranges that don't
+ // fit should be spilled ASAP so they don't create interference.
Prio = (1u << 31) + Size;
- else
- // Repeat offenders are handled second, short -> long
- Prio = (1u << 30) - Size;
- // Boost ranges that have a physical register hint.
- const unsigned Hint = VRM->getRegAllocPref(Reg);
- if (TargetRegisterInfo::isPhysicalRegister(Hint))
- Prio |= (1u << 30);
+ // Boost ranges that have a physical register hint.
+ if (TargetRegisterInfo::isPhysicalRegister(VRM->getRegAllocPref(Reg)))
+ Prio |= (1u << 30);
+ }
Queue.push(std::make_pair(Prio, Reg));
}
return LI;
}
-//===----------------------------------------------------------------------===//
-// Register Reassignment
-//===----------------------------------------------------------------------===//
-
-// Check interference without using the cache.
-bool RAGreedy::checkUncachedInterference(LiveInterval &VirtReg,
- unsigned PhysReg) {
- for (const unsigned *AliasI = TRI->getOverlaps(PhysReg); *AliasI; ++AliasI) {
- LiveIntervalUnion::Query subQ(&VirtReg, &PhysReg2LiveUnion[*AliasI]);
- if (subQ.checkInterference())
- return true;
- }
- return false;
-}
-
-/// getSingleInterference - Return the single interfering virtual register
-/// assigned to PhysReg. Return 0 if more than one virtual register is
-/// interfering.
-LiveInterval *RAGreedy::getSingleInterference(LiveInterval &VirtReg,
- unsigned PhysReg) {
- // Check physreg and aliases.
- LiveInterval *Interference = 0;
- for (const unsigned *AliasI = TRI->getOverlaps(PhysReg); *AliasI; ++AliasI) {
- LiveIntervalUnion::Query &Q = query(VirtReg, *AliasI);
- if (Q.checkInterference()) {
- if (Interference)
- return 0;
- if (Q.collectInterferingVRegs(2) > 1)
- return 0;
- Interference = Q.interferingVRegs().front();
- }
- }
- return Interference;
-}
-
-// Attempt to reassign this virtual register to a different physical register.
-//
-// FIXME: we are not yet caching these "second-level" interferences discovered
-// in the sub-queries. These interferences can change with each call to
-// selectOrSplit. However, we could implement a "may-interfere" cache that
-// could be conservatively dirtied when we reassign or split.
-//
-// FIXME: This may result in a lot of alias queries. We could summarize alias
-// live intervals in their parent register's live union, but it's messy.
-bool RAGreedy::reassignVReg(LiveInterval &InterferingVReg,
- unsigned WantedPhysReg) {
- assert(TargetRegisterInfo::isVirtualRegister(InterferingVReg.reg) &&
- "Can only reassign virtual registers");
- assert(TRI->regsOverlap(WantedPhysReg, VRM->getPhys(InterferingVReg.reg)) &&
- "inconsistent phys reg assigment");
-
- AllocationOrder Order(InterferingVReg.reg, *VRM, ReservedRegs);
- while (unsigned PhysReg = Order.next()) {
- // Don't reassign to a WantedPhysReg alias.
- if (TRI->regsOverlap(PhysReg, WantedPhysReg))
- continue;
-
- if (checkUncachedInterference(InterferingVReg, PhysReg))
- continue;
-
- // Reassign the interfering virtual reg to this physical reg.
- unsigned OldAssign = VRM->getPhys(InterferingVReg.reg);
- DEBUG(dbgs() << "reassigning: " << InterferingVReg << " from " <<
- TRI->getName(OldAssign) << " to " << TRI->getName(PhysReg) << '\n');
- unassign(InterferingVReg, OldAssign);
- assign(InterferingVReg, PhysReg);
- ++NumReassigned;
- return true;
- }
- return false;
-}
-
-/// tryReassign - Try to reassign a single interference to a different physreg.
-/// @param VirtReg Currently unassigned virtual register.
-/// @param Order Physregs to try.
-/// @return Physreg to assign VirtReg, or 0.
-unsigned RAGreedy::tryReassign(LiveInterval &VirtReg, AllocationOrder &Order,
- SmallVectorImpl<LiveInterval*> &NewVRegs){
- NamedRegionTimer T("Reassign", TimerGroupName, TimePassesIsEnabled);
-
- Order.rewind();
- while (unsigned PhysReg = Order.next()) {
- LiveInterval *InterferingVReg = getSingleInterference(VirtReg, PhysReg);
- if (!InterferingVReg)
- continue;
- if (TargetRegisterInfo::isPhysicalRegister(InterferingVReg->reg))
- continue;
- if (reassignVReg(*InterferingVReg, PhysReg))
- return PhysReg;
- }
- return 0;
-}
-
-
//===----------------------------------------------------------------------===//
// Interference eviction
//===----------------------------------------------------------------------===//
/// canEvict - Return true if all interferences between VirtReg and PhysReg can
/// be evicted. Set maxWeight to the maximal spill weight of an interference.
bool RAGreedy::canEvictInterference(LiveInterval &VirtReg, unsigned PhysReg,
- unsigned Size, float &MaxWeight) {
+ float &MaxWeight) {
float Weight = 0;
for (const unsigned *AliasI = TRI->getOverlaps(PhysReg); *AliasI; ++AliasI) {
LiveIntervalUnion::Query &Q = query(VirtReg, *AliasI);
if (Q.collectInterferingVRegs(10) >= 10)
return false;
- // CHeck if any interfering live range is shorter than VirtReg.
+ // Check if any interfering live range is heavier than VirtReg.
for (unsigned i = 0, e = Q.interferingVRegs().size(); i != e; ++i) {
LiveInterval *Intf = Q.interferingVRegs()[i];
if (TargetRegisterInfo::isPhysicalRegister(Intf->reg))
return false;
- if (Intf->getSize() <= Size)
+ if (Intf->weight >= VirtReg.weight)
return false;
Weight = std::max(Weight, Intf->weight);
}
SmallVectorImpl<LiveInterval*> &NewVRegs){
NamedRegionTimer T("Evict", TimerGroupName, TimePassesIsEnabled);
- // We can only evict interference if all interfering registers are virtual and
- // longer than VirtReg.
- const unsigned Size = VirtReg.getSize();
-
// Keep track of the lightest single interference seen so far.
float BestWeight = 0;
unsigned BestPhys = 0;
Order.rewind();
while (unsigned PhysReg = Order.next()) {
float Weight = 0;
- if (!canEvictInterference(VirtReg, PhysReg, Size, Weight))
+ if (!canEvictInterference(VirtReg, PhysReg, Weight))
continue;
// This is an eviction candidate.
// Region Splitting
//===----------------------------------------------------------------------===//
-/// calcInterferenceInfo - Compute per-block outgoing and ingoing constraints
-/// when considering interference from PhysReg. Also compute an optimistic local
-/// cost of this interference pattern.
-///
-/// The final cost of a split is the local cost + global cost of preferences
-/// broken by SpillPlacement.
-///
-float RAGreedy::calcInterferenceInfo(LiveInterval &VirtReg, unsigned PhysReg) {
- // Reset interference dependent info.
- SpillConstraints.resize(SA->LiveBlocks.size());
- for (unsigned i = 0, e = SA->LiveBlocks.size(); i != e; ++i) {
- SplitAnalysis::BlockInfo &BI = SA->LiveBlocks[i];
- SpillPlacement::BlockConstraint &BC = SpillConstraints[i];
- BC.Number = BI.MBB->getNumber();
- BC.Entry = (BI.Uses && BI.LiveIn) ?
- SpillPlacement::PrefReg : SpillPlacement::DontCare;
- BC.Exit = (BI.Uses && BI.LiveOut) ?
- SpillPlacement::PrefReg : SpillPlacement::DontCare;
- BI.OverlapEntry = BI.OverlapExit = false;
- }
-
- // Add interference info from each PhysReg alias.
+/// mapGlobalInterference - Compute a map of the interference from PhysReg and
+/// its aliases in each block in SA->LiveBlocks.
+/// If LiveBlocks[i] is live-in, Ranges[i].first is the first interference.
+/// If LiveBlocks[i] is live-out, Ranges[i].second is the last interference.
+void RAGreedy::mapGlobalInterference(unsigned PhysReg,
+ SmallVectorImpl<IndexPair> &Ranges) {
+ Ranges.assign(SA->LiveBlocks.size(), IndexPair());
+ LiveInterval &VirtReg = const_cast<LiveInterval&>(SA->getParent());
for (const unsigned *AI = TRI->getOverlaps(PhysReg); *AI; ++AI) {
if (!query(VirtReg, *AI).checkInterference())
continue;
PhysReg2LiveUnion[*AI].find(VirtReg.beginIndex());
if (!IntI.valid())
continue;
-
- // Determine which blocks have interference live in or after the last split
- // point.
for (unsigned i = 0, e = SA->LiveBlocks.size(); i != e; ++i) {
- SplitAnalysis::BlockInfo &BI = SA->LiveBlocks[i];
- SpillPlacement::BlockConstraint &BC = SpillConstraints[i];
- SlotIndex Start, Stop;
- tie(Start, Stop) = Indexes->getMBBRange(BI.MBB);
+ const SplitAnalysis::BlockInfo &BI = SA->LiveBlocks[i];
+ IndexPair &IP = Ranges[i];
// Skip interference-free blocks.
- if (IntI.start() >= Stop)
+ if (IntI.start() >= BI.Stop)
continue;
- // Is the interference live-in?
+ // First interference in block.
if (BI.LiveIn) {
- IntI.advanceTo(Start);
+ IntI.advanceTo(BI.Start);
if (!IntI.valid())
break;
- if (IntI.start() <= Start)
- BC.Entry = SpillPlacement::MustSpill;
+ if (IntI.start() >= BI.Stop)
+ continue;
+ if (!IP.first.isValid() || IntI.start() < IP.first)
+ IP.first = IntI.start();
}
- // Is the interference overlapping the last split point?
+ // Last interference in block.
if (BI.LiveOut) {
- if (IntI.stop() < BI.LastSplitPoint)
- IntI.advanceTo(BI.LastSplitPoint.getPrevSlot());
- if (!IntI.valid())
- break;
- if (IntI.start() < Stop)
- BC.Exit = SpillPlacement::MustSpill;
- }
- }
-
- // Rewind iterator and check other interferences.
- IntI.find(VirtReg.beginIndex());
- for (unsigned i = 0, e = SA->LiveBlocks.size(); i != e; ++i) {
- SplitAnalysis::BlockInfo &BI = SA->LiveBlocks[i];
- SpillPlacement::BlockConstraint &BC = SpillConstraints[i];
- SlotIndex Start, Stop;
- tie(Start, Stop) = Indexes->getMBBRange(BI.MBB);
-
- // Skip interference-free blocks.
- if (IntI.start() >= Stop)
- continue;
-
- // Handle transparent blocks with interference separately.
- // Transparent blocks never incur any fixed cost.
- if (BI.LiveThrough && !BI.Uses) {
- IntI.advanceTo(Start);
- if (!IntI.valid())
- break;
- if (IntI.start() >= Stop)
+ IntI.advanceTo(BI.Stop);
+ if (!IntI.valid() || IntI.start() >= BI.Stop)
+ --IntI;
+ if (IntI.stop() <= BI.Start)
continue;
-
- if (BC.Entry != SpillPlacement::MustSpill)
- BC.Entry = SpillPlacement::PrefSpill;
- if (BC.Exit != SpillPlacement::MustSpill)
- BC.Exit = SpillPlacement::PrefSpill;
- continue;
- }
-
- // Now we only have blocks with uses left.
- // Check if the interference overlaps the uses.
- assert(BI.Uses && "Non-transparent block without any uses");
-
- // Check interference on entry.
- if (BI.LiveIn && BC.Entry != SpillPlacement::MustSpill) {
- IntI.advanceTo(Start);
- if (!IntI.valid())
- break;
- // Not live in, but before the first use.
- if (IntI.start() < BI.FirstUse) {
- BC.Entry = SpillPlacement::PrefSpill;
- // If the block contains a kill from an earlier split, never split
- // again in the same block.
- if (!BI.LiveThrough && !SA->isOriginalEndpoint(BI.Kill))
- BC.Entry = SpillPlacement::MustSpill;
- }
- }
-
- // Does interference overlap the uses in the entry segment
- // [FirstUse;Kill)?
- if (BI.LiveIn && !BI.OverlapEntry) {
- IntI.advanceTo(BI.FirstUse);
- if (!IntI.valid())
- break;
- // A live-through interval has no kill.
- // Check [FirstUse;LastUse) instead.
- if (IntI.start() < (BI.LiveThrough ? BI.LastUse : BI.Kill))
- BI.OverlapEntry = true;
- }
-
- // Does interference overlap the uses in the exit segment [Def;LastUse)?
- if (BI.LiveOut && !BI.LiveThrough && !BI.OverlapExit) {
- IntI.advanceTo(BI.Def);
- if (!IntI.valid())
- break;
- if (IntI.start() < BI.LastUse)
- BI.OverlapExit = true;
- }
-
- // Check interference on exit.
- if (BI.LiveOut && BC.Exit != SpillPlacement::MustSpill) {
- // Check interference between LastUse and Stop.
- if (BC.Exit != SpillPlacement::PrefSpill) {
- IntI.advanceTo(BI.LastUse);
- if (!IntI.valid())
- break;
- if (IntI.start() < Stop) {
- BC.Exit = SpillPlacement::PrefSpill;
- // Avoid splitting twice in the same block.
- if (!BI.LiveThrough && !SA->isOriginalEndpoint(BI.Def))
- BC.Exit = SpillPlacement::MustSpill;
- }
- }
+ if (!IP.second.isValid() || IntI.stop() > IP.second)
+ IP.second = IntI.stop();
}
}
}
+}
- // Accumulate a local cost of this interference pattern.
- float LocalCost = 0;
+/// calcSplitConstraints - Fill out the SplitConstraints vector based on the
+/// interference pattern in Intf. Return the static cost of this split,
+/// assuming that all preferences in SplitConstraints are met.
+float RAGreedy::calcSplitConstraints(const SmallVectorImpl<IndexPair> &Intf) {
+ // Reset interference dependent info.
+ SplitConstraints.resize(SA->LiveBlocks.size());
+ float StaticCost = 0;
for (unsigned i = 0, e = SA->LiveBlocks.size(); i != e; ++i) {
SplitAnalysis::BlockInfo &BI = SA->LiveBlocks[i];
- if (!BI.Uses)
- continue;
- SpillPlacement::BlockConstraint &BC = SpillConstraints[i];
- unsigned Inserts = 0;
+ SpillPlacement::BlockConstraint &BC = SplitConstraints[i];
+ IndexPair IP = Intf[i];
- // Do we need spill code for the entry segment?
- if (BI.LiveIn)
- Inserts += BI.OverlapEntry || BC.Entry != SpillPlacement::PrefReg;
+ BC.Number = BI.MBB->getNumber();
+ BC.Entry = (BI.Uses && BI.LiveIn) ?
+ SpillPlacement::PrefReg : SpillPlacement::DontCare;
+ BC.Exit = (BI.Uses && BI.LiveOut) ?
+ SpillPlacement::PrefReg : SpillPlacement::DontCare;
- // For the exit segment?
- if (BI.LiveOut)
- Inserts += BI.OverlapExit || BC.Exit != SpillPlacement::PrefReg;
+ // Number of spill code instructions to insert.
+ unsigned Ins = 0;
+
+ // Interference for the live-in value.
+ if (IP.first.isValid()) {
+ if (IP.first <= BI.Start)
+ BC.Entry = SpillPlacement::MustSpill, Ins += BI.Uses;
+ else if (!BI.Uses)
+ BC.Entry = SpillPlacement::PrefSpill;
+ else if (IP.first < BI.FirstUse)
+ BC.Entry = SpillPlacement::PrefSpill, ++Ins;
+ else if (IP.first < (BI.LiveThrough ? BI.LastUse : BI.Kill))
+ ++Ins;
+ }
- // The local cost of spill code in this block is the block frequency times
- // the number of spill instructions inserted.
- if (Inserts)
- LocalCost += Inserts * SpillPlacer->getBlockFrequency(BI.MBB);
+ // Interference for the live-out value.
+ if (IP.second.isValid()) {
+ if (IP.second >= BI.LastSplitPoint)
+ BC.Exit = SpillPlacement::MustSpill, Ins += BI.Uses;
+ else if (!BI.Uses)
+ BC.Exit = SpillPlacement::PrefSpill;
+ else if (IP.second > BI.LastUse)
+ BC.Exit = SpillPlacement::PrefSpill, ++Ins;
+ else if (IP.second > (BI.LiveThrough ? BI.FirstUse : BI.Def))
+ ++Ins;
+ }
+
+ // Accumulate the total frequency of inserted spill code.
+ if (Ins)
+ StaticCost += Ins * SpillPlacer->getBlockFrequency(BC.Number);
}
- DEBUG(dbgs() << "Local cost of " << PrintReg(PhysReg, TRI) << " = "
- << LocalCost << '\n');
- return LocalCost;
+ return StaticCost;
}
+
/// calcGlobalSplitCost - Return the global split cost of following the split
/// pattern in LiveBundles. This cost should be added to the local cost of the
-/// interference pattern in SpillConstraints.
+/// interference pattern in SplitConstraints.
///
float RAGreedy::calcGlobalSplitCost(const BitVector &LiveBundles) {
float GlobalCost = 0;
- for (unsigned i = 0, e = SpillConstraints.size(); i != e; ++i) {
- SpillPlacement::BlockConstraint &BC = SpillConstraints[i];
- unsigned Inserts = 0;
- // Broken entry preference?
- Inserts += LiveBundles[Bundles->getBundle(BC.Number, 0)] !=
- (BC.Entry == SpillPlacement::PrefReg);
- // Broken exit preference?
- Inserts += LiveBundles[Bundles->getBundle(BC.Number, 1)] !=
- (BC.Exit == SpillPlacement::PrefReg);
- if (Inserts)
- GlobalCost +=
- Inserts * SpillPlacer->getBlockFrequency(SA->LiveBlocks[i].MBB);
+ for (unsigned i = 0, e = SA->LiveBlocks.size(); i != e; ++i) {
+ SplitAnalysis::BlockInfo &BI = SA->LiveBlocks[i];
+ SpillPlacement::BlockConstraint &BC = SplitConstraints[i];
+ bool RegIn = LiveBundles[Bundles->getBundle(BC.Number, 0)];
+ bool RegOut = LiveBundles[Bundles->getBundle(BC.Number, 1)];
+ unsigned Ins = 0;
+
+ if (!BI.Uses)
+ Ins += RegIn != RegOut;
+ else {
+ if (BI.LiveIn)
+ Ins += RegIn != (BC.Entry == SpillPlacement::PrefReg);
+ if (BI.LiveOut)
+ Ins += RegOut != (BC.Exit == SpillPlacement::PrefReg);
+ }
+ if (Ins)
+ GlobalCost += Ins * SpillPlacer->getBlockFrequency(BC.Number);
}
- DEBUG(dbgs() << "Global cost = " << GlobalCost << '\n');
return GlobalCost;
}
});
// First compute interference ranges in the live blocks.
- typedef std::pair<SlotIndex, SlotIndex> IndexPair;
SmallVector<IndexPair, 8> InterferenceRanges;
- InterferenceRanges.resize(SA->LiveBlocks.size());
- for (const unsigned *AI = TRI->getOverlaps(PhysReg); *AI; ++AI) {
- if (!query(VirtReg, *AI).checkInterference())
- continue;
- LiveIntervalUnion::SegmentIter IntI =
- PhysReg2LiveUnion[*AI].find(VirtReg.beginIndex());
- if (!IntI.valid())
- continue;
- for (unsigned i = 0, e = SA->LiveBlocks.size(); i != e; ++i) {
- const SplitAnalysis::BlockInfo &BI = SA->LiveBlocks[i];
- IndexPair &IP = InterferenceRanges[i];
- SlotIndex Start, Stop;
- tie(Start, Stop) = Indexes->getMBBRange(BI.MBB);
- // Skip interference-free blocks.
- if (IntI.start() >= Stop)
- continue;
-
- // First interference in block.
- if (BI.LiveIn) {
- IntI.advanceTo(Start);
- if (!IntI.valid())
- break;
- if (IntI.start() >= Stop)
- continue;
- if (!IP.first.isValid() || IntI.start() < IP.first)
- IP.first = IntI.start();
- }
-
- // Last interference in block.
- if (BI.LiveOut) {
- IntI.advanceTo(Stop);
- if (!IntI.valid() || IntI.start() >= Stop)
- --IntI;
- if (IntI.stop() <= Start)
- continue;
- if (!IP.second.isValid() || IntI.stop() > IP.second)
- IP.second = IntI.stop();
- }
- }
- }
+ mapGlobalInterference(PhysReg, InterferenceRanges);
- SmallVector<LiveInterval*, 4> SpillRegs;
- LiveRangeEdit LREdit(VirtReg, NewVRegs, SpillRegs);
+ LiveRangeEdit LREdit(VirtReg, NewVRegs, this);
SE->reset(LREdit);
// Create the main cross-block interval.
continue;
IndexPair &IP = InterferenceRanges[i];
- SlotIndex Start, Stop;
- tie(Start, Stop) = Indexes->getMBBRange(BI.MBB);
-
DEBUG(dbgs() << "BB#" << BI.MBB->getNumber() << " -> EB#"
<< Bundles->getBundle(BI.MBB->getNumber(), 1)
- << " intf [" << IP.first << ';' << IP.second << ')');
+ << " [" << BI.Start << ';' << BI.LastSplitPoint << '-'
+ << BI.Stop << ") intf [" << IP.first << ';' << IP.second
+ << ')');
// The interference interval should either be invalid or overlap MBB.
- assert((!IP.first.isValid() || IP.first < Stop) && "Bad interference");
- assert((!IP.second.isValid() || IP.second > Start) && "Bad interference");
+ assert((!IP.first.isValid() || IP.first < BI.Stop) && "Bad interference");
+ assert((!IP.second.isValid() || IP.second > BI.Start)
+ && "Bad interference");
// Check interference leaving the block.
if (!IP.second.isValid()) {
}
if (!BI.LiveThrough) {
DEBUG(dbgs() << ", not live-through.\n");
- SE->useIntv(SE->enterIntvBefore(BI.Def), Stop);
+ SE->useIntv(SE->enterIntvBefore(BI.Def), BI.Stop);
continue;
}
if (!RegIn) {
// Block is live-through, but entry bundle is on the stack.
// Reload just before the first use.
DEBUG(dbgs() << ", not live-in, enter before first use.\n");
- SE->useIntv(SE->enterIntvBefore(BI.FirstUse), Stop);
+ SE->useIntv(SE->enterIntvBefore(BI.FirstUse), BI.Stop);
continue;
}
DEBUG(dbgs() << ", live-through.\n");
if (!BI.LiveThrough && IP.second <= BI.Def) {
// The interference doesn't reach the outgoing segment.
DEBUG(dbgs() << " doesn't affect def from " << BI.Def << '\n');
- SE->useIntv(BI.Def, Stop);
+ SE->useIntv(BI.Def, BI.Stop);
continue;
}
SlotIndex SegStart = SE->enterIntvBefore(Use);
assert(SegStart >= IP.second && "Couldn't avoid interference");
assert(SegStart < BI.LastSplitPoint && "Impossible split point");
- SE->useIntv(SegStart, Stop);
+ SE->useIntv(SegStart, BI.Stop);
continue;
}
}
// We have an incoming register. Check for interference.
IndexPair &IP = InterferenceRanges[i];
- SlotIndex Start, Stop;
- tie(Start, Stop) = Indexes->getMBBRange(BI.MBB);
DEBUG(dbgs() << "EB#" << Bundles->getBundle(BI.MBB->getNumber(), 0)
- << " -> BB#" << BI.MBB->getNumber());
+ << " -> BB#" << BI.MBB->getNumber() << " [" << BI.Start << ';'
+ << BI.LastSplitPoint << '-' << BI.Stop << ')');
// Check interference entering the block.
if (!IP.first.isValid()) {
// Block is live-through without interference.
if (RegOut) {
DEBUG(dbgs() << ", no uses, live-through.\n");
- SE->useIntv(Start, Stop);
+ SE->useIntv(BI.Start, BI.Stop);
} else {
DEBUG(dbgs() << ", no uses, stack-out.\n");
SE->leaveIntvAtTop(*BI.MBB);
}
if (!BI.LiveThrough) {
DEBUG(dbgs() << ", killed in block.\n");
- SE->useIntv(Start, SE->leaveIntvAfter(BI.Kill));
+ SE->useIntv(BI.Start, SE->leaveIntvAfter(BI.Kill));
continue;
}
if (!RegOut) {
// Spill immediately after the last use.
if (BI.LastUse < BI.LastSplitPoint) {
DEBUG(dbgs() << ", uses, stack-out.\n");
- SE->useIntv(Start, SE->leaveIntvAfter(BI.LastUse));
+ SE->useIntv(BI.Start, SE->leaveIntvAfter(BI.LastUse));
continue;
}
// The last use is after the last split point, it is probably an
DEBUG(dbgs() << ", uses at " << BI.LastUse << " after split point "
<< BI.LastSplitPoint << ", stack-out.\n");
SlotIndex SegEnd = SE->leaveIntvBefore(BI.LastSplitPoint);
- SE->useIntv(Start, SegEnd);
+ SE->useIntv(BI.Start, SegEnd);
// Run a double interval from the split to the last use.
// This makes it possible to spill the complement without affecting the
// indirect branch.
}
// Register is live-through.
DEBUG(dbgs() << ", uses, live-through.\n");
- SE->useIntv(Start, Stop);
+ SE->useIntv(BI.Start, BI.Stop);
continue;
}
if (!BI.LiveThrough && IP.first >= BI.Kill) {
// The interference doesn't reach the outgoing segment.
DEBUG(dbgs() << " doesn't affect kill at " << BI.Kill << '\n');
- SE->useIntv(Start, BI.Kill);
+ SE->useIntv(BI.Start, BI.Kill);
continue;
}
DEBUG(dbgs() << ", free use at " << *UI << ".\n");
SlotIndex SegEnd = SE->leaveIntvAfter(Use);
assert(SegEnd <= IP.first && "Couldn't avoid interference");
- SE->useIntv(Start, SegEnd);
+ SE->useIntv(BI.Start, SegEnd);
continue;
}
SE->finish();
++NumGlobalSplits;
- if (VerifyEnabled) {
+ if (VerifyEnabled)
MF->verify(this, "After splitting live range around region");
-
-#ifndef NDEBUG
- // Make sure that at least one of the new intervals can allocate to PhysReg.
- // That was the whole point of splitting the live range.
- bool found = false;
- for (LiveRangeEdit::iterator I = LREdit.begin(), E = LREdit.end(); I != E;
- ++I)
- if (!checkUncachedInterference(**I, PhysReg)) {
- found = true;
- break;
- }
- assert(found && "No allocatable intervals after pointless splitting");
-#endif
- }
}
unsigned RAGreedy::tryRegionSplit(LiveInterval &VirtReg, AllocationOrder &Order,
BitVector LiveBundles, BestBundles;
float BestCost = 0;
unsigned BestReg = 0;
+
Order.rewind();
- while (unsigned PhysReg = Order.next()) {
- float Cost = calcInterferenceInfo(VirtReg, PhysReg);
- if (BestReg && Cost >= BestCost)
+ for (unsigned Cand = 0; unsigned PhysReg = Order.next(); ++Cand) {
+ if (GlobalCand.size() <= Cand)
+ GlobalCand.resize(Cand+1);
+ GlobalCand[Cand].PhysReg = PhysReg;
+
+ mapGlobalInterference(PhysReg, GlobalCand[Cand].Interference);
+ float Cost = calcSplitConstraints(GlobalCand[Cand].Interference);
+ DEBUG(dbgs() << PrintReg(PhysReg, TRI) << "\tstatic = " << Cost);
+ if (BestReg && Cost >= BestCost) {
+ DEBUG(dbgs() << " higher.\n");
continue;
+ }
- SpillPlacer->placeSpills(SpillConstraints, LiveBundles);
+ SpillPlacer->placeSpills(SplitConstraints, LiveBundles);
// No live bundles, defer to splitSingleBlocks().
- if (!LiveBundles.any())
+ if (!LiveBundles.any()) {
+ DEBUG(dbgs() << " no bundles.\n");
continue;
+ }
Cost += calcGlobalSplitCost(LiveBundles);
+ DEBUG({
+ dbgs() << ", total = " << Cost << " with bundles";
+ for (int i = LiveBundles.find_first(); i>=0; i = LiveBundles.find_next(i))
+ dbgs() << " EB#" << i;
+ dbgs() << ".\n";
+ });
if (!BestReg || Cost < BestCost) {
BestReg = PhysReg;
- BestCost = Cost;
+ BestCost = 0.98f * Cost; // Prevent rounding effects.
BestBundles.swap(LiveBundles);
}
}
unsigned BestAfter = 0;
float BestDiff = 0;
- const float blockFreq = SpillPlacer->getBlockFrequency(BI.MBB);
+ const float blockFreq = SpillPlacer->getBlockFrequency(BI.MBB->getNumber());
SmallVector<float, 8> GapWeight;
Order.rewind();
<< '-' << Uses[BestAfter] << ", " << BestDiff
<< ", " << (BestAfter - BestBefore + 1) << " instrs\n");
- SmallVector<LiveInterval*, 4> SpillRegs;
- LiveRangeEdit LREdit(VirtReg, NewVRegs, SpillRegs);
+ LiveRangeEdit LREdit(VirtReg, NewVRegs, this);
SE->reset(LREdit);
SE->openIntv();
if (Stage < RS_Block) {
SplitAnalysis::BlockPtrSet Blocks;
if (SA->getMultiUseBlocks(Blocks)) {
- SmallVector<LiveInterval*, 4> SpillRegs;
- LiveRangeEdit LREdit(VirtReg, NewVRegs, SpillRegs);
+ LiveRangeEdit LREdit(VirtReg, NewVRegs, this);
SE->reset(LREdit);
SE->splitSingleBlocks(Blocks);
setStage(NewVRegs.begin(), NewVRegs.end(), RS_Block);
unsigned RAGreedy::selectOrSplit(LiveInterval &VirtReg,
SmallVectorImpl<LiveInterval*> &NewVRegs) {
- LiveRangeStage Stage = getStage(VirtReg);
- if (Stage == RS_Original)
- LRStage[VirtReg.reg] = RS_Second;
-
// First try assigning a free register.
AllocationOrder Order(VirtReg.reg, *VRM, ReservedRegs);
while (unsigned PhysReg = Order.next()) {
return PhysReg;
}
- if (unsigned PhysReg = tryReassign(VirtReg, Order, NewVRegs))
- return PhysReg;
-
if (unsigned PhysReg = tryEvict(VirtReg, Order, NewVRegs))
return PhysReg;
// The first time we see a live range, don't try to split or spill.
// Wait until the second time, when all smaller ranges have been allocated.
// This gives a better picture of the interference to split around.
+ LiveRangeStage Stage = getStage(VirtReg);
if (Stage == RS_Original) {
+ LRStage[VirtReg.reg] = RS_Second;
+ DEBUG(dbgs() << "wait for second round\n");
NewVRegs.push_back(&VirtReg);
return 0;
}
// Finally spill VirtReg itself.
NamedRegionTimer T("Spiller", TimerGroupName, TimePassesIsEnabled);
- SmallVector<LiveInterval*, 1> pendingSpills;
- spiller().spill(&VirtReg, NewVRegs, pendingSpills);
+ LiveRangeEdit LRE(VirtReg, NewVRegs, this);
+ spiller().spill(LRE);
+
+ if (VerifyEnabled)
+ MF->verify(this, "After spilling");
// The live virtual register requesting allocation was spilled, so tell
// the caller not to allocate anything during this round.