// of registers, if a more sophisticated allocator chooses to do that.
//
// This framework provides a way to engineer the compile time vs. code
-// quality trade-off without relying a particular theoretical solver.
+// quality trade-off without relying on a particular theoretical solver.
//
//===----------------------------------------------------------------------===//
-#ifndef LLVM_CODEGEN_REGALLOCBASE
-#define LLVM_CODEGEN_REGALLOCBASE
+#ifndef LLVM_LIB_CODEGEN_REGALLOCBASE_H
+#define LLVM_LIB_CODEGEN_REGALLOCBASE_H
-#include "llvm/ADT/OwningPtr.h"
-#include "LiveIntervalUnion.h"
-#include <queue>
+#include "llvm/CodeGen/LiveInterval.h"
+#include "llvm/CodeGen/RegisterClassInfo.h"
namespace llvm {
class TargetRegisterInfo;
class VirtRegMap;
class LiveIntervals;
+class LiveRegMatrix;
class Spiller;
-// Forward declare a priority queue of live virtual registers. If an
-// implementation needs to prioritize by anything other than spill weight, then
-// this will become an abstract base class with virtual calls to push/get.
-class LiveVirtRegQueue;
-
/// RegAllocBase provides the register allocation driver and interface that can
/// be extended to add interesting heuristics.
///
/// Register allocators must override the selectOrSplit() method to implement
-/// live range splitting. They may also override getPriority() which otherwise
-/// defaults to the spill weight computed by CalculateSpillWeights.
+/// live range splitting. They must also override enqueue/dequeue to provide an
+/// assignment order.
class RegAllocBase {
- LiveIntervalUnion::Allocator UnionAllocator;
+ virtual void anchor();
protected:
- // Array of LiveIntervalUnions indexed by physical register.
- class LiveUnionArray {
- unsigned NumRegs;
- LiveIntervalUnion *Array;
- public:
- LiveUnionArray(): NumRegs(0), Array(0) {}
- ~LiveUnionArray() { clear(); }
-
- unsigned numRegs() const { return NumRegs; }
-
- void init(LiveIntervalUnion::Allocator &, unsigned NRegs);
-
- void clear();
-
- LiveIntervalUnion& operator[](unsigned PhysReg) {
- assert(PhysReg < NumRegs && "physReg out of bounds");
- return Array[PhysReg];
- }
- };
-
const TargetRegisterInfo *TRI;
MachineRegisterInfo *MRI;
VirtRegMap *VRM;
LiveIntervals *LIS;
- LiveUnionArray PhysReg2LiveUnion;
-
- // Current queries, one per physreg. They must be reinitialized each time we
- // query on a new live virtual register.
- OwningArrayPtr<LiveIntervalUnion::Query> Queries;
+ LiveRegMatrix *Matrix;
+ RegisterClassInfo RegClassInfo;
- RegAllocBase(): TRI(0), MRI(0), VRM(0), LIS(0) {}
+ RegAllocBase()
+ : TRI(nullptr), MRI(nullptr), VRM(nullptr), LIS(nullptr), Matrix(nullptr) {}
virtual ~RegAllocBase() {}
// A RegAlloc pass should call this before allocatePhysRegs.
- void init(VirtRegMap &vrm, LiveIntervals &lis);
-
- // Get an initialized query to check interferences between lvr and preg. Note
- // that Query::init must be called at least once for each physical register
- // before querying a new live virtual register. This ties Queries and
- // PhysReg2LiveUnion together.
- LiveIntervalUnion::Query &query(LiveInterval &VirtReg, unsigned PhysReg) {
- Queries[PhysReg].init(&VirtReg, &PhysReg2LiveUnion[PhysReg]);
- return Queries[PhysReg];
- }
+ void init(VirtRegMap &vrm, LiveIntervals &lis, LiveRegMatrix &mat);
// The top-level driver. The output is a VirtRegMap that us updated with
// physical register assignments.
- //
- // If an implementation wants to override the LiveInterval comparator, we
- // should modify this interface to allow passing in an instance derived from
- // LiveVirtRegQueue.
void allocatePhysRegs();
// Get a temporary reference to a Spiller instance.
virtual Spiller &spiller() = 0;
- // getPriority - Calculate the allocation priority for VirtReg.
- // Virtual registers with higher priorities are allocated first.
- virtual float getPriority(LiveInterval *LI) = 0;
+ /// enqueue - Add VirtReg to the priority queue of unassigned registers.
+ virtual void enqueue(LiveInterval *LI) = 0;
+
+ /// dequeue - Return the next unassigned register, or NULL.
+ virtual LiveInterval *dequeue() = 0;
// A RegAlloc pass should override this to provide the allocation heuristics.
// Each call must guarantee forward progess by returning an available PhysReg
// or new set of split live virtual registers. It is up to the splitter to
// converge quickly toward fully spilled live ranges.
virtual unsigned selectOrSplit(LiveInterval &VirtReg,
- SmallVectorImpl<LiveInterval*> &splitLVRs) = 0;
+ SmallVectorImpl<unsigned> &splitLVRs) = 0;
- // A RegAlloc pass should call this when PassManager releases its memory.
- virtual void releaseMemory();
+ // Use this group name for NamedRegionTimer.
+ static const char TimerGroupName[];
- // Helper for checking interference between a live virtual register and a
- // physical register, including all its register aliases. If an interference
- // exists, return the interfering register, which may be preg or an alias.
- unsigned checkPhysRegInterference(LiveInterval& VirtReg, unsigned PhysReg);
+ /// Method called when the allocator is about to remove a LiveInterval.
+ virtual void aboutToRemoveInterval(LiveInterval &LI) {}
- // Helper for spilling all live virtual registers currently unified under preg
- // that interfere with the most recently queried lvr. Return true if spilling
- // was successful, and append any new spilled/split intervals to splitLVRs.
- bool spillInterferences(LiveInterval &VirtReg, unsigned PhysReg,
- SmallVectorImpl<LiveInterval*> &SplitVRegs);
-
- /// addMBBLiveIns - Add physreg liveins to basic blocks.
- void addMBBLiveIns(MachineFunction *);
-
-#ifndef NDEBUG
- // Verify each LiveIntervalUnion.
- void verify();
-#endif
+public:
+ /// VerifyEnabled - True when -verify-regalloc is given.
+ static bool VerifyEnabled;
private:
- void seedLiveVirtRegs(std::priority_queue<std::pair<float, unsigned> >&);
-
- void spillReg(LiveInterval &VirtReg, unsigned PhysReg,
- SmallVectorImpl<LiveInterval*> &SplitVRegs);
+ void seedLiveRegs();
};
} // end namespace llvm
-#endif // !defined(LLVM_CODEGEN_REGALLOCBASE)
+#endif