AdjustStackOffset(MFI, SFI, StackGrowsDown, Offset, MaxAlign);
}
- // Store the offset of the start of the local allocation block. This
- // will be used later when resolving frame base virtual register pseudos.
- MFI->setLocalFrameBaseOffset(Offset);
+ // FIXME: Once this is working, then enable flag will change to a target
+ // check for whether the frame is large enough to want to use virtual
+ // frame index registers. Functions which don't want/need this optimization
+ // will continue to use the existing code path.
if (EnableLocalStackAlloc) {
+ unsigned Align = MFI->getLocalFrameMaxAlign();
+
+ // Adjust to alignment boundary.
+ Offset = (Offset + Align - 1) / Align * Align;
+
+ // Store the offset of the start of the local allocation block. This
+ // will be used later when resolving frame base virtual register pseudos.
+ MFI->setLocalFrameBaseOffset(Offset);
+
// Allocate the local block
Offset += MFI->getLocalFrameSize();
AdjustStackOffset(MFI, Entry.first, StackGrowsDown, FIOffset, MaxAlign);
}
}
- // FIXME: Allocate locals. Once the block allocation pass is turned on,
- // this simplifies to just the second loop, since all of the large objects
- // will have already been handled. The second loop can also simplify a
- // bit, as the conditionals inside aren't all necessary.
// Make sure that the stack protector comes before the local variables on the
// stack.