void calculateSets(MachineFunction &Fn);
void calculateCallsInformation(MachineFunction &Fn);
- void calculateCalleeSavedRegisters(MachineFunction &Fn);
+ void assignCalleeSavedSpillSlots(MachineFunction &Fn,
+ const BitVector &SavedRegs);
void insertCSRSpillsAndRestores(MachineFunction &Fn);
void calculateFrameObjectOffsets(MachineFunction &Fn);
void replaceFrameIndices(MachineFunction &Fn);
// instructions.
calculateCallsInformation(Fn);
- // Allow the target machine to make some adjustments to the function
- // e.g. UsedPhysRegs before calculateCalleeSavedRegisters.
- TFI->processFunctionBeforeCalleeSavedScan(Fn, RS);
+ // Determine which of the registers in the callee save list should be saved.
+ BitVector SavedRegs;
+ TFI->determineCalleeSaves(Fn, SavedRegs, RS);
- // Scan the function for modified callee saved registers and insert spill code
- // for any callee saved registers that are modified.
- calculateCalleeSavedRegisters(Fn);
+ // Insert spill code for any callee saved registers that are modified.
+ assignCalleeSavedSpillSlots(Fn, SavedRegs);
// Determine placement of CSR spill/restore code:
// place all spills in the entry block, all restores in return blocks.
}
}
-
-/// calculateCalleeSavedRegisters - Scan the function for modified callee saved
-/// registers.
-void PEI::calculateCalleeSavedRegisters(MachineFunction &F) {
- const TargetRegisterInfo *RegInfo = F.getSubtarget().getRegisterInfo();
- const TargetFrameLowering *TFI = F.getSubtarget().getFrameLowering();
- MachineFrameInfo *MFI = F.getFrameInfo();
-
- // Get the callee saved register list...
- const MCPhysReg *CSRegs = RegInfo->getCalleeSavedRegs(&F);
-
+void PEI::assignCalleeSavedSpillSlots(MachineFunction &F,
+ const BitVector &SavedRegs) {
// These are used to keep track the callee-save area. Initialize them.
MinCSFrameIndex = INT_MAX;
MaxCSFrameIndex = 0;
- // Early exit for targets which have no callee saved registers.
- if (!CSRegs || CSRegs[0] == 0)
+ if (SavedRegs.empty())
return;
- // In Naked functions we aren't going to save any registers.
- if (F.getFunction()->hasFnAttribute(Attribute::Naked))
- return;
+ const TargetRegisterInfo *RegInfo = F.getSubtarget().getRegisterInfo();
+ const MCPhysReg *CSRegs = RegInfo->getCalleeSavedRegs(&F);
std::vector<CalleeSavedInfo> CSI;
for (unsigned i = 0; CSRegs[i]; ++i) {
unsigned Reg = CSRegs[i];
- // Functions which call __builtin_unwind_init get all their registers saved.
- if (F.getRegInfo().isPhysRegUsed(Reg) || F.getMMI().callsUnwindInit()) {
- // If the reg is modified, save it!
+ if (SavedRegs.test(Reg))
CSI.push_back(CalleeSavedInfo(Reg));
- }
}
+ const TargetFrameLowering *TFI = F.getSubtarget().getFrameLowering();
+ MachineFrameInfo *MFI = F.getFrameInfo();
if (!TFI->assignCalleeSavedSpillSlots(F, RegInfo, CSI)) {
// If target doesn't implement this, use generic code.