static inline void
AdjustStackOffset(MachineFrameInfo *MFI, int FrameIdx,
bool StackGrowsDown, int64_t &Offset,
- unsigned &MaxAlign) {
+ unsigned &MaxAlign, unsigned Skew) {
// If the stack grows down, add the object size to find the lowest address.
if (StackGrowsDown)
Offset += MFI->getObjectSize(FrameIdx);
MaxAlign = std::max(MaxAlign, Align);
// Adjust to alignment boundary.
- Offset = RoundUpToAlignment(Offset, Align);
+ Offset = RoundUpToAlignment(Offset, Align, Skew);
if (StackGrowsDown) {
DEBUG(dbgs() << "alloc FI(" << FrameIdx << ") at SP[" << -Offset << "]\n");
AssignProtectedObjSet(const StackObjSet &UnassignedObjs,
SmallSet<int, 16> &ProtectedObjs,
MachineFrameInfo *MFI, bool StackGrowsDown,
- int64_t &Offset, unsigned &MaxAlign) {
+ int64_t &Offset, unsigned &MaxAlign, unsigned Skew) {
for (StackObjSet::const_iterator I = UnassignedObjs.begin(),
E = UnassignedObjs.end(); I != E; ++I) {
int i = *I;
- AdjustStackOffset(MFI, i, StackGrowsDown, Offset, MaxAlign);
+ AdjustStackOffset(MFI, i, StackGrowsDown, Offset, MaxAlign, Skew);
ProtectedObjs.insert(i);
}
}
&& "Local area offset should be in direction of stack growth");
int64_t Offset = LocalAreaOffset;
+ // Skew to be applied to alignment.
+ unsigned Skew = TFI.getStackAlignmentSkew(Fn);
+
// If there are fixed sized objects that are preallocated in the local area,
// non-fixed objects can't be allocated right at the start of local area.
// We currently don't support filling in holes in between fixed sized
unsigned Align = MFI->getObjectAlignment(i);
// Adjust to alignment boundary
- Offset = RoundUpToAlignment(Offset, Align);
+ Offset = RoundUpToAlignment(Offset, Align, Skew);
MFI->setObjectOffset(i, -Offset); // Set the computed offset
}
for (int i = MaxCSFI; i >= MinCSFI ; --i) {
unsigned Align = MFI->getObjectAlignment(i);
// Adjust to alignment boundary
- Offset = RoundUpToAlignment(Offset, Align);
+ Offset = RoundUpToAlignment(Offset, Align, Skew);
MFI->setObjectOffset(i, Offset);
Offset += MFI->getObjectSize(i);
RS->getScavengingFrameIndices(SFIs);
for (SmallVectorImpl<int>::iterator I = SFIs.begin(),
IE = SFIs.end(); I != IE; ++I)
- AdjustStackOffset(MFI, *I, StackGrowsDown, Offset, MaxAlign);
+ AdjustStackOffset(MFI, *I, StackGrowsDown, Offset, MaxAlign, Skew);
}
// FIXME: Once this is working, then enable flag will change to a target
unsigned Align = MFI->getLocalFrameMaxAlign();
// Adjust to alignment boundary.
- Offset = RoundUpToAlignment(Offset, Align);
+ Offset = RoundUpToAlignment(Offset, Align, Skew);
DEBUG(dbgs() << "Local frame base offset: " << Offset << "\n");
StackObjSet AddrOfObjs;
AdjustStackOffset(MFI, MFI->getStackProtectorIndex(), StackGrowsDown,
- Offset, MaxAlign);
+ Offset, MaxAlign, Skew);
// Assign large stack objects first.
for (unsigned i = 0, e = MFI->getObjectIndexEnd(); i != e; ++i) {
}
AssignProtectedObjSet(LargeArrayObjs, ProtectedObjs, MFI, StackGrowsDown,
- Offset, MaxAlign);
+ Offset, MaxAlign, Skew);
AssignProtectedObjSet(SmallArrayObjs, ProtectedObjs, MFI, StackGrowsDown,
- Offset, MaxAlign);
+ Offset, MaxAlign, Skew);
AssignProtectedObjSet(AddrOfObjs, ProtectedObjs, MFI, StackGrowsDown,
- Offset, MaxAlign);
+ Offset, MaxAlign, Skew);
}
// Then assign frame offsets to stack objects that are not used to spill
if (ProtectedObjs.count(i))
continue;
- AdjustStackOffset(MFI, i, StackGrowsDown, Offset, MaxAlign);
+ AdjustStackOffset(MFI, i, StackGrowsDown, Offset, MaxAlign, Skew);
}
// Make sure the special register scavenging spill slot is closest to the
RS->getScavengingFrameIndices(SFIs);
for (SmallVectorImpl<int>::iterator I = SFIs.begin(),
IE = SFIs.end(); I != IE; ++I)
- AdjustStackOffset(MFI, *I, StackGrowsDown, Offset, MaxAlign);
+ AdjustStackOffset(MFI, *I, StackGrowsDown, Offset, MaxAlign, Skew);
}
if (!TFI.targetHandlesStackFrameRounding()) {
// If the frame pointer is eliminated, all frame offsets will be relative to
// SP not FP. Align to MaxAlign so this works.
StackAlign = std::max(StackAlign, MaxAlign);
- Offset = RoundUpToAlignment(Offset, StackAlign);
+ Offset = RoundUpToAlignment(Offset, StackAlign, Skew);
}
// Update frame info to pretend that this is part of the stack...