// Avoid serializing long latency dependence chains.
// For acyclic path limited loops, latency was already checked above.
- if (Cand.Policy.ReduceLatency && !Rem.IsAcyclicLatencyLimited
- && tryLatency(TryCand, Cand, Zone)) {
+ if (!RegionPolicy.DisableLatencyHeuristic && Cand.Policy.ReduceLatency &&
+ !Rem.IsAcyclicLatencyLimited && tryLatency(TryCand, Cand, Zone)) {
return;
}