// efficient, but also provides the best heuristics for CriticalPSets.
if (SUnit *SU = Bot.pickOnlyChoice()) {
IsTopNode = false;
- DEBUG(dbgs() << "Pick Bot NOCAND\n");
+ DEBUG(dbgs() << "Pick Bot ONLY1\n");
return SU;
}
if (SUnit *SU = Top.pickOnlyChoice()) {
IsTopNode = true;
- DEBUG(dbgs() << "Pick Top NOCAND\n");
+ DEBUG(dbgs() << "Pick Top ONLY1\n");
return SU;
}
CandPolicy NoPolicy;