bool MachineModuleInfo::doInitialization(Module &M) {
ObjFileMMI = nullptr;
- CompactUnwindEncoding = 0;
CurCallSite = 0;
CallsEHReturn = 0;
CallsUnwindInit = 0;
- DbgInfoAvailable = UsesVAFloatArgument = false;
+ DbgInfoAvailable = UsesVAFloatArgument = UsesMorestackAddr = false;
// Always emit some info, by default "no personality" info.
Personalities.push_back(nullptr);
+ PersonalityTypeCache = EHPersonality::None;
AddrLabelSymbols = nullptr;
TheModule = nullptr;
FilterEnds.clear();
CallsEHReturn = 0;
CallsUnwindInit = 0;
- CompactUnwindEncoding = 0;
VariableDbgInfos.clear();
}
///
void MachineModuleInfo::
addCatchTypeInfo(MachineBasicBlock *LandingPad,
- ArrayRef<const GlobalVariable *> TyInfo) {
+ ArrayRef<const GlobalValue *> TyInfo) {
LandingPadInfo &LP = getOrCreateLandingPadInfo(LandingPad);
for (unsigned N = TyInfo.size(); N; --N)
LP.TypeIds.push_back(getTypeIDFor(TyInfo[N - 1]));
///
void MachineModuleInfo::
addFilterTypeInfo(MachineBasicBlock *LandingPad,
- ArrayRef<const GlobalVariable *> TyInfo) {
+ ArrayRef<const GlobalValue *> TyInfo) {
LandingPadInfo &LP = getOrCreateLandingPadInfo(LandingPad);
std::vector<unsigned> IdsInFilter(TyInfo.size());
for (unsigned I = 0, E = TyInfo.size(); I != E; ++I)
LP.TypeIds.push_back(0);
}
+MCSymbol *
+MachineModuleInfo::addClauseForLandingPad(MachineBasicBlock *LandingPad) {
+ MCSymbol *ClauseLabel = Context.CreateTempSymbol();
+ LandingPadInfo &LP = getOrCreateLandingPadInfo(LandingPad);
+ LP.ClauseLabels.push_back(ClauseLabel);
+ return ClauseLabel;
+}
+
/// TidyLandingPads - Remap landing pad labels and remove any deleted landing
/// pads.
void MachineModuleInfo::TidyLandingPads(DenseMap<MCSymbol*, uintptr_t> *LPMap) {
/// getTypeIDFor - Return the type id for the specified typeinfo. This is
/// function wide.
-unsigned MachineModuleInfo::getTypeIDFor(const GlobalVariable *TI) {
+unsigned MachineModuleInfo::getTypeIDFor(const GlobalValue *TI) {
for (unsigned i = 0, N = TypeInfos.size(); i != N; ++i)
if (TypeInfos[i] == TI) return i + 1;
/// getPersonality - Return the personality function for the current function.
const Function *MachineModuleInfo::getPersonality() const {
- // FIXME: Until PR1414 will be fixed, we're using 1 personality function per
- // function
- return !LandingPads.empty() ? LandingPads[0].Personality : nullptr;
+ for (const LandingPadInfo &LPI : LandingPads)
+ if (LPI.Personality)
+ return LPI.Personality;
+ return nullptr;
+}
+
+EHPersonality MachineModuleInfo::getPersonalityTypeSlow() {
+ const Function *Per = getPersonality();
+ if (!Per)
+ PersonalityTypeCache = EHPersonality::None;
+ else if (Per->getName() == "__C_specific_handler")
+ PersonalityTypeCache = EHPersonality::Win64SEH;
+ else // Assume everything else is Itanium.
+ PersonalityTypeCache = EHPersonality::Itanium;
+ return PersonalityTypeCache;
}
/// getPersonalityIndex - Return unique index for current personality