#include "llvm/Target/TargetMachine.h"
using namespace llvm;
+#define DEBUG_TYPE "codegen"
+
//===----------------------------------------------------------------------===//
// MachineFunction implementation
//===----------------------------------------------------------------------===//
MachineMemOperand *
MachineFunction::getMachineMemOperand(const MachineMemOperand *MMO,
int64_t Offset, uint64_t Size) {
+ if (MMO->getValue())
+ return new (Allocator)
+ MachineMemOperand(MachinePointerInfo(MMO->getValue(),
+ MMO->getOffset()+Offset),
+ MMO->getFlags(), Size,
+ MMO->getBaseAlignment(), nullptr);
return new (Allocator)
- MachineMemOperand(MachinePointerInfo(MMO->getValue(),
+ MachineMemOperand(MachinePointerInfo(MMO->getPseudoValue(),
MMO->getOffset()+Offset),
MMO->getFlags(), Size,
MMO->getBaseAlignment(), nullptr);
OS << '\n';
}
- for (const_iterator BB = begin(), E = end(); BB != E; ++BB) {
+ for (const auto &BB : *this) {
OS << '\n';
- BB->print(OS, Indexes);
+ BB.print(OS, Indexes);
}
OS << "\n# End machine code for function " << getName() << ".\n\n";