char MachineDominatorTree::ID = 0;
INITIALIZE_PASS(MachineDominatorTree, "machinedomtree",
- "MachineDominator Tree Construction", true, true);
+ "MachineDominator Tree Construction", true, true)
char &llvm::MachineDominatorsID = MachineDominatorTree::ID;
MachineDominatorTree::MachineDominatorTree()
: MachineFunctionPass(ID) {
+ initializeMachineDominatorTreePass(*PassRegistry::getPassRegistry());
DT = new DominatorTreeBase<MachineBasicBlock>(false);
}