#include "llvm/CodeGen/Passes.h"
#include "llvm/Support/Allocator.h"
#include "llvm/Support/Debug.h"
-#include "llvm/Support/ErrorHandling.h"
#include "llvm/ADT/DenseMap.h"
-#include "llvm/ADT/PostOrderIterator.h"
-#include "llvm/ADT/SCCIterator.h"
#include "llvm/ADT/SmallPtrSet.h"
#include "llvm/ADT/SmallVector.h"
#include "llvm/ADT/Statistic.h"
#include <algorithm>
using namespace llvm;
-namespace {
-/// \brief A structure for storing a weighted edge.
-///
-/// This stores an edge and its weight, computed as the product of the
-/// frequency that the starting block is entered with the probability of
-/// a particular exit block.
-struct WeightedEdge {
- BlockFrequency EdgeFrequency;
- MachineBasicBlock *From, *To;
-
- bool operator<(const WeightedEdge &RHS) const {
- return EdgeFrequency < RHS.EdgeFrequency;
- }
-};
-}
+STATISTIC(NumCondBranches, "Number of conditional branches");
+STATISTIC(NumUncondBranches, "Number of uncondittional branches");
+STATISTIC(CondBranchTakenFreq,
+ "Potential frequency of taking conditional branches");
+STATISTIC(UncondBranchTakenFreq,
+ "Potential frequency of taking unconditional branches");
namespace {
class BlockChain;
/// function. It also registers itself as the chain that block participates
/// in with the BlockToChain mapping.
BlockChain(BlockToChainMapType &BlockToChain, MachineBasicBlock *BB)
- : Blocks(1, BB), BlockToChain(BlockToChain) {
+ : Blocks(1, BB), BlockToChain(BlockToChain), LoopPredecessors(0) {
assert(BB && "Cannot create a chain with a null basic block");
BlockToChain[BB] = this;
}
void merge(MachineBasicBlock *BB, BlockChain *Chain) {
assert(BB);
assert(!Blocks.empty());
- assert(Blocks.back()->isSuccessor(BB));
// Fast path in case we don't have a chain already.
if (!Chain) {
BlockToChain[*BI] = this;
}
}
+
+ /// \brief Count of predecessors within the loop currently being processed.
+ ///
+ /// This count is updated at each loop we process to represent the number of
+ /// in-loop predecessors of this chain.
+ unsigned LoopPredecessors;
};
}
/// between basic blocks.
DenseMap<MachineBasicBlock *, BlockChain *> BlockToChain;
- BlockChain *CreateChain(MachineBasicBlock *BB);
- void mergeSuccessor(MachineBasicBlock *BB, BlockChain *Chain,
- BlockFilterSet *Filter = 0);
+ void markChainSuccessors(BlockChain &Chain,
+ MachineBasicBlock *LoopHeaderBB,
+ SmallVectorImpl<MachineBasicBlock *> &BlockWorkList,
+ const BlockFilterSet *BlockFilter = 0);
+ MachineBasicBlock *selectBestSuccessor(MachineBasicBlock *BB,
+ BlockChain &Chain,
+ const BlockFilterSet *BlockFilter);
+ MachineBasicBlock *selectBestCandidateBlock(
+ BlockChain &Chain, SmallVectorImpl<MachineBasicBlock *> &WorkList,
+ const BlockFilterSet *BlockFilter);
+ MachineBasicBlock *getFirstUnplacedBlock(
+ MachineFunction &F,
+ const BlockChain &PlacedChain,
+ MachineFunction::iterator &PrevUnplacedBlockIt,
+ const BlockFilterSet *BlockFilter);
+ void buildChain(MachineBasicBlock *BB, BlockChain &Chain,
+ SmallVectorImpl<MachineBasicBlock *> &BlockWorkList,
+ const BlockFilterSet *BlockFilter = 0);
+ MachineBasicBlock *findBestLoopTop(MachineFunction &F,
+ MachineLoop &L,
+ const BlockFilterSet &LoopBlockSet);
void buildLoopChains(MachineFunction &F, MachineLoop &L);
void buildCFGChains(MachineFunction &F);
- void placeChainsTopologically(MachineFunction &F);
void AlignLoops(MachineFunction &F);
public:
AU.addRequired<MachineLoopInfo>();
MachineFunctionPass::getAnalysisUsage(AU);
}
-
- const char *getPassName() const { return "Block Placement"; }
};
}
char MachineBlockPlacement::ID = 0;
+char &llvm::MachineBlockPlacementID = MachineBlockPlacement::ID;
INITIALIZE_PASS_BEGIN(MachineBlockPlacement, "block-placement2",
"Branch Probability Basic Block Placement", false, false)
INITIALIZE_PASS_DEPENDENCY(MachineBranchProbabilityInfo)
INITIALIZE_PASS_END(MachineBlockPlacement, "block-placement2",
"Branch Probability Basic Block Placement", false, false)
-FunctionPass *llvm::createMachineBlockPlacementPass() {
- return new MachineBlockPlacement();
-}
-
#ifndef NDEBUG
/// \brief Helper to print the name of a MBB.
///
}
#endif
-/// \brief Helper to create a new chain for a single BB.
+/// \brief Mark a chain's successors as having one fewer preds.
///
-/// Takes care of growing the Chains, setting up the BlockChain object, and any
-/// debug checking logic.
-/// \returns A pointer to the new BlockChain.
-BlockChain *MachineBlockPlacement::CreateChain(MachineBasicBlock *BB) {
- BlockChain *Chain =
- new (ChainAllocator.Allocate()) BlockChain(BlockToChain, BB);
- return Chain;
+/// When a chain is being merged into the "placed" chain, this routine will
+/// quickly walk the successors of each block in the chain and mark them as
+/// having one fewer active predecessor. It also adds any successors of this
+/// chain which reach the zero-predecessor state to the worklist passed in.
+void MachineBlockPlacement::markChainSuccessors(
+ BlockChain &Chain,
+ MachineBasicBlock *LoopHeaderBB,
+ SmallVectorImpl<MachineBasicBlock *> &BlockWorkList,
+ const BlockFilterSet *BlockFilter) {
+ // Walk all the blocks in this chain, marking their successors as having
+ // a predecessor placed.
+ for (BlockChain::iterator CBI = Chain.begin(), CBE = Chain.end();
+ CBI != CBE; ++CBI) {
+ // Add any successors for which this is the only un-placed in-loop
+ // predecessor to the worklist as a viable candidate for CFG-neutral
+ // placement. No subsequent placement of this block will violate the CFG
+ // shape, so we get to use heuristics to choose a favorable placement.
+ for (MachineBasicBlock::succ_iterator SI = (*CBI)->succ_begin(),
+ SE = (*CBI)->succ_end();
+ SI != SE; ++SI) {
+ if (BlockFilter && !BlockFilter->count(*SI))
+ continue;
+ BlockChain &SuccChain = *BlockToChain[*SI];
+ // Disregard edges within a fixed chain, or edges to the loop header.
+ if (&Chain == &SuccChain || *SI == LoopHeaderBB)
+ continue;
+
+ // This is a cross-chain edge that is within the loop, so decrement the
+ // loop predecessor count of the destination chain.
+ if (SuccChain.LoopPredecessors > 0 && --SuccChain.LoopPredecessors == 0)
+ BlockWorkList.push_back(*SuccChain.begin());
+ }
+ }
}
-/// \brief Merge a chain with any viable successor.
+/// \brief Select the best successor for a block.
///
-/// This routine walks the predecessors of the current block, looking for
-/// viable merge candidates. It has strict rules it uses to determine when
-/// a predecessor can be merged with the current block, which center around
-/// preserving the CFG structure. It performs the merge if any viable candidate
-/// is found.
-void MachineBlockPlacement::mergeSuccessor(MachineBasicBlock *BB,
- BlockChain *Chain,
- BlockFilterSet *Filter) {
- assert(BB);
- assert(Chain);
-
- // If this block is not at the end of its chain, it cannot merge with any
- // other chain.
- if (Chain && *llvm::prior(Chain->end()) != BB)
- return;
-
- // Walk through the successors looking for the highest probability edge.
- // FIXME: This is an annoying way to do the comparison, but it's correct.
- // Support should be added to BranchProbability to properly compare two.
- MachineBasicBlock *Successor = 0;
- BlockFrequency BestFreq;
+/// This looks across all successors of a particular block and attempts to
+/// select the "best" one to be the layout successor. It only considers direct
+/// successors which also pass the block filter. It will attempt to avoid
+/// breaking CFG structure, but cave and break such structures in the case of
+/// very hot successor edges.
+///
+/// \returns The best successor block found, or null if none are viable.
+MachineBasicBlock *MachineBlockPlacement::selectBestSuccessor(
+ MachineBasicBlock *BB, BlockChain &Chain,
+ const BlockFilterSet *BlockFilter) {
+ const BranchProbability HotProb(4, 5); // 80%
+
+ MachineBasicBlock *BestSucc = 0;
+ // FIXME: Due to the performance of the probability and weight routines in
+ // the MBPI analysis, we manually compute probabilities using the edge
+ // weights. This is suboptimal as it means that the somewhat subtle
+ // definition of edge weight semantics is encoded here as well. We should
+ // improve the MBPI interface to effeciently support query patterns such as
+ // this.
+ uint32_t BestWeight = 0;
+ uint32_t WeightScale = 0;
+ uint32_t SumWeight = MBPI->getSumForBlock(BB, WeightScale);
DEBUG(dbgs() << "Attempting merge from: " << getBlockName(BB) << "\n");
for (MachineBasicBlock::succ_iterator SI = BB->succ_begin(),
SE = BB->succ_end();
SI != SE; ++SI) {
- if (BB == *SI || (Filter && !Filter->count(*SI)))
+ if (BlockFilter && !BlockFilter->count(*SI))
+ continue;
+ BlockChain &SuccChain = *BlockToChain[*SI];
+ if (&SuccChain == &Chain) {
+ DEBUG(dbgs() << " " << getBlockName(*SI) << " -> Already merged!\n");
continue;
+ }
+ if (*SI != *SuccChain.begin()) {
+ DEBUG(dbgs() << " " << getBlockName(*SI) << " -> Mid chain!\n");
+ continue;
+ }
- BlockFrequency SuccFreq(BlockFrequency::getEntryFrequency());
- SuccFreq *= MBPI->getEdgeProbability(BB, *SI);
- DEBUG(dbgs() << " " << getBlockName(*SI) << " -> " << SuccFreq << "\n");
- if (!Successor || SuccFreq > BestFreq || (!(SuccFreq < BestFreq) &&
- BB->isLayoutSuccessor(*SI))) {
- Successor = *SI;
- BestFreq = SuccFreq;
+ uint32_t SuccWeight = MBPI->getEdgeWeight(BB, *SI);
+ BranchProbability SuccProb(SuccWeight / WeightScale, SumWeight);
+
+ // Only consider successors which are either "hot", or wouldn't violate
+ // any CFG constraints.
+ if (SuccChain.LoopPredecessors != 0) {
+ if (SuccProb < HotProb) {
+ DEBUG(dbgs() << " " << getBlockName(*SI) << " -> CFG conflict\n");
+ continue;
+ }
+
+ // Make sure that a hot successor doesn't have a globally more important
+ // predecessor.
+ BlockFrequency CandidateEdgeFreq
+ = MBFI->getBlockFreq(BB) * SuccProb * HotProb.getCompl();
+ bool BadCFGConflict = false;
+ for (MachineBasicBlock::pred_iterator PI = (*SI)->pred_begin(),
+ PE = (*SI)->pred_end();
+ PI != PE; ++PI) {
+ if (*PI == *SI || (BlockFilter && !BlockFilter->count(*PI)) ||
+ BlockToChain[*PI] == &Chain)
+ continue;
+ BlockFrequency PredEdgeFreq
+ = MBFI->getBlockFreq(*PI) * MBPI->getEdgeProbability(*PI, *SI);
+ if (PredEdgeFreq >= CandidateEdgeFreq) {
+ BadCFGConflict = true;
+ break;
+ }
+ }
+ if (BadCFGConflict) {
+ DEBUG(dbgs() << " " << getBlockName(*SI)
+ << " -> non-cold CFG conflict\n");
+ continue;
+ }
}
+
+ DEBUG(dbgs() << " " << getBlockName(*SI) << " -> " << SuccProb
+ << " (prob)"
+ << (SuccChain.LoopPredecessors != 0 ? " (CFG break)" : "")
+ << "\n");
+ if (BestSucc && BestWeight >= SuccWeight)
+ continue;
+ BestSucc = *SI;
+ BestWeight = SuccWeight;
}
- if (!Successor)
- return;
+ return BestSucc;
+}
- // Grab a chain if it exists already for this successor and make sure the
- // successor is at the start of the chain as we can't merge mid-chain. Also,
- // if the successor chain is the same as our chain, we're already merged.
- BlockChain *SuccChain = BlockToChain[Successor];
- if (SuccChain && (SuccChain == Chain || Successor != *SuccChain->begin()))
- return;
+namespace {
+/// \brief Predicate struct to detect blocks already placed.
+class IsBlockPlaced {
+ const BlockChain &PlacedChain;
+ const BlockToChainMapType &BlockToChain;
- // We only merge chains across a CFG merge when the desired merge path is
- // significantly hotter than the incoming edge. We define a hot edge more
- // strictly than the BranchProbabilityInfo does, as the two predecessor
- // blocks may have dramatically different incoming probabilities we need to
- // account for. Therefor we use the "global" edge weight which is the
- // branch's probability times the block frequency of the predecessor.
- BlockFrequency MergeWeight = MBFI->getBlockFreq(BB);
- MergeWeight *= MBPI->getEdgeProbability(BB, Successor);
- // We only want to consider breaking the CFG when the merge weight is much
- // higher (80% vs. 20%), so multiply it by 1/4. This will require the merged
- // edge to be 4x more likely before we disrupt the CFG. This number matches
- // the definition of "hot" in BranchProbabilityAnalysis (80% vs. 20%).
- MergeWeight *= BranchProbability(1, 4);
- for (MachineBasicBlock::pred_iterator PI = Successor->pred_begin(),
- PE = Successor->pred_end();
- PI != PE; ++PI) {
- if (BB == *PI || Successor == *PI) continue;
- BlockFrequency PredWeight = MBFI->getBlockFreq(*PI);
- PredWeight *= MBPI->getEdgeProbability(*PI, Successor);
-
- // Return on the first predecessor we find which outstrips our merge weight.
- if (MergeWeight < PredWeight)
- return;
- DEBUG(dbgs() << "Breaking CFG edge!\n"
- << " Edge from " << getBlockNum(BB) << " to "
- << getBlockNum(Successor) << ": " << MergeWeight << "\n"
- << " vs. " << getBlockNum(BB) << " to "
- << getBlockNum(*PI) << ": " << PredWeight << "\n");
+public:
+ IsBlockPlaced(const BlockChain &PlacedChain,
+ const BlockToChainMapType &BlockToChain)
+ : PlacedChain(PlacedChain), BlockToChain(BlockToChain) {}
+
+ bool operator()(MachineBasicBlock *BB) const {
+ return BlockToChain.lookup(BB) == &PlacedChain;
}
+};
+}
- DEBUG(dbgs() << "Merging from " << getBlockNum(BB) << " to "
- << getBlockNum(Successor) << "\n");
- Chain->merge(Successor, SuccChain);
+/// \brief Select the best block from a worklist.
+///
+/// This looks through the provided worklist as a list of candidate basic
+/// blocks and select the most profitable one to place. The definition of
+/// profitable only really makes sense in the context of a loop. This returns
+/// the most frequently visited block in the worklist, which in the case of
+/// a loop, is the one most desirable to be physically close to the rest of the
+/// loop body in order to improve icache behavior.
+///
+/// \returns The best block found, or null if none are viable.
+MachineBasicBlock *MachineBlockPlacement::selectBestCandidateBlock(
+ BlockChain &Chain, SmallVectorImpl<MachineBasicBlock *> &WorkList,
+ const BlockFilterSet *BlockFilter) {
+ // Once we need to walk the worklist looking for a candidate, cleanup the
+ // worklist of already placed entries.
+ // FIXME: If this shows up on profiles, it could be folded (at the cost of
+ // some code complexity) into the loop below.
+ WorkList.erase(std::remove_if(WorkList.begin(), WorkList.end(),
+ IsBlockPlaced(Chain, BlockToChain)),
+ WorkList.end());
+
+ MachineBasicBlock *BestBlock = 0;
+ BlockFrequency BestFreq;
+ for (SmallVectorImpl<MachineBasicBlock *>::iterator WBI = WorkList.begin(),
+ WBE = WorkList.end();
+ WBI != WBE; ++WBI) {
+ assert(!BlockFilter || BlockFilter->count(*WBI));
+ BlockChain &SuccChain = *BlockToChain[*WBI];
+ if (&SuccChain == &Chain) {
+ DEBUG(dbgs() << " " << getBlockName(*WBI)
+ << " -> Already merged!\n");
+ continue;
+ }
+ assert(SuccChain.LoopPredecessors == 0 && "Found CFG-violating block");
+
+ BlockFrequency CandidateFreq = MBFI->getBlockFreq(*WBI);
+ DEBUG(dbgs() << " " << getBlockName(*WBI) << " -> " << CandidateFreq
+ << " (freq)\n");
+ if (BestBlock && BestFreq >= CandidateFreq)
+ continue;
+ BestBlock = *WBI;
+ BestFreq = CandidateFreq;
+ }
+ return BestBlock;
+}
+
+/// \brief Retrieve the first unplaced basic block.
+///
+/// This routine is called when we are unable to use the CFG to walk through
+/// all of the basic blocks and form a chain due to unnatural loops in the CFG.
+/// We walk through the function's blocks in order, starting from the
+/// LastUnplacedBlockIt. We update this iterator on each call to avoid
+/// re-scanning the entire sequence on repeated calls to this routine.
+MachineBasicBlock *MachineBlockPlacement::getFirstUnplacedBlock(
+ MachineFunction &F, const BlockChain &PlacedChain,
+ MachineFunction::iterator &PrevUnplacedBlockIt,
+ const BlockFilterSet *BlockFilter) {
+ for (MachineFunction::iterator I = PrevUnplacedBlockIt, E = F.end(); I != E;
+ ++I) {
+ if (BlockFilter && !BlockFilter->count(I))
+ continue;
+ if (BlockToChain[I] != &PlacedChain) {
+ PrevUnplacedBlockIt = I;
+ // Now select the head of the chain to which the unplaced block belongs
+ // as the block to place. This will force the entire chain to be placed,
+ // and satisfies the requirements of merging chains.
+ return *BlockToChain[I]->begin();
+ }
+ }
+ return 0;
+}
+
+void MachineBlockPlacement::buildChain(
+ MachineBasicBlock *BB,
+ BlockChain &Chain,
+ SmallVectorImpl<MachineBasicBlock *> &BlockWorkList,
+ const BlockFilterSet *BlockFilter) {
+ assert(BB);
+ assert(BlockToChain[BB] == &Chain);
+ MachineFunction &F = *BB->getParent();
+ MachineFunction::iterator PrevUnplacedBlockIt = F.begin();
+
+ MachineBasicBlock *LoopHeaderBB = BB;
+ markChainSuccessors(Chain, LoopHeaderBB, BlockWorkList, BlockFilter);
+ BB = *llvm::prior(Chain.end());
+ for (;;) {
+ assert(BB);
+ assert(BlockToChain[BB] == &Chain);
+ assert(*llvm::prior(Chain.end()) == BB);
+ MachineBasicBlock *BestSucc = 0;
+
+ // Look for the best viable successor if there is one to place immediately
+ // after this block.
+ BestSucc = selectBestSuccessor(BB, Chain, BlockFilter);
+
+ // If an immediate successor isn't available, look for the best viable
+ // block among those we've identified as not violating the loop's CFG at
+ // this point. This won't be a fallthrough, but it will increase locality.
+ if (!BestSucc)
+ BestSucc = selectBestCandidateBlock(Chain, BlockWorkList, BlockFilter);
+
+ if (!BestSucc) {
+ BestSucc = getFirstUnplacedBlock(F, Chain, PrevUnplacedBlockIt,
+ BlockFilter);
+ if (!BestSucc)
+ break;
+
+ DEBUG(dbgs() << "Unnatural loop CFG detected, forcibly merging the "
+ "layout successor until the CFG reduces\n");
+ }
+
+ // Place this block, updating the datastructures to reflect its placement.
+ BlockChain &SuccChain = *BlockToChain[BestSucc];
+ // Zero out LoopPredecessors for the successor we're about to merge in case
+ // we selected a successor that didn't fit naturally into the CFG.
+ SuccChain.LoopPredecessors = 0;
+ DEBUG(dbgs() << "Merging from " << getBlockNum(BB)
+ << " to " << getBlockNum(BestSucc) << "\n");
+ markChainSuccessors(SuccChain, LoopHeaderBB, BlockWorkList, BlockFilter);
+ Chain.merge(BestSucc, &SuccChain);
+ BB = *llvm::prior(Chain.end());
+ }
+
+ DEBUG(dbgs() << "Finished forming chain for header block "
+ << getBlockNum(*Chain.begin()) << "\n");
+}
+
+/// \brief Find the best loop top block for layout.
+///
+/// This routine implements the logic to analyze the loop looking for the best
+/// block to layout at the top of the loop. Typically this is done to maximize
+/// fallthrough opportunities.
+MachineBasicBlock *
+MachineBlockPlacement::findBestLoopTop(MachineFunction &F,
+ MachineLoop &L,
+ const BlockFilterSet &LoopBlockSet) {
+ BlockFrequency BestExitEdgeFreq;
+ MachineBasicBlock *ExitingBB = 0;
+ MachineBasicBlock *LoopingBB = 0;
+ // If there are exits to outer loops, loop rotation can severely limit
+ // fallthrough opportunites unless it selects such an exit. Keep a set of
+ // blocks where rotating to exit with that block will reach an outer loop.
+ SmallPtrSet<MachineBasicBlock *, 4> BlocksExitingToOuterLoop;
+
+ DEBUG(dbgs() << "Finding best loop exit for: "
+ << getBlockName(L.getHeader()) << "\n");
+ for (MachineLoop::block_iterator I = L.block_begin(),
+ E = L.block_end();
+ I != E; ++I) {
+ BlockChain &Chain = *BlockToChain[*I];
+ // Ensure that this block is at the end of a chain; otherwise it could be
+ // mid-way through an inner loop or a successor of an analyzable branch.
+ if (*I != *llvm::prior(Chain.end()))
+ continue;
+
+ // Now walk the successors. We need to establish whether this has a viable
+ // exiting successor and whether it has a viable non-exiting successor.
+ // We store the old exiting state and restore it if a viable looping
+ // successor isn't found.
+ MachineBasicBlock *OldExitingBB = ExitingBB;
+ BlockFrequency OldBestExitEdgeFreq = BestExitEdgeFreq;
+ // We also compute and store the best looping successor for use in layout.
+ MachineBasicBlock *BestLoopSucc = 0;
+ // FIXME: Due to the performance of the probability and weight routines in
+ // the MBPI analysis, we use the internal weights. This is only valid
+ // because it is purely a ranking function, we don't care about anything
+ // but the relative values.
+ uint32_t BestLoopSuccWeight = 0;
+ // FIXME: We also manually compute the probabilities to avoid quadratic
+ // behavior.
+ uint32_t WeightScale = 0;
+ uint32_t SumWeight = MBPI->getSumForBlock(*I, WeightScale);
+ for (MachineBasicBlock::succ_iterator SI = (*I)->succ_begin(),
+ SE = (*I)->succ_end();
+ SI != SE; ++SI) {
+ if ((*SI)->isLandingPad())
+ continue;
+ if (*SI == *I)
+ continue;
+ BlockChain &SuccChain = *BlockToChain[*SI];
+ // Don't split chains, either this chain or the successor's chain.
+ if (&Chain == &SuccChain || *SI != *SuccChain.begin()) {
+ DEBUG(dbgs() << " " << (LoopBlockSet.count(*SI) ? "looping: "
+ : "exiting: ")
+ << getBlockName(*I) << " -> "
+ << getBlockName(*SI) << " (chain conflict)\n");
+ continue;
+ }
+
+ uint32_t SuccWeight = MBPI->getEdgeWeight(*I, *SI);
+ if (LoopBlockSet.count(*SI)) {
+ DEBUG(dbgs() << " looping: " << getBlockName(*I) << " -> "
+ << getBlockName(*SI) << " (" << SuccWeight << ")\n");
+ if (BestLoopSucc && BestLoopSuccWeight >= SuccWeight)
+ continue;
+
+ BestLoopSucc = *SI;
+ BestLoopSuccWeight = SuccWeight;
+ continue;
+ }
+
+ BranchProbability SuccProb(SuccWeight / WeightScale, SumWeight);
+ BlockFrequency ExitEdgeFreq = MBFI->getBlockFreq(*I) * SuccProb;
+ DEBUG(dbgs() << " exiting: " << getBlockName(*I) << " -> "
+ << getBlockName(*SI) << " (" << ExitEdgeFreq << ")\n");
+ // Note that we slightly bias this toward an existing layout successor to
+ // retain incoming order in the absence of better information.
+ // FIXME: Should we bias this more strongly? It's pretty weak.
+ if (!ExitingBB || ExitEdgeFreq > BestExitEdgeFreq ||
+ ((*I)->isLayoutSuccessor(*SI) &&
+ !(ExitEdgeFreq < BestExitEdgeFreq))) {
+ BestExitEdgeFreq = ExitEdgeFreq;
+ ExitingBB = *I;
+ }
+
+ if (MachineLoop *ExitLoop = MLI->getLoopFor(*SI))
+ if (ExitLoop->contains(&L))
+ BlocksExitingToOuterLoop.insert(*I);
+ }
+
+ // Restore the old exiting state, no viable looping successor was found.
+ if (!BestLoopSucc) {
+ ExitingBB = OldExitingBB;
+ BestExitEdgeFreq = OldBestExitEdgeFreq;
+ continue;
+ }
+
+ // If this was best exiting block thus far, also record the looping block.
+ if (ExitingBB == *I)
+ LoopingBB = BestLoopSucc;
+ }
+ // Without a candidate exitting block or with only a single block in the
+ // loop, just use the loop header to layout the loop.
+ if (!ExitingBB || L.getNumBlocks() == 1)
+ return L.getHeader();
+
+ // Also, if we have exit blocks which lead to outer loops but didn't select
+ // one of them as the exiting block we are rotating toward, disable loop
+ // rotation altogether.
+ if (!BlocksExitingToOuterLoop.empty() &&
+ !BlocksExitingToOuterLoop.count(ExitingBB))
+ return L.getHeader();
+
+ assert(LoopingBB && "All successors of a loop block are exit blocks!");
+ DEBUG(dbgs() << " Best exiting block: " << getBlockName(ExitingBB) << "\n");
+ DEBUG(dbgs() << " Best top block: " << getBlockName(LoopingBB) << "\n");
+ return LoopingBB;
}
/// \brief Forms basic block chains from the natural loop structures.
/// as much as possible. We can then stitch the chains together in a way which
/// both preserves the topological structure and minimizes taken conditional
/// branches.
-void MachineBlockPlacement::buildLoopChains(MachineFunction &F, MachineLoop &L) {
+void MachineBlockPlacement::buildLoopChains(MachineFunction &F,
+ MachineLoop &L) {
// First recurse through any nested loops, building chains for those inner
// loops.
for (MachineLoop::iterator LI = L.begin(), LE = L.end(); LI != LE; ++LI)
buildLoopChains(F, **LI);
- SmallPtrSet<MachineBasicBlock *, 16> LoopBlockSet(L.block_begin(),
- L.block_end());
+ SmallVector<MachineBasicBlock *, 16> BlockWorkList;
+ BlockFilterSet LoopBlockSet(L.block_begin(), L.block_end());
+
+ MachineBasicBlock *LayoutTop = findBestLoopTop(F, L, LoopBlockSet);
+ BlockChain &LoopChain = *BlockToChain[LayoutTop];
- // Begin building up a set of chains of blocks within this loop which should
- // remain contiguous. Some of the blocks already belong to a chain which
- // represents an inner loop.
- for (MachineLoop::block_iterator BI = L.block_begin(), BE = L.block_end();
+ // FIXME: This is a really lame way of walking the chains in the loop: we
+ // walk the blocks, and use a set to prevent visiting a particular chain
+ // twice.
+ SmallPtrSet<BlockChain *, 4> UpdatedPreds;
+ assert(LoopChain.LoopPredecessors == 0);
+ UpdatedPreds.insert(&LoopChain);
+ for (MachineLoop::block_iterator BI = L.block_begin(),
+ BE = L.block_end();
BI != BE; ++BI) {
- MachineBasicBlock *BB = *BI;
- BlockChain *Chain = BlockToChain[BB];
- if (!Chain) Chain = CreateChain(BB);
- mergeSuccessor(BB, Chain, &LoopBlockSet);
+ BlockChain &Chain = *BlockToChain[*BI];
+ if (!UpdatedPreds.insert(&Chain))
+ continue;
+
+ assert(Chain.LoopPredecessors == 0);
+ for (BlockChain::iterator BCI = Chain.begin(), BCE = Chain.end();
+ BCI != BCE; ++BCI) {
+ assert(BlockToChain[*BCI] == &Chain);
+ for (MachineBasicBlock::pred_iterator PI = (*BCI)->pred_begin(),
+ PE = (*BCI)->pred_end();
+ PI != PE; ++PI) {
+ if (BlockToChain[*PI] == &Chain || !LoopBlockSet.count(*PI))
+ continue;
+ ++Chain.LoopPredecessors;
+ }
+ }
+
+ if (Chain.LoopPredecessors == 0)
+ BlockWorkList.push_back(*Chain.begin());
}
+
+ buildChain(LayoutTop, LoopChain, BlockWorkList, &LoopBlockSet);
+
+ DEBUG({
+ // Crash at the end so we get all of the debugging output first.
+ bool BadLoop = false;
+ if (LoopChain.LoopPredecessors) {
+ BadLoop = true;
+ dbgs() << "Loop chain contains a block without its preds placed!\n"
+ << " Loop header: " << getBlockName(*L.block_begin()) << "\n"
+ << " Chain header: " << getBlockName(*LoopChain.begin()) << "\n";
+ }
+ for (BlockChain::iterator BCI = LoopChain.begin(), BCE = LoopChain.end();
+ BCI != BCE; ++BCI)
+ if (!LoopBlockSet.erase(*BCI)) {
+ // We don't mark the loop as bad here because there are real situations
+ // where this can occur. For example, with an unanalyzable fallthrough
+ // from a loop block to a non-loop block or vice versa.
+ dbgs() << "Loop chain contains a block not contained by the loop!\n"
+ << " Loop header: " << getBlockName(*L.block_begin()) << "\n"
+ << " Chain header: " << getBlockName(*LoopChain.begin()) << "\n"
+ << " Bad block: " << getBlockName(*BCI) << "\n";
+ }
+
+ if (!LoopBlockSet.empty()) {
+ BadLoop = true;
+ for (BlockFilterSet::iterator LBI = LoopBlockSet.begin(),
+ LBE = LoopBlockSet.end();
+ LBI != LBE; ++LBI)
+ dbgs() << "Loop contains blocks never placed into a chain!\n"
+ << " Loop header: " << getBlockName(*L.block_begin()) << "\n"
+ << " Chain header: " << getBlockName(*LoopChain.begin()) << "\n"
+ << " Bad block: " << getBlockName(*LBI) << "\n";
+ }
+ assert(!BadLoop && "Detected problems with the placement of this loop.");
+ });
}
void MachineBlockPlacement::buildCFGChains(MachineFunction &F) {
- // First build any loop-based chains.
+ // Ensure that every BB in the function has an associated chain to simplify
+ // the assumptions of the remaining algorithm.
+ SmallVector<MachineOperand, 4> Cond; // For AnalyzeBranch.
+ for (MachineFunction::iterator FI = F.begin(), FE = F.end(); FI != FE; ++FI) {
+ MachineBasicBlock *BB = FI;
+ BlockChain *Chain
+ = new (ChainAllocator.Allocate()) BlockChain(BlockToChain, BB);
+ // Also, merge any blocks which we cannot reason about and must preserve
+ // the exact fallthrough behavior for.
+ for (;;) {
+ Cond.clear();
+ MachineBasicBlock *TBB = 0, *FBB = 0; // For AnalyzeBranch.
+ if (!TII->AnalyzeBranch(*BB, TBB, FBB, Cond) || !FI->canFallThrough())
+ break;
+
+ MachineFunction::iterator NextFI(llvm::next(FI));
+ MachineBasicBlock *NextBB = NextFI;
+ // Ensure that the layout successor is a viable block, as we know that
+ // fallthrough is a possibility.
+ assert(NextFI != FE && "Can't fallthrough past the last block.");
+ DEBUG(dbgs() << "Pre-merging due to unanalyzable fallthrough: "
+ << getBlockName(BB) << " -> " << getBlockName(NextBB)
+ << "\n");
+ Chain->merge(NextBB, 0);
+ FI = NextFI;
+ BB = NextBB;
+ }
+ }
+
+ // Build any loop-based chains.
for (MachineLoopInfo::iterator LI = MLI->begin(), LE = MLI->end(); LI != LE;
++LI)
buildLoopChains(F, **LI);
- // Now walk the blocks of the function forming chains where they don't
- // violate any CFG structure.
- for (MachineFunction::iterator BI = F.begin(), BE = F.end();
- BI != BE; ++BI) {
- MachineBasicBlock *BB = BI;
- BlockChain *Chain = BlockToChain[BB];
- if (!Chain) Chain = CreateChain(BB);
- mergeSuccessor(BB, Chain);
+ SmallVector<MachineBasicBlock *, 16> BlockWorkList;
+
+ SmallPtrSet<BlockChain *, 4> UpdatedPreds;
+ for (MachineFunction::iterator FI = F.begin(), FE = F.end(); FI != FE; ++FI) {
+ MachineBasicBlock *BB = &*FI;
+ BlockChain &Chain = *BlockToChain[BB];
+ if (!UpdatedPreds.insert(&Chain))
+ continue;
+
+ assert(Chain.LoopPredecessors == 0);
+ for (BlockChain::iterator BCI = Chain.begin(), BCE = Chain.end();
+ BCI != BCE; ++BCI) {
+ assert(BlockToChain[*BCI] == &Chain);
+ for (MachineBasicBlock::pred_iterator PI = (*BCI)->pred_begin(),
+ PE = (*BCI)->pred_end();
+ PI != PE; ++PI) {
+ if (BlockToChain[*PI] == &Chain)
+ continue;
+ ++Chain.LoopPredecessors;
+ }
+ }
+
+ if (Chain.LoopPredecessors == 0)
+ BlockWorkList.push_back(*Chain.begin());
}
-}
-void MachineBlockPlacement::placeChainsTopologically(MachineFunction &F) {
- MachineBasicBlock *EntryB = &F.front();
- BlockChain *EntryChain = BlockToChain[EntryB];
- assert(EntryChain && "Missing chain for entry block");
- assert(*EntryChain->begin() == EntryB &&
- "Entry block is not the head of the entry block chain");
+ BlockChain &FunctionChain = *BlockToChain[&F.front()];
+ buildChain(&F.front(), FunctionChain, BlockWorkList);
+
+ typedef SmallPtrSet<MachineBasicBlock *, 16> FunctionBlockSetType;
+ DEBUG({
+ // Crash at the end so we get all of the debugging output first.
+ bool BadFunc = false;
+ FunctionBlockSetType FunctionBlockSet;
+ for (MachineFunction::iterator FI = F.begin(), FE = F.end(); FI != FE; ++FI)
+ FunctionBlockSet.insert(FI);
+
+ for (BlockChain::iterator BCI = FunctionChain.begin(),
+ BCE = FunctionChain.end();
+ BCI != BCE; ++BCI)
+ if (!FunctionBlockSet.erase(*BCI)) {
+ BadFunc = true;
+ dbgs() << "Function chain contains a block not in the function!\n"
+ << " Bad block: " << getBlockName(*BCI) << "\n";
+ }
+
+ if (!FunctionBlockSet.empty()) {
+ BadFunc = true;
+ for (FunctionBlockSetType::iterator FBI = FunctionBlockSet.begin(),
+ FBE = FunctionBlockSet.end();
+ FBI != FBE; ++FBI)
+ dbgs() << "Function contains blocks never placed into a chain!\n"
+ << " Bad block: " << getBlockName(*FBI) << "\n";
+ }
+ assert(!BadFunc && "Detected problems with the block placement.");
+ });
- // Walk the blocks in RPO, and insert each block for a chain in order the
- // first time we see that chain.
+ // Splice the blocks into place.
MachineFunction::iterator InsertPos = F.begin();
- SmallPtrSet<BlockChain *, 16> VisitedChains;
- ReversePostOrderTraversal<MachineBasicBlock *> RPOT(EntryB);
- typedef ReversePostOrderTraversal<MachineBasicBlock *>::rpo_iterator
- rpo_iterator;
- for (rpo_iterator I = RPOT.begin(), E = RPOT.end(); I != E; ++I) {
- BlockChain *Chain = BlockToChain[*I];
- assert(Chain);
- if(!VisitedChains.insert(Chain))
+ for (BlockChain::iterator BI = FunctionChain.begin(),
+ BE = FunctionChain.end();
+ BI != BE; ++BI) {
+ DEBUG(dbgs() << (BI == FunctionChain.begin() ? "Placing chain "
+ : " ... ")
+ << getBlockName(*BI) << "\n");
+ if (InsertPos != MachineFunction::iterator(*BI))
+ F.splice(InsertPos, *BI);
+ else
+ ++InsertPos;
+
+ // Update the terminator of the previous block.
+ if (BI == FunctionChain.begin())
continue;
- for (BlockChain::iterator BI = Chain->begin(), BE = Chain->end(); BI != BE;
- ++BI) {
- DEBUG(dbgs() << (BI == Chain->begin() ? "Placing chain "
- : " ... ")
- << getBlockName(*BI) << "\n");
- if (InsertPos != MachineFunction::iterator(*BI))
- F.splice(InsertPos, *BI);
- else
- ++InsertPos;
- }
- }
+ MachineBasicBlock *PrevBB = llvm::prior(MachineFunction::iterator(*BI));
- // Now that every block is in its final position, update all of the
- // terminators.
- SmallVector<MachineOperand, 4> Cond; // For AnalyzeBranch.
- for (MachineFunction::iterator FI = F.begin(), FE = F.end(); FI != FE; ++FI) {
// FIXME: It would be awesome of updateTerminator would just return rather
// than assert when the branch cannot be analyzed in order to remove this
// boiler plate.
Cond.clear();
MachineBasicBlock *TBB = 0, *FBB = 0; // For AnalyzeBranch.
- if (!TII->AnalyzeBranch(*FI, TBB, FBB, Cond))
- FI->updateTerminator();
+ if (!TII->AnalyzeBranch(*PrevBB, TBB, FBB, Cond))
+ PrevBB->updateTerminator();
}
+
+ // Fixup the last block.
+ Cond.clear();
+ MachineBasicBlock *TBB = 0, *FBB = 0; // For AnalyzeBranch.
+ if (!TII->AnalyzeBranch(F.back(), TBB, FBB, Cond))
+ F.back().updateTerminator();
}
/// \brief Recursive helper to align a loop and any nested loops.
assert(BlockToChain.empty());
buildCFGChains(F);
- placeChainsTopologically(F);
AlignLoops(F);
BlockToChain.clear();
+ ChainAllocator.DestroyAll();
// We always return true as we have no way to track whether the final order
// differs from the original order.
return true;
}
+
+namespace {
+/// \brief A pass to compute block placement statistics.
+///
+/// A separate pass to compute interesting statistics for evaluating block
+/// placement. This is separate from the actual placement pass so that they can
+/// be computed in the absense of any placement transformations or when using
+/// alternative placement strategies.
+class MachineBlockPlacementStats : public MachineFunctionPass {
+ /// \brief A handle to the branch probability pass.
+ const MachineBranchProbabilityInfo *MBPI;
+
+ /// \brief A handle to the function-wide block frequency pass.
+ const MachineBlockFrequencyInfo *MBFI;
+
+public:
+ static char ID; // Pass identification, replacement for typeid
+ MachineBlockPlacementStats() : MachineFunctionPass(ID) {
+ initializeMachineBlockPlacementStatsPass(*PassRegistry::getPassRegistry());
+ }
+
+ bool runOnMachineFunction(MachineFunction &F);
+
+ void getAnalysisUsage(AnalysisUsage &AU) const {
+ AU.addRequired<MachineBranchProbabilityInfo>();
+ AU.addRequired<MachineBlockFrequencyInfo>();
+ AU.setPreservesAll();
+ MachineFunctionPass::getAnalysisUsage(AU);
+ }
+};
+}
+
+char MachineBlockPlacementStats::ID = 0;
+char &llvm::MachineBlockPlacementStatsID = MachineBlockPlacementStats::ID;
+INITIALIZE_PASS_BEGIN(MachineBlockPlacementStats, "block-placement-stats",
+ "Basic Block Placement Stats", false, false)
+INITIALIZE_PASS_DEPENDENCY(MachineBranchProbabilityInfo)
+INITIALIZE_PASS_DEPENDENCY(MachineBlockFrequencyInfo)
+INITIALIZE_PASS_END(MachineBlockPlacementStats, "block-placement-stats",
+ "Basic Block Placement Stats", false, false)
+
+bool MachineBlockPlacementStats::runOnMachineFunction(MachineFunction &F) {
+ // Check for single-block functions and skip them.
+ if (llvm::next(F.begin()) == F.end())
+ return false;
+
+ MBPI = &getAnalysis<MachineBranchProbabilityInfo>();
+ MBFI = &getAnalysis<MachineBlockFrequencyInfo>();
+
+ for (MachineFunction::iterator I = F.begin(), E = F.end(); I != E; ++I) {
+ BlockFrequency BlockFreq = MBFI->getBlockFreq(I);
+ Statistic &NumBranches = (I->succ_size() > 1) ? NumCondBranches
+ : NumUncondBranches;
+ Statistic &BranchTakenFreq = (I->succ_size() > 1) ? CondBranchTakenFreq
+ : UncondBranchTakenFreq;
+ for (MachineBasicBlock::succ_iterator SI = I->succ_begin(),
+ SE = I->succ_end();
+ SI != SE; ++SI) {
+ // Skip if this successor is a fallthrough.
+ if (I->isLayoutSuccessor(*SI))
+ continue;
+
+ BlockFrequency EdgeFreq = BlockFreq * MBPI->getEdgeProbability(I, *SI);
+ ++NumBranches;
+ BranchTakenFreq += EdgeFreq.getFrequency();
+ }
+ }
+
+ return false;
+}
+