bool LocalStackSlotPass::runOnMachineFunction(MachineFunction &MF) {
MachineFrameInfo *MFI = MF.getFrameInfo();
- const TargetRegisterInfo *TRI =
- MF.getTarget().getSubtargetImpl()->getRegisterInfo();
+ const TargetRegisterInfo *TRI = MF.getSubtarget().getRegisterInfo();
unsigned LocalObjectCount = MFI->getObjectIndexEnd();
// If the target doesn't want/need this pass, or if there are no locals
void LocalStackSlotPass::calculateFrameObjectOffsets(MachineFunction &Fn) {
// Loop over all of the stack objects, assigning sequential addresses...
MachineFrameInfo *MFI = Fn.getFrameInfo();
- const TargetFrameLowering &TFI =
- *Fn.getTarget().getSubtargetImpl()->getFrameLowering();
+ const TargetFrameLowering &TFI = *Fn.getSubtarget().getFrameLowering();
bool StackGrowsDown =
TFI.getStackGrowthDirection() == TargetFrameLowering::StackGrowsDown;
int64_t Offset = 0;
bool UsedBaseReg = false;
MachineFrameInfo *MFI = Fn.getFrameInfo();
- const TargetRegisterInfo *TRI =
- Fn.getTarget().getSubtargetImpl()->getRegisterInfo();
- const TargetFrameLowering &TFI =
- *Fn.getTarget().getSubtargetImpl()->getFrameLowering();
+ const TargetRegisterInfo *TRI = Fn.getSubtarget().getRegisterInfo();
+ const TargetFrameLowering &TFI = *Fn.getSubtarget().getFrameLowering();
bool StackGrowsDown =
TFI.getStackGrowthDirection() == TargetFrameLowering::StackGrowsDown;