void LiveVariables::VarInfo::dump() const {
cerr << " Alive in blocks: ";
- for (int i = AliveBlocks.find_first(); i != -1; i = AliveBlocks.find_next(i))
- cerr << i << ", ";
+ for (SparseBitVector<>::iterator I = AliveBlocks.begin(),
+ E = AliveBlocks.end(); I != E; ++I)
+ cerr << *I << ", ";
cerr << "\n Killed by:";
if (Kills.empty())
cerr << " No instructions.\n";
else
VirtRegInfo.resize(2*VirtRegInfo.size());
}
- VarInfo &VI = VirtRegInfo[RegIdx];
- VI.AliveBlocks.resize(MF->getNumBlockIDs());
- return VI;
+ return VirtRegInfo[RegIdx];
}
void LiveVariables::MarkVirtRegAliveInBlock(VarInfo& VRInfo,
if (MBB == DefBlock) return; // Terminate recursion
- if (VRInfo.AliveBlocks[BBNum])
+ if (VRInfo.AliveBlocks.test(BBNum))
return; // We already know the block is live
// Mark the variable known alive in this bb
- VRInfo.AliveBlocks[BBNum] = true;
+ VRInfo.AliveBlocks.set(BBNum);
for (MachineBasicBlock::const_pred_reverse_iterator PI = MBB->pred_rbegin(),
E = MBB->pred_rend(); PI != E; ++PI)
// Add a new kill entry for this basic block. If this virtual register is
// already marked as alive in this basic block, that means it is alive in at
// least one of the successor blocks, it's not a kill.
- if (!VRInfo.AliveBlocks[BBNum])
+ if (!VRInfo.AliveBlocks.test(BBNum))
VRInfo.Kills.push_back(MI);
// Update all dominating blocks to mark them as "known live".
void LiveVariables::HandleVirtRegDef(unsigned Reg, MachineInstr *MI) {
VarInfo &VRInfo = getVarInfo(Reg);
- if (VRInfo.AliveBlocks.none())
+ if (VRInfo.AliveBlocks.empty())
// If vr is not alive in any block, then defaults to dead.
VRInfo.Kills.push_back(MI);
}