// overflow a float. This expression behaves like 10^d for small d, but is
// more tempered for large d. At d=200 we get 6.7e33 which leaves a bit of
// headroom before overflow.
- float lc = std::pow(1 + (100.0f / (loopDepth+10)), (float)loopDepth);
+ // By the way, powf() might be unavailable here. For consistency,
+ // We may take pow(double,double).
+ float lc = std::pow(1 + (100.0 / (loopDepth + 10)), (double)loopDepth);
return (isDef + isUse) * lc;
}