const TargetLowering *TLI;
const TargetInstrInfo *TII;
bool MadeChange;
+ int FnNum;
public:
static char ID;
- IfConverter() : MachineFunctionPass(&ID) {}
+ IfConverter() : MachineFunctionPass(&ID), FnNum(-1) {}
virtual bool runOnMachineFunction(MachineFunction &MF);
virtual const char *getPassName() const { return "If Converter"; }
TII = MF.getTarget().getInstrInfo();
if (!TII) return false;
- static int FnNum = -1;
DOUT << "\nIfcvt: function (" << ++FnNum << ") \'"
<< MF.getFunction()->getName() << "\'";
// fallthrough.
if (!BBI.FalseBB)
BBI.FalseBB = findFalseBlock(BBI.BB, BBI.TrueBB);
- assert(BBI.FalseBB && "Expected to find the fallthrough block!");
+ if (!BBI.FalseBB) {
+ // Malformed bcc? True and false blocks are the same?
+ BBI.IsUnpredicable = true;
+ return;
+ }
}
// Then scan all the instructions.
return BBI;
}
+ // Do not ifcvt if true and false fallthrough blocks are the same.
+ if (!BBI.FalseBB) {
+ BBI.IsBeingAnalyzed = false;
+ BBI.IsAnalyzed = true;
+ return BBI;
+ }
+
BBInfo &TrueBBI = AnalyzeBlock(BBI.TrueBB, Tokens);
BBInfo &FalseBBI = AnalyzeBlock(BBI.FalseBB, Tokens);