// We never speculate stores, so an AA pointer isn't necessary.
bool DontMoveAcrossStore = true;
- if (!I->isSafeToMove(TII, nullptr, DontMoveAcrossStore)) {
+ if (!I->isSafeToMove(nullptr, DontMoveAcrossStore)) {
DEBUG(dbgs() << "Can't speculate: " << *I);
return false;
}