//===----------------------------------------------------------------------===//
#define DEBUG_TYPE "code-placement"
-#include "llvm/CodeGen/MachineLoopInfo.h"
-#include "llvm/CodeGen/MachineFunctionPass.h"
#include "llvm/CodeGen/Passes.h"
+#include "llvm/ADT/Statistic.h"
+#include "llvm/CodeGen/MachineFunctionPass.h"
+#include "llvm/CodeGen/MachineLoopInfo.h"
+#include "llvm/Support/Compiler.h"
+#include "llvm/Support/Debug.h"
#include "llvm/Target/TargetInstrInfo.h"
#include "llvm/Target/TargetLowering.h"
#include "llvm/Target/TargetMachine.h"
-#include "llvm/Support/Compiler.h"
-#include "llvm/Support/Debug.h"
-#include "llvm/ADT/Statistic.h"
using namespace llvm;
STATISTIC(NumLoopsAligned, "Number of loops aligned");
// fallthrough edge.
if (!Prior->isSuccessor(End))
goto next_pred;
- // Otherwise we can stop scanning and procede to move the blocks.
+ // Otherwise we can stop scanning and proceed to move the blocks.
break;
}
// If we hit a switch or something complicated, don't move anything
///
bool CodePlacementOpt::AlignLoops(MachineFunction &MF) {
const Function *F = MF.getFunction();
- if (F->hasFnAttr(Attribute::OptimizeForSize))
+ if (F->getFnAttributes().hasAttribute(Attributes::OptimizeForSize))
return false;
unsigned Align = TLI->getPrefLoopAlignment();