// fallthrough edge.
if (!Prior->isSuccessor(End))
goto next_pred;
- // Otherwise we can stop scanning and procede to move the blocks.
+ // Otherwise we can stop scanning and proceed to move the blocks.
break;
}
// If we hit a switch or something complicated, don't move anything
///
bool CodePlacementOpt::AlignLoops(MachineFunction &MF) {
const Function *F = MF.getFunction();
- if (F->hasFnAttr(Attribute::OptimizeForSize))
+ if (F->getFnAttributes().hasOptimizeForSizeAttr())
return false;
unsigned Align = TLI->getPrefLoopAlignment();