//
//===----------------------------------------------------------------------===//
-#define DEBUG_TYPE "calcspillweights"
-
#include "llvm/CodeGen/CalcSpillWeights.h"
#include "llvm/CodeGen/LiveIntervalAnalysis.h"
#include "llvm/CodeGen/MachineBlockFrequencyInfo.h"
#include "llvm/Target/TargetRegisterInfo.h"
using namespace llvm;
+#define DEBUG_TYPE "calcspillweights"
+
void llvm::calculateSpillWeightsAndHints(LiveIntervals &LIS,
MachineFunction &MF,
const MachineLoopInfo &MLI,
unsigned hint = copyHint(mi, li.reg, tri, mri);
if (!hint)
continue;
- float hweight = Hint[hint] += weight;
+ // Force hweight onto the stack so that x86 doesn't add hidden precision,
+ // making the comparison incorrectly pass (i.e., 1 > 1 == true??).
+ //
+ // FIXME: we probably shouldn't use floats at all.
+ volatile float hweight = Hint[hint] += weight;
if (TargetRegisterInfo::isPhysicalRegister(hint)) {
if (hweight > bestPhys && mri.isAllocatable(hint))
bestPhys = hweight, hintPhys = hint;