Always normalize spill weights, also for intervals created by spilling.
[oota-llvm.git] / lib / CodeGen / CalcSpillWeights.cpp
index b8ef219bf9c1d4a222172038c324ee6f91c01f6a..a328d0e556e91012cb479f063b2e671f7b1e0b51 100644 (file)
@@ -20,8 +20,8 @@
 #include "llvm/Support/Debug.h"
 #include "llvm/Support/raw_ostream.h"
 #include "llvm/Target/TargetInstrInfo.h"
+#include "llvm/Target/TargetMachine.h"
 #include "llvm/Target/TargetRegisterInfo.h"
-
 using namespace llvm;
 
 char CalculateSpillWeights::ID = 0;
@@ -58,10 +58,7 @@ bool CalculateSpillWeights::runOnMachineFunction(MachineFunction &fn) {
     for (MachineBasicBlock::const_iterator mii = mbb->begin(), mie = mbb->end();
          mii != mie; ++mii) {
       const MachineInstr *mi = mii;
-      if (tii->isIdentityCopy(*mi))
-        continue;
-
-      if (mi->getOpcode() == TargetInstrInfo::IMPLICIT_DEF)
+      if (tii->isIdentityCopy(*mi) || mi->isImplicitDef() || mi->isDebugValue())
         continue;
 
       for (unsigned i = 0, e = mi->getNumOperands(); i != e; ++i) {
@@ -134,10 +131,7 @@ bool CalculateSpillWeights::runOnMachineFunction(MachineFunction &fn) {
       if (Hint.first || Hint.second)
         li.weight *= 1.01F;
 
-      // Divide the weight of the interval by its size.  This encourages
-      // spilling of intervals that are large and have few uses, and
-      // discourages spilling of small intervals with many uses.
-      li.weight /= lis->getApproximateInstructionCount(li) * SlotIndex::NUM;
+      lis->normalizeSpillWeight(li);
     }
   }