// instructions that would be deleted in the merge.
MachineFunction *MF = MBB1->getParent();
if (EffectiveTailLen >= 2 &&
- MF->getFunction()->getAttributes().
- hasAttribute(AttributeSet::FunctionIndex, Attribute::OptimizeForSize) &&
+ MF->getFunction()->hasFnAttribute(Attribute::OptimizeForSize) &&
(I1 == MBB1->begin() || I2 == MBB2->begin()))
return true;
continue;
// Visit each predecessor only once.
- if (!UniquePreds.insert(PBB))
+ if (!UniquePreds.insert(PBB).second)
continue;
// Skip blocks which may jump to a landing pad. Can't tail merge these.