// Failing case: the only way IBB can be reached from PBB is via
// exception handling. Happens for landing pads. Would be nice to have
// a bit in the edge so we didn't have to do all this.
- if (IBB->isLandingPad()) {
+ if (IBB->isEHPad()) {
MachineFunction::iterator IP = PBB; IP++;
MachineBasicBlock *PredNextBB = nullptr;
if (IP != MF.end())
// explicitly. Landing pads should not do this since the landing-pad table
// points to this block. Blocks with their addresses taken shouldn't be
// optimized away.
- if (IsEmptyBlock(MBB) && !MBB->isLandingPad() && !MBB->hasAddressTaken()) {
+ if (IsEmptyBlock(MBB) && !MBB->isEHPad() && !MBB->hasAddressTaken()) {
// Dead block? Leave for cleanup later.
if (MBB->pred_empty()) return MadeChange;
if (FallThrough == MF.end()) {
// TODO: Simplify preds to not branch here if possible!
- } else if (FallThrough->isLandingPad()) {
+ } else if (FallThrough->isEHPad()) {
// Don't rewrite to a landing pad fallthough. That could lead to the case
// where a BB jumps to more than one landing pad.
// TODO: Is it ever worth rewriting predecessors which don't already
// AnalyzeBranch.
if (PriorCond.empty() && !PriorTBB && MBB->pred_size() == 1 &&
PrevBB.succ_size() == 1 &&
- !MBB->hasAddressTaken() && !MBB->isLandingPad()) {
+ !MBB->hasAddressTaken() && !MBB->isEHPad()) {
DEBUG(dbgs() << "\nMerging into block: " << PrevBB
<< "From MBB: " << *MBB);
// Remove redundant DBG_VALUEs first.
// see if it has a fall-through into its successor.
bool CurFallsThru = MBB->canFallThrough();
- if (!MBB->isLandingPad()) {
+ if (!MBB->isEHPad()) {
// Check all the predecessors of this block. If one of them has no fall
// throughs, move this block right after it.
for (MachineBasicBlock::pred_iterator PI = MBB->pred_begin(),
// fallthrough to happen.
if (SuccBB != MBB && &*SuccPrev != MBB &&
!SuccPrev->canFallThrough() && !CurUnAnalyzable &&
- !SuccBB->isLandingPad()) {
+ !SuccBB->isEHPad()) {
MBB->moveBefore(SuccBB);
MadeChange = true;
goto ReoptimizeBlock;