/// The end of the unit within its section.
MCSymbol *LabelEnd;
- /// Skeleton unit associated with this unit.
- DwarfUnit *Skeleton;
-
DwarfUnit(unsigned UID, dwarf::Tag, DICompileUnit CU, AsmPrinter *A,
DwarfDebug *DW, DwarfFile *DWU);
public:
virtual ~DwarfUnit();
- /// Set the skeleton unit associated with this unit.
- void setSkeleton(DwarfUnit &Skel) { Skeleton = &Skel; }
-
/// Pass in the SectionSym even though we could recreate it in every compile
/// unit (type units will have actually distinct symbols once they're in
/// comdat sections).
return Section;
}
- /// If there's a skeleton then return the section symbol for the skeleton
- /// unit, otherwise return the section symbol for this unit.
- MCSymbol *getLocalSectionSym() const {
- if (Skeleton)
- return Skeleton->getSectionSym();
- return getSectionSym();
- }
-
MCSymbol *getSectionSym() const {
assert(Section);
return SectionSym;
}
- /// If there's a skeleton then return the begin label for the skeleton unit,
- /// otherwise return the local label for this unit.
- MCSymbol *getLocalLabelBegin() const {
- if (Skeleton)
- return Skeleton->getLabelBegin();
- return getLabelBegin();
- }
-
MCSymbol *getLabelBegin() const {
assert(Section);
return LabelBegin;