/// \brief Grabs the string in whichever attribute is passed in and returns
/// a reference to it.
static StringRef getDIEStringAttr(const DIE &Die, uint16_t Attr) {
- const auto &Values = Die.getValues();
- const DIEAbbrev &Abbrevs = Die.getAbbrev();
-
// Iterate through all the attributes until we find the one we're
// looking for, if we can't find it return an empty string.
- for (size_t i = 0; i < Values.size(); ++i) {
- if (Abbrevs.getData()[i].getAttribute() == Attr)
- return Values[i].getDIEString().getString();
- }
+ for (const auto &V : Die.values())
+ if (V.getAttribute() == Attr)
+ return V.getDIEString().getString();
+
return StringRef("");
}
// Collect all of the attributes for a particular DIE in single structure.
void DIEHash::collectAttributes(const DIE &Die, DIEAttrs &Attrs) {
- const SmallVectorImpl<DIEValue> &Values = Die.getValues();
- const DIEAbbrev &Abbrevs = Die.getAbbrev();
-
#define COLLECT_ATTR(NAME) \
case dwarf::NAME: \
- Attrs.NAME.Val = Values[i]; \
- Attrs.NAME.Desc = &Abbrevs.getData()[i]; \
+ Attrs.NAME = V; \
break
- for (size_t i = 0, e = Values.size(); i != e; ++i) {
+ for (const auto &V : Die.values()) {
DEBUG(dbgs() << "Attribute: "
- << dwarf::AttributeString(Abbrevs.getData()[i].getAttribute())
+ << dwarf::AttributeString(V.getAttribute())
<< " added.\n");
- switch (Abbrevs.getData()[i].getAttribute()) {
+ switch (V.getAttribute()) {
COLLECT_ATTR(DW_AT_name);
COLLECT_ATTR(DW_AT_accessibility);
COLLECT_ATTR(DW_AT_address_class);
// Hash all of the values in a block like set of values. This assumes that
// all of the data is going to be added as integers.
-void DIEHash::hashBlockData(const SmallVectorImpl<DIEValue> &Values) {
- for (auto I = Values.begin(), E = Values.end(); I != E; ++I)
- Hash.update((uint64_t)I->getDIEInteger().getValue());
+void DIEHash::hashBlockData(const DIE::const_value_range &Values) {
+ for (const auto &V : Values)
+ Hash.update((uint64_t)V.getDIEInteger().getValue());
}
// Hash the contents of a loclistptr class.
// Hash an individual attribute \param Attr based on the type of attribute and
// the form.
-void DIEHash::hashAttribute(AttrEntry Attr, dwarf::Tag Tag) {
- const DIEValue &Value = Attr.Val;
- const DIEAbbrevData *Desc = Attr.Desc;
- dwarf::Attribute Attribute = Desc->getAttribute();
+void DIEHash::hashAttribute(DIEValue Value, dwarf::Tag Tag) {
+ dwarf::Attribute Attribute = Value.getAttribute();
// Other attribute values use the letter 'A' as the marker, and the value
// consists of the form code (encoded as an unsigned LEB128 value) followed by
case DIEValue::isInteger: {
addULEB128('A');
addULEB128(Attribute);
- switch (Desc->getForm()) {
+ switch (Value.getForm()) {
case dwarf::DW_FORM_data1:
case dwarf::DW_FORM_data2:
case dwarf::DW_FORM_data4:
addULEB128(dwarf::DW_FORM_block);
if (Value.getType() == DIEValue::isBlock) {
addULEB128(Value.getDIEBlock().ComputeSize(AP));
- hashBlockData(Value.getDIEBlock().getValues());
+ hashBlockData(Value.getDIEBlock().values());
} else if (Value.getType() == DIEValue::isLoc) {
addULEB128(Value.getDIELoc().ComputeSize(AP));
- hashBlockData(Value.getDIELoc().getValues());
+ hashBlockData(Value.getDIELoc().values());
} else {
// We could add the block length, but that would take
// a bit of work and not add a lot of uniqueness
void DIEHash::hashAttributes(const DIEAttrs &Attrs, dwarf::Tag Tag) {
#define ADD_ATTR(ATTR) \
{ \
- if (ATTR.Val) \
+ if (ATTR) \
hashAttribute(ATTR, Tag); \
}
addAttributes(Die);
// Then hash each of the children of the DIE.
- for (auto &C : Die.getChildren()) {
+ for (auto &C : Die.children()) {
// 7.27 Step 7
// If C is a nested type entry or a member function entry, ...
- if (isType(C->getTag()) || C->getTag() == dwarf::DW_TAG_subprogram) {
- StringRef Name = getDIEStringAttr(*C, dwarf::DW_AT_name);
+ if (isType(C.getTag()) || C.getTag() == dwarf::DW_TAG_subprogram) {
+ StringRef Name = getDIEStringAttr(C, dwarf::DW_AT_name);
// ... and has a DW_AT_name attribute
if (!Name.empty()) {
- hashNestedType(*C, Name);
+ hashNestedType(C, Name);
continue;
}
}
- computeHash(*C);
+ computeHash(C);
}
// Following the last (or if there are no children), append a zero byte.