#include "llvm/Constants.h"
#include "llvm/DerivedTypes.h"
#include "llvm/Module.h"
-#include "llvm/TypeSymbolTable.h"
#include "llvm/ValueSymbolTable.h"
#include "llvm/Instructions.h"
+#include "llvm/Support/Debug.h"
+#include "llvm/Support/raw_ostream.h"
#include <algorithm>
using namespace llvm;
I != E; ++I)
EnumerateValue(I->getAliasee());
- // Enumerate types used by the type symbol table.
- EnumerateTypeSymbolTable(M->getTypeSymbolTable());
-
// Insert constants and metadata that are named at module level into the slot
// pool so that the module symbol table can refer to them...
EnumerateValueSymbolTable(M->getValueSymbolTable());
// Optimize constant ordering.
OptimizeConstants(FirstConstant, Values.size());
-
- OptimizeTypes();
-
- // Now that we rearranged the type table, rebuild TypeMap.
- for (unsigned i = 0, e = Types.size(); i != e; ++i)
- TypeMap[Types[i]] = i+1;
-}
-
-struct TypeAndDeps {
- const Type *Ty;
- unsigned NumDeps;
-};
-
-static int CompareByDeps(const void *a, const void *b) {
- const TypeAndDeps &ta = *(const TypeAndDeps*) a;
- const TypeAndDeps &tb = *(const TypeAndDeps*) b;
- return ta.NumDeps - tb.NumDeps;
-}
-
-static void VisitType(const Type *Ty, SmallPtrSet<const Type*, 16> &Visited,
- std::vector<const Type*> &Out) {
- if (Visited.count(Ty))
- return;
-
- Visited.insert(Ty);
-
- for (Type::subtype_iterator I2 = Ty->subtype_begin(),
- E2 = Ty->subtype_end(); I2 != E2; ++I2) {
- const Type *InnerType = I2->get();
- VisitType(InnerType, Visited, Out);
- }
-
- Out.push_back(Ty);
-}
-
-void ValueEnumerator::OptimizeTypes(void) {
- // If the types form a DAG, this will compute a topological sort and
- // no forward references will be needed when reading them in.
- // If there are cycles, this is a simple but reasonable heuristic for
- // the minimum feedback arc set problem.
- const unsigned NumTypes = Types.size();
- std::vector<TypeAndDeps> TypeDeps;
- TypeDeps.resize(NumTypes);
-
- for (unsigned I = 0; I < NumTypes; ++I) {
- const Type *Ty = Types[I];
- TypeDeps[I].Ty = Ty;
- TypeDeps[I].NumDeps = 0;
- }
-
- for (unsigned I = 0; I < NumTypes; ++I) {
- const Type *Ty = TypeDeps[I].Ty;
- for (Type::subtype_iterator I2 = Ty->subtype_begin(),
- E2 = Ty->subtype_end(); I2 != E2; ++I2) {
- const Type *InnerType = I2->get();
- unsigned InnerIndex = TypeMap.lookup(InnerType) - 1;
- TypeDeps[InnerIndex].NumDeps++;
- }
- }
- array_pod_sort(TypeDeps.begin(), TypeDeps.end(), CompareByDeps);
-
- SmallPtrSet<const Type*, 16> Visited;
- Types.clear();
- Types.reserve(NumTypes);
- for (unsigned I = 0; I < NumTypes; ++I) {
- VisitType(TypeDeps[I].Ty, Visited, Types);
- }
}
unsigned ValueEnumerator::getInstructionID(const Instruction *Inst) const {
InstructionMapType::const_iterator I = InstructionMap.find(Inst);
- assert (I != InstructionMap.end() && "Instruction is not mapped!");
+ assert(I != InstructionMap.end() && "Instruction is not mapped!");
return I->second;
}
return I->second-1;
}
+void ValueEnumerator::dump() const {
+ print(dbgs(), ValueMap, "Default");
+ dbgs() << '\n';
+ print(dbgs(), MDValueMap, "MetaData");
+ dbgs() << '\n';
+}
+
+void ValueEnumerator::print(raw_ostream &OS, const ValueMapType &Map,
+ const char *Name) const {
+
+ OS << "Map Name: " << Name << "\n";
+ OS << "Size: " << Map.size() << "\n";
+ for (ValueMapType::const_iterator I = Map.begin(),
+ E = Map.end(); I != E; ++I) {
+
+ const Value *V = I->first;
+ if (V->hasName())
+ OS << "Value: " << V->getName();
+ else
+ OS << "Value: [null]\n";
+ V->dump();
+
+ OS << " Uses(" << std::distance(V->use_begin(),V->use_end()) << "):";
+ for (Value::const_use_iterator UI = V->use_begin(), UE = V->use_end();
+ UI != UE; ++UI) {
+ if (UI != V->use_begin())
+ OS << ",";
+ if((*UI)->hasName())
+ OS << " " << (*UI)->getName();
+ else
+ OS << " [null]";
+
+ }
+ OS << "\n\n";
+ }
+}
+
// Optimize constant ordering.
namespace {
struct CstSortPredicate {
}
-/// EnumerateTypeSymbolTable - Insert all of the types in the specified symbol
-/// table.
-void ValueEnumerator::EnumerateTypeSymbolTable(const TypeSymbolTable &TST) {
- for (TypeSymbolTable::const_iterator TI = TST.begin(), TE = TST.end();
- TI != TE; ++TI)
- EnumerateType(TI->second);
-}
-
/// EnumerateValueSymbolTable - Insert all of the values in the specified symbol
/// table into the values table.
void ValueEnumerator::EnumerateValueSymbolTable(const ValueSymbolTable &VST) {
if (const Constant *C = dyn_cast<Constant>(V)) {
if (isa<GlobalValue>(C)) {
// Initializers for globals are handled explicitly elsewhere.
- } else if (isa<ConstantArray>(C) && cast<ConstantArray>(C)->isString()) {
- // Do not enumerate the initializers for an array of simple characters.
- // The initializers just polute the value table, and we emit the strings
- // specially.
} else if (C->getNumOperands()) {
// If a constant has operands, enumerate them. This makes sure that if a
// constant has uses (for example an array of const ints), that they are
}
-void ValueEnumerator::EnumerateType(const Type *Ty) {
- unsigned &TypeID = TypeMap[Ty];
+void ValueEnumerator::EnumerateType(Type *Ty) {
+ unsigned *TypeID = &TypeMap[Ty];
// We've already seen this type.
- if (TypeID)
+ if (*TypeID)
return;
- // First time we saw this type, add it.
- Types.push_back(Ty);
- TypeID = Types.size();
-
- // Enumerate subtypes.
+ // If it is a non-anonymous struct, mark the type as being visited so that we
+ // don't recursively visit it. This is safe because we allow forward
+ // references of these in the bitcode reader.
+ if (StructType *STy = dyn_cast<StructType>(Ty))
+ if (!STy->isLiteral())
+ *TypeID = ~0U;
+
+ // Enumerate all of the subtypes before we enumerate this type. This ensures
+ // that the type will be enumerated in an order that can be directly built.
for (Type::subtype_iterator I = Ty->subtype_begin(), E = Ty->subtype_end();
I != E; ++I)
EnumerateType(*I);
+
+ // Refresh the TypeID pointer in case the table rehashed.
+ TypeID = &TypeMap[Ty];
+
+ // Check to see if we got the pointer another way. This can happen when
+ // enumerating recursive types that hit the base case deeper than they start.
+ //
+ // If this is actually a struct that we are treating as forward ref'able,
+ // then emit the definition now that all of its contents are available.
+ if (*TypeID && *TypeID != ~0U)
+ return;
+
+ // Add this type now that its contents are all happily enumerated.
+ Types.push_back(Ty);
+
+ *TypeID = Types.size();
}
// Enumerate the types for the specified value. If the value is a constant,
}
}
-
void ValueEnumerator::incorporateFunction(const Function &F) {
InstructionCount = 0;
NumModuleValues = Values.size();