#include "llvm/Instructions.h"
#include "llvm/LLVMContext.h"
#include "llvm/Support/Debug.h"
+#include "llvm/Support/raw_ostream.h"
using namespace llvm;
//===----------------------------------------------------------------------===//
/// MarkBlockExecutable - This method can be used by clients to mark all of
/// the blocks that are known to be intrinsically live in the processed unit.
void SparseSolver::MarkBlockExecutable(BasicBlock *BB) {
- DOUT << "Marking Block Executable: " << BB->getNameStart() << "\n";
+ DEBUG(errs() << "Marking Block Executable: " << BB->getName() << "\n");
BBExecutable.insert(BB); // Basic block is executable!
BBWorkList.push_back(BB); // Add the block to the work list!
}
if (!KnownFeasibleEdges.insert(Edge(Source, Dest)).second)
return; // This edge is already known to be executable!
- DOUT << "Marking Edge Executable: " << Source->getNameStart()
- << " -> " << Dest->getNameStart() << "\n";
+ DEBUG(errs() << "Marking Edge Executable: " << Source->getName()
+ << " -> " << Dest->getName() << "\n");
if (BBExecutable.count(Dest)) {
// The destination is already executable, but we just made an edge
Instruction *I = InstWorkList.back();
InstWorkList.pop_back();
- DOUT << "\nPopped off I-WL: " << *I;
+ DEBUG(errs() << "\nPopped off I-WL: " << *I);
// "I" got into the work list because it made a transition. See if any
// users are both live and in need of updating.
BasicBlock *BB = BBWorkList.back();
BBWorkList.pop_back();
- DOUT << "\nPopped off BBWL: " << *BB;
+ DEBUG(errs() << "\nPopped off BBWL: " << *BB);
// Notify all instructions in this basic block that they are newly
// executable.