// the sum into a single value, so just use that.
Ops.clear();
if (const SCEVAddExpr *Add = dyn_cast<SCEVAddExpr>(Sum))
- Ops.insert(Ops.end(), Add->op_begin(), Add->op_end());
+ Ops.append(Add->op_begin(), Add->op_end());
else if (!Sum->isZero())
Ops.push_back(Sum);
// Then append the addrecs.
- Ops.insert(Ops.end(), AddRecs.begin(), AddRecs.end());
+ Ops.append(AddRecs.begin(), AddRecs.end());
}
/// SplitAddRecs - Flatten a list of add operands, moving addrec start values
A->getLoop()));
if (const SCEVAddExpr *Add = dyn_cast<SCEVAddExpr>(Start)) {
Ops[i] = Zero;
- Ops.insert(Ops.end(), Add->op_begin(), Add->op_end());
+ Ops.append(Add->op_begin(), Add->op_end());
e += Add->getNumOperands();
} else {
Ops[i] = Start;
}
if (!AddRecs.empty()) {
// Add the addrecs onto the end of the list.
- Ops.insert(Ops.end(), AddRecs.begin(), AddRecs.end());
+ Ops.append(AddRecs.begin(), AddRecs.end());
// Resort the operand list, moving any constants to the front.
SimplifyAddOperands(Ops, Ty, SE);
}