const RegionInfo &RI = *static_cast<const RegionInfo*>(R.getRegionInfo());
- for (const auto &BB : R.blocks())
+ for (auto *BB : R.blocks())
if (RI.getRegionFor(BB) == &R)
O.indent(2 * (depth + 1)) << "Node"
<< static_cast<const void*>(RI.getTopLevelRegion()->getBBNode(BB))