#include "llvm/Support/TypeBuilder.h"
#include "llvm/Support/raw_ostream.h"
-#include <map>
#include <queue>
-#include <set>
#include <stack>
#include <string>
#include <utility>
-#include <vector>
#include <sstream>
using namespace llvm;
BallLarusEdge* exitEdge = addEdge(node, getExit(), 0);
exitEdge->setType(BallLarusEdge::SPLITEDGE_PHONY);
- // Counters to handle the possibilty of a multi-graph
+ // Counters to handle the possibility of a multi-graph
BasicBlock* oldTarget = 0;
unsigned duplicateNumber = 0;