const Type *T1 = T1W.getCurrentType();
const Type *T2 = T2W.getCurrentType();
- if (T1 != T2 && !T1->isLosslesslyConvertibleTo(T2))
+ if (T1 != T2 && !T1->canLosslesslyBitCastTo(T2))
return false;
T1W.StepToNextType();
// Check to see if we have a compatible, but different type...
if (NewTySize == SubTypeSize) {
// Check to see if this type is obviously convertible... int -> uint f.e.
- if (NewTy->isLosslesslyConvertibleTo(SubType))
+ if (NewTy->canLosslesslyBitCastTo(SubType))
return false;
// Check to see if we have a pointer & integer mismatch going on here,